Added most modes in
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8e62be0b9e
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a34d0f93a3
3 changed files with 268 additions and 11 deletions
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@ -21,8 +21,93 @@ RGBController_GloriousModelO::RGBController_GloriousModelO(GloriousModelOControl
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Static.name = "Static";
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Static.color_mode = MODE_COLORS_PER_LED;
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Static.value = GLORIOUS_MODE_STATIC;
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modes.push_back(Static);
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mode Off;
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Off.name = "Off";
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Off.flags = 0;
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Off.color_mode = MODE_COLORS_NONE;
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Off.value = GLORIOUS_MODE_OFF;
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modes.push_back(Off);
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mode Rainbow;
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Rainbow.name = "Glorious Mode";
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Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_UD;
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Rainbow.speed_min = GLORIOUS_SPEED_SLOW;
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Rainbow.speed = GLORIOUS_SPEED_NORMAL;
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Rainbow.speed_max = GLORIOUS_SPEED_FAST;
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Rainbow.direction = MODE_DIRECTION_UP;
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Rainbow.color_mode = MODE_COLORS_NONE;
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Rainbow.value = GLORIOUS_MODE_RAINBOW;
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modes.push_back(Rainbow);
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mode SpectrumBreathing;
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SpectrumBreathing.name = "Seemless Breathing";
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SpectrumBreathing.flags = MODE_FLAG_HAS_SPEED;
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SpectrumBreathing.speed_min = GLORIOUS_SPEED_SLOW;
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SpectrumBreathing.speed = GLORIOUS_SPEED_NORMAL;
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SpectrumBreathing.speed_max = GLORIOUS_SPEED_FAST;
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SpectