Update HyperX mouse controller files to new standardized header comment
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21 changed files with 249 additions and 209 deletions
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@ -1,14 +1,16 @@
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/*-------------------------------------------*\
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| HyperXPulsefireRaidController.cpp |
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| Driver for HyperX Pulsefire Raid |
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| lighting controller |
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| Morgan Guimard (morg) 04/06/2022 |
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\*-------------------------------------------*/
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/*---------------------------------------------------------*\
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| HyperXPulsefireRaidController.cpp |
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| Driver for HyperX Pulsefire Raid |
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| Morgan Guimard (morg) 06 Apr 2022 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-only |
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\*---------------------------------------------------------*/
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#include "HyperXPulsefireRaidController.h"
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#include <cstring>
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#include "HyperXPulsefireRaidController.h"
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using namespace std::chrono_literals;
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@ -76,6 +78,6 @@ void HyperXPulsefireRaidController::SendColors(std::vector<RGBColor> colors)
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void HyperXPulsefireRaidController::Send(unsigned char* packet)
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{
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hid_send_feature_report(dev, packet, HYPERX_PULSFIRE_RAID_PACKET_DATA_LENGTH);
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hid_send_feature_report(dev, packet, HYPERX_PULSFIRE_RAID_PACKET_DATA_LENGTH);
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std::this_thread::sleep_for(10ms);
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}
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@ -1,18 +1,19 @@
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/*-------------------------------------------*\
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| HyperXPulsefireRaidController.h |
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| Definitions and types for HyperX |
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| Pulsefire Raid lighting controller |
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| Morgan Guimard (morg) 04/06/2022 |
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\*-------------------------------------------*/
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/*---------------------------------------------------------*\
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| HyperXPulsefireRaidController.h |
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| Driver for HyperX Pulsefire Raid |
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| Morgan Guimard (morg) 06 Apr 2022 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-only |
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\*---------------------------------------------------------*/
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#include "RGBController.h"
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#pragma once
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#include <string>
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#include <hidapi/hidapi.h>
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#pragma once
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#include "RGBController.h"
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#define HYPERX_PULSFIRE_RAID_PACKET_DATA_LENGTH 264
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#define HYPERX_PULSFIRE_RAID_REPORT_ID 0x07
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@ -30,7 +31,7 @@ class HyperXPulsefireRaidController
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{
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public:
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HyperXPulsefireRaidController(hid_device* dev_handle, const hid_device_info& info);
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~HyperXPulsefireRaidController();
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~HyperXPulsefireRaidController();
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std::string GetSerialString();
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std::string GetDeviceLocation();
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@ -1,11 +1,13 @@
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/*-------------------------------------------*\
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| RGBController_HyperXPulsefireRaid.cpp |
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| Generic RGB Interface for HyperX |
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| Pulsefire Raid |
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| Morgan Guimard (morg) 04/06/2022 |
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\*-------------------------------------------*/
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/*---------------------------------------------------------*\
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| RGBController_HyperXPulsefireRaid.cpp |
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| RGBController for HyperX Pulsefire Raid |
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| Morgan Guimard (morg) 06 Apr 2022 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-only |
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\*---------------------------------------------------------*/
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#include "RGBController_HyperXPulsefireRaid.h"
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@ -61,7 +63,7 @@ RGBController_HyperXPulsefireRaid::~RGBController_HyperXPulsefireRaid()
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}
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void RGBController_HyperXPulsefireRaid::SetupZones()
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{
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{
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std::string led_names[HYPERX_PULSFIRE_RAID_LEDS_COUNT] =
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{
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"Scroll Wheel", "Logo"
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@ -1,15 +1,17 @@
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/*-------------------------------------------*\
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| RGBController_HyperXPulsefireRaid.h |
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| Generic RGB Interface for HyperX |
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| Pulsefire Raid |
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| Morgan Guimard (morg) 04/06/2022 |
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\*-------------------------------------------*/
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/*---------------------------------------------------------*\
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| RGBController_HyperXPulsefireRaid.h |
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| RGBController for HyperX Pulsefire Raid |
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| Morgan Guimard (morg) 06 Apr 2022 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-only |
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\*---------------------------------------------------------*/
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#pragma once
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#include <chrono>
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#include <chrono>
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#include "RGBController.h"
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#include "HyperXPulsefireRaidController.h"
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@ -21,14 +23,14 @@ public:
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void SetupZones();
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void ResizeZone(int zone, int new_size);
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void DeviceUpdateLEDs();
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void UpdateZoneLEDs(int zone);
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void UpdateSingleLED(int led);
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void DeviceUpdateMode();
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void DeviceSaveMode();
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private:
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HyperXPulsefireRaidController* controller;
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std::thread* keepalive_thread;
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