Create a detection list for MSI GPU controller with card names
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4 changed files with 71 additions and 103 deletions
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@ -13,97 +13,63 @@
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#include <stdio.h>
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#include <stdlib.h>
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/******************************************************************************************\
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* *
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* IsMSIGPUController *
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* *
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* Compare PCI IDs *
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* *
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\******************************************************************************************/
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/*-----------------------------------------------------*\
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| NVidia vendor ID |
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\*-----------------------------------------------------*/
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#define NVIDIA_VEN 0x10DE
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bool IsMSIGPUController(i2c_smbus_interface* bus)
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/*-----------------------------------------------------*\
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| NVidia device IDs |
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\*-----------------------------------------------------*/
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#define NVIDIA_RTX2060_DEV 0x1F08
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#define NVIDIA_RTX2060S_DEV 0x1F06
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#define NVIDIA_RTX2070_DEV 0x1F02
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#define NVIDIA_RTX2070S_DEV 0x1E84
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#define NVIDIA_RTX2080_DEV 0x1E87
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#define NVIDIA_RTX2080S_DEV 0x1E81
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#define NVIDIA_RTX2080TI_DEV 0x1E07
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/*-----------------------------------------------------*\
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| MSI sub-vendor ID |
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\*-----------------------------------------------------*/
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#define MSI_SUB_VEN 0x1462
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/*-----------------------------------------------------*\
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| MSI sub-device IDs |
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\*-----------------------------------------------------*/
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#define MSI_RTX2060S_GAMING_X_SUB_DEV 0xC752
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#define MSI_RTX2070S_GAMING_X_TRIO_SUB_DEV 0xC726
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#define MSI_RTX2080_GAMING_X_TRIO_SUB_DEV 0x3726
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#define MSI_RTX2080S_GAMING_X_TRIO_SUB_DEV 0xC724
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#define MSI_RTX2080TI_GAMING_X_TRIO_SUB_DEV 0x3715
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#define MSI_RTX2060_GAMING_Z_6G_SUB_DEV 0x3754
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#define MSI_RTX2070_ARMOR_SUB_DEV 0x3734
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#define MSI_RTX2060S_ARMOR_OC_SUB_DEV 0xC754
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#define MSI_RTX2080TI_SEA_HAWK_EK_X_SUB_DEV 0x3717
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typedef struct
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{
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bool pass = false;
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int pci_vendor;
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int pci_device;
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int pci_subsystem_vendor;
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int pci_subsystem_device;
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const char * name;
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} msi_gpu_pci_device;
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if (bus->port_id != 1)
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{
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return(pass);
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}
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#define MSI_GPU_NUM_DEVICES (sizeof(device_list) / sizeof(device_list[ 0 ]))
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// MSI RTX 2080S Gaming X Trio
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if (bus->pci_device == 0x1e81 &&
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bus->pci_vendor == 0x10de &&
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bus->pci_subsystem_device == 0xc724 &&
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bus->pci_subsystem_vendor == 0x1462)
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{
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pass = true;
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}
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// MSI RTX 2070S Gaming X Trio
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if (bus->pci_device == 0x1e84 &&
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bus->pci_vendor == 0x10de &&
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bus->pci_subsystem_device == 0xc726 &&
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bus->pci_subsystem_vendor == 0x1462)
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{
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pass = true;
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}
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// MSI RTX 2080 Ti Sea Hawk EK X
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if (bus->pci_device == 0x1e07 &&
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bus->pci_vendor == 0x10de &&
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bus->pci_subsystem_device == 0x3717 &&
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bus->pci_subsystem_vendor == 0x1462)
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{
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pass = true;
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}
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// MSI RTX 2070 ARMOR
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if (bus->pci_device == 0x1f02 &&
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bus->pci_vendor == 0x10de &&
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bus->pci_subsystem_device == 0x3734 &&
