Store name in NVIDIAIlluminationController to avoid setting it in detector

This commit is contained in:
Adam Honse 2025-08-14 11:38:43 -05:00
parent 9470cb69fd
commit a34d796059
4 changed files with 49 additions and 41 deletions

View file

@ -116,9 +116,8 @@ void DetectNVIDIAIllumGPUs()
case NVIDIA_ILLUMINATION_V1:
{
nvapi_accessor* new_nvapi = new nvapi_accessor(gpu_handles[gpu_idx]);
NVIDIAIlluminationV1Controller* controller = new NVIDIAIlluminationV1Controller(new_nvapi, device_list[dev_idx].treats_rgbw_as_rgb);
NVIDIAIlluminationV1Controller* controller = new NVIDIAIlluminationV1Controller(new_nvapi, device_list[dev_idx].treats_rgbw_as_rgb, device_list[dev_idx].name);
RGBController_NVIDIAIlluminationV1* rgb_controller = new RGBController_NVIDIAIlluminationV1(controller);
rgb_controller->name = device_list[dev_idx].name;
ResourceManager::get()->RegisterRGBController(rgb_controller);
}

View file

@ -11,14 +11,21 @@
#include "NVIDIAIlluminationV1Controller_Windows_Linux.h"
NVIDIAIlluminationV1Controller::NVIDIAIlluminationV1Controller(nvapi_accessor* nvapi_ptr, bool treats_rgbw_as_rgb)
NVIDIAIlluminationV1Controller::NVIDIAIlluminationV1Controller(nvapi_accessor* nvapi_ptr, bool treats_rgbw_as_rgb, std::string dev_name)
{
nvapi = nvapi_ptr;
nvapi = nvapi_ptr;
_treats_rgbw_as_rgb = treats_rgbw_as_rgb;
name = dev_name;
}
NVIDIAIlluminationV1Controller::~NVIDIAIlluminationV1Controller()
{
}
std::string NVIDIAIlluminationV1Controller::GetName()
{
return(name);
}
void NVIDIAIlluminationV1Controller::checkNVAPIreturn()

View file

@ -35,25 +35,28 @@ enum
class NVIDIAIlluminationV1Controller
{
public:
NVIDIAIlluminationV1Controller(nvapi_accessor* nvapi_ptr, bool treats_rgbw_as_rgb);
~NVIDIAIlluminationV1Controller();
public:
NVIDIAIlluminationV1Controller(nvapi_accessor* nvapi_ptr, bool treats_rgbw_as_rgb, std::string dev_name);
~NVIDIAIlluminationV1Controller();
void getControl();
void setControl();
bool allZero(std::array<uint8_t, 4> colors);
void setZoneRGBW(uint8_t zone, uint8_t red, uint8_t green, uint8_t blue, uint8_t white, uint8_t brightness);
void setZoneRGB(uint8_t zone, uint8_t red, uint8_t green, uint8_t blue, uint8_t brightness);
void setZone(uint8_t zone, uint8_t mode, NVIDIAIllumination_Config zone_config);
int getZoneColor(uint8_t zone_index);
std::vector<NV_GPU_CLIENT_ILLUM_ZONE_TYPE> getInfo();
std::string GetName();
private:
void checkNVAPIreturn();
void getControl();
void setControl();
bool allZero(std::array<uint8_t, 4> colors);
void setZoneRGBW(uint8_t zone, uint8_t red, uint8_t green, uint8_t blue, uint8_t white, uint8_t brightness);
void setZoneRGB(uint8_t zone, uint8_t red, uint8_t green, uint8_t blue, uint8_t brightness);
void setZone(uint8_t zone, uint8_t mode, NVIDIAIllumination_Config zone_config);
int getZoneColor(uint8_t zone_index);
std::vector<NV_GPU_CLIENT_ILLUM_ZONE_TYPE> getInfo();
nvapi_accessor* nvapi;
bool _treats_rgbw_as_rgb;
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_PARAMS zone_params;
NV_STATUS nvapi_return = 0;
const std::array<uint8_t, 4> all_zeros = {0, 0, 0, 0};
private:
nvapi_accessor* nvapi;
bool _treats_rgbw_as_rgb;
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_PARAMS zone_params;
NV_STATUS nvapi_return = 0;
const std::array<uint8_t, 4> all_zeros = {0, 0, 0, 0};
std::string name;
void checkNVAPIreturn();
};

View file

@ -50,37 +50,36 @@
RGBController_NVIDIAIlluminationV1::RGBController_NVIDIAIlluminationV1(NVIDIAIlluminationV1Controller* controller_ptr)
{
controller = controller_ptr;
controller = controller_ptr;
name = "NVIDIA Illumination GPU";
vendor = "NVIDIA";
description = "NVIDIA Illumination RGB GPU Device";
type = DEVICE_TYPE_GPU;
name = controller->GetName();
vendor = "NVIDIA";
description = "NVIDIA Illumination RGB GPU Device";
type = DEVICE_TYPE_GPU;
mode Off;
Off.name = "Off";
Off.value = NVIDIA_ILLUMINATION_OFF;
Off.color_mode = MODE_COLORS_NONE;
Off.name = "Off";
Off.value = NVIDIA_ILLUMINATION_OFF;
Off.color_mode = MODE_COLORS_NONE;
modes.push_back(Off);
mode Static;
Static.name = "Direct";
Static.value = NVIDIA_ILLUMINATION_DIRECT;
Static.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR;
Static.color_mode = MODE_COLORS_PER_LED;
Static.colors_min = 1;
Static.colors_max = 1;
Static.brightness_min = 0;
Static.brightness = 100;
Static.brightness_max = 100;
Static.name = "Direct";
Static.value = NVIDIA_ILLUMINATION_DIRECT;
Static.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR;
Static.color_mode = MODE_COLORS_PER_LED;
Static.colors_min = 1;
Static.colors_max = 1;
Static.brightness_min = 0;
Static.brightness = 100;
Static.brightness_max = 100;
modes.push_back(Static);
SetupZones();
for(unsigned int i = 0; i < zones.size(); i++)
{
zones[i].colors[0] = controller->getZoneColor(i);
zones[i].colors[0] = controller->getZoneColor(i);
}
}