Add static mode to Gigabyte Blackwell controller
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3 changed files with 21 additions and 9 deletions
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@ -79,7 +79,7 @@ void RGBFusion2BlackwellGPUController::SetZone(uint8_t zone, uint8_t mode, fusio
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zone_config.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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uint8_t type = RGB_FUSION2_BLACKWELL_GPU_REG_COLOR;
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if(mode != RGB_FUSION2_BLACKWELL_GPU_MODE_STATIC)
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if(mode != RGB_FUSION2_BLACKWELL_GPU_MODE_DIRECT)
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type = RGB_FUSION2_BLACKWELL_GPU_REG_MODE;
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SetMode(type, zone, mode, zone_config);
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@ -27,12 +27,13 @@ struct fusion2_config
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enum
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{
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RGB_FUSION2_BLACKWELL_GPU_REG_MODE = 0x12, // Limits updates to at most 9 per second, required for all modes but static/direct
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RGB_FUSION2_BLACKWELL_GPU_REG_MODE = 0x12, // Limits updates to at most 9 per second
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RGB_FUSION2_BLACKWELL_GPU_REG_COLOR = 0x16, // Used for 'Intelligent' mode, faster updates (used for direct mode)
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};
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enum
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{
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RGB_FUSION2_BLACKWELL_GPU_MODE_DIRECT = 0x00, // Used for Intelligent mode (0x16) and Off (0x12)
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RGB_FUSION2_BLACKWELL_GPU_MODE_STATIC = 0x01,
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RGB_FUSION2_BLACKWELL_GPU_MODE_BREATHING = 0x02,
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RGB_FUSION2_BLACKWELL_GPU_MODE_FLASHING = 0x03,
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@ -35,14 +35,25 @@ RGBController_RGBFusion2BlackwellGPU::RGBController_RGBFusion2BlackwellGPU(RGBFu
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type = DEVICE_TYPE_GPU;
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mode Static;
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Static.name = "Static";
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Static.value = RGB_FUSION2_BLACKWELL_GPU_MODE_STATIC;
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Static.color_mode = MODE_COLORS_PER_LED;
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Static.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Static.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Static.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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modes.push_back(Static);
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// Some GPU models (Gaming) dont maintain the colors but it has faster updates, useful for Effects (and the reason it has to be named Direct)
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mode Direct;
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Direct.name = "Direct";
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Direct.value = RGB_FUSION2_BLACKWELL_GPU_MODE_STATIC;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Direct.color_mode = MODE_COLORS_PER_LED;
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Direct.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Direct.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Direct.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Direct.name = "Direct";
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Direct.value = RGB_FUSION2_BLACKWELL_GPU_MODE_DIRECT;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Direct.color_mode = MODE_COLORS_PER_LED;
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Direct.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Direct.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Direct.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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modes.push_back(Direct);
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mode Breathing;
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