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bus->pci_subsystem_vendor == 0x1462)
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{
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pass = true;
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}
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// MSI RTX 2080 Ti Gaming X Trio
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if (bus->pci_device == 0x1e07 &&
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bus->pci_vendor == 0x10de &&
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bus->pci_subsystem_device == 0x3715 &&
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bus->pci_subsystem_vendor == 0x1462)
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{
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pass = true;
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}
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// MSI RTX 2080 Gaming X Trio
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if (bus->pci_device == 0x1e87 &&
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bus->pci_vendor == 0x10de &&
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bus->pci_subsystem_device == 0x3726 &&
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bus->pci_subsystem_vendor == 0x1462)
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{
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pass = true;
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}
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// MSI RTX 2060 Gaming Z 6G
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if (bus->pci_device == 0x1f08 &&
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bus->pci_vendor == 0x10de &&
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bus->pci_subsystem_device == 0x3754 &&
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bus->pci_subsystem_vendor == 0x1462 )
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{
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pass = true;
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}
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// MSI RTX 2060S Gaming X
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if (bus->pci_device == 0x0300 &&
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bus->pci_vendor == 0x10de &&
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bus->pci_subsystem_device == 0x1f06 &&
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bus->pci_subsystem_vendor == 0x1462 )
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{
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pass = true;
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}
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return(pass);
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} /* IsMSIGPUController() */
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static const msi_gpu_pci_device device_list[] =
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{
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{ NVIDIA_VEN, NVIDIA_RTX2060S_DEV, MSI_SUB_VEN, MSI_RTX2060S_GAMING_X_SUB_DEV, "MSI GeForce RTX 2060 Super Gaming X" },
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{ NVIDIA_VEN, NVIDIA_RTX2070S_DEV, MSI_SUB_VEN, MSI_RTX2070S_GAMING_X_TRIO_SUB_DEV, "MSI GeForce RTX 2070 Super Gaming X Trio" },
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{ NVIDIA_VEN, NVIDIA_RTX2080_DEV, MSI_SUB_VEN, MSI_RTX2080_GAMING_X_TRIO_SUB_DEV, "MSI GeForce RTX 2080 Gaming X Trio" },
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{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, MSI_SUB_VEN, MSI_RTX2080S_GAMING_X_TRIO_SUB_DEV, "MSI GeForce RTX 2080 Super Gaming X Trio" },
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{ NVIDIA_VEN, NVIDIA_RTX2080TI_DEV, MSI_SUB_VEN, MSI_RTX2080TI_GAMING_X_TRIO_SUB_DEV, "MSI GeForce RTX 2080Ti Gaming X Trio" },
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{ NVIDIA_VEN, NVIDIA_RTX2060_DEV, MSI_SUB_VEN, MSI_RTX2060_GAMING_Z_6G_SUB_DEV, "MSI GeForce RTX 2060 Gaming Z 6G" },
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{ NVIDIA_VEN, NVIDIA_RTX2060S_DEV, MSI_SUB_VEN, MSI_RTX2060S_ARMOR_OC_SUB_DEV, "MSI GeForce RTX 2060 Super ARMOR OC" },
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{ NVIDIA_VEN, NVIDIA_RTX2070_DEV, MSI_SUB_VEN, MSI_RTX2070_ARMOR_SUB_DEV, "MSI GeForce RTX 2070 ARMOR" },
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{ NVIDIA_VEN, NVIDIA_RTX2080TI_DEV, MSI_SUB_VEN, MSI_RTX2080TI_SEA_HAWK_EK_X_SUB_DEV, "MSI GeForce RTX 2080Ti Sea Hawk EK X" },
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};
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/******************************************************************************************\
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@ -121,11 +87,23 @@ void DetectMSIGPUControllers(std::vector<i2c_smbus_interface*> &busses, std::vec
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for (unsigned int bus = 0; bus < busses.size(); bus++)
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{
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if (IsMSIGPUController(busses[bus]))
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for(unsigned int dev_idx = 0; dev_idx < MSI_GPU_NUM_DEVICES; dev_idx++)
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{
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new_msi_gpu = new MSIGPUController(busses[bus]);
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new_controller = new RGBController_MSIGPU(new_msi_gpu);
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rgb_controllers.push_back(new_controller);
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if (busses[bus]->port_id != 1)
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{
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break;
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}
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if(busses[bus]->pci_vendor == device_list[dev_idx].pci_vendor &&
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busses[bus]->pci_device == device_list[dev_idx].pci_device &&
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busses[bus]->pci_subsystem_vendor == device_list[dev_idx].pci_subsystem_vendor &&
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busses[bus]->pci_subsystem_device == device_list[dev_idx].pci_subsystem_device)
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{
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new_msi_gpu = new MSIGPUController(busses[bus]);
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new_controller = new RGBController_MSIGPU(new_msi_gpu);
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new_controller->name = device_list[dev_idx].name;
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rgb_controllers.push_back(new_controller);
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}
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}
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}
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} /* DetectMSIGPUControllers() */
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