First working version to support the Rival 110 mouse
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9 changed files with 381 additions and 1 deletions
108
RGBController/RGBController_SteelSeriesRival.cpp
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108
RGBController/RGBController_SteelSeriesRival.cpp
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/*-----------------------------------------*\
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| RGBController_SteelSeriesRival.cpp |
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| Generic RGB Interface SteelSeriesRival |
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| Class |
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| B Horn (bahorn) 13/05/2020 |
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\*-----------------------------------------*/
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#include "RGBController_SteelSeriesRival.h"
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RGBController_SteelSeriesRival::RGBController_SteelSeriesRival(SteelSeriesRivalController* rival_ptr)
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{
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rival = rival_ptr;
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name = "SteelSeries Rival 110";
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type = DEVICE_TYPE_MOUSE;
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description = "SteelSeries Rival 110";
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mode Static;
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Static.name = "Static";
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Static.value = STEELSERIES_RIVAL_STATIC;
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Static.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Static);
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mode Pulsate;
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Pulsate.name = "Pulsate";
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Pulsate.value = STEELSERIES_RIVAL_PULSATE;
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Pulsate.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR;
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Pulsate.color_mode = MODE_COLORS_PER_LED;
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Pulsate.speed_min = STEELSERIES_RIVAL_EFFECT_PULSATE_MIN;
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Pulsate.speed_max = STEELSERIES_RIVAL_EFFECT_PULSATE_MAX;
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Pulsate.speed = STEELSERIES_RIVAL_EFFECT_PULSATE_MID;
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modes.push_back(Pulsate);
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SetupZones();
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}
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void RGBController_SteelSeriesRival::SetupZones()
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{
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zone main_zone;
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main_zone.name = "Main";
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main_zone.type = ZONE_TYPE_SINGLE;
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main_zone.leds_min = 1;
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main_zone.leds_max = 1;
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main_zone.leds_count = 1;
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main_zone.matrix_map = NULL;
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zones.push_back(main_zone);
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led main_led;
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main_led.name = "Main LED";
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leds.push_back(main_led);
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SetupColors();
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}
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void RGBController_SteelSeriesRival::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_SteelSeriesRival::DeviceUpdateLEDs()
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{
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unsigned char red = RGBGetRValue(colors[0]);
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unsigned char grn = RGBGetGValue(colors[0]);
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unsigned char blu = RGBGetBValue(colors[0]);
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rival->SetColor(red, grn, blu);
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}
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void RGBController_SteelSeriesRival::UpdateZoneLEDs(int zone)
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{
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RGBColor color = colors[zone];
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unsigned char red = RGBGetRValue(color);
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unsigned char grn = RGBGetGValue(color);
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unsigned char blu = RGBGetBValue(color);
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if(zone == 0)
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{
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rival->SetColor(red, grn, blu);
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}
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}
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void RGBController_SteelSeriesRival::UpdateSingleLED(int led)
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{
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UpdateZoneLEDs(led);
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}
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void RGBController_SteelSeriesRival::SetCustomMode()
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{
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active_mode = 0;
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}
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void RGBController_SteelSeriesRival::UpdateMode()
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{
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switch (modes[active_mode].value)
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{
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case STEELSERIES_RIVAL_STATIC:
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rival->SetLightEffect(STEELSERIES_RIVAL_EFFECT_STATIC);
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break;
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case STEELSERIES_RIVAL_PULSATE:
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rival->SetLightEffect(modes[active_mode].speed);
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break;
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}
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DeviceUpdateLEDs();
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}
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33
RGBController/RGBController_SteelSeriesRival.h
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33
RGBController/RGBController_SteelSeriesRival.h
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/*-----------------------------------------*\
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| RGBController_SteelSeriesRival.h |
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| Generic RGB Interface SteelSeriesRival |
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| Class |
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| B Horn (bahorn) 13/05/2020 |
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\*-----------------------------------------*/
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#pragma once
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#include "RGBController.h"
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#include "SteelSeriesRivalController.h"
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class RGBController_SteelSeriesRival : public RGBController
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{
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public:
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RGBController_SteelSeriesRival(SteelSeriesRivalController* rival_ptr);
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void SetupZones();
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void ResizeZone(int zone, int new_size);
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void DeviceUpdateLEDs();
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void UpdateZoneLEDs(int zone);
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void UpdateSingleLED(int led);
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void SetCustomMode();
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void UpdateMode();
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private:
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SteelSeriesRivalController* rival;
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};
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