Fix display for devices with multiple matrix zones
This commit is contained in:
parent
f750654b3e
commit
ba24efe544
1 changed files with 1 additions and 1 deletions
|
|
@ -221,7 +221,7 @@ void DeviceView::setController(RGBController * controller_ptr)
|
|||
for(int led_y = 0; led_y < map->height; led_y++)
|
||||
{
|
||||
unsigned int map_idx = led_y * map->width + led_x;
|
||||
unsigned int color_idx = map->map[map_idx];
|
||||
unsigned int color_idx = map->map[map_idx] + controller->zones[zone_idx].start_idx;
|
||||
|
||||
if(color_idx != 0xFFFFFFFF)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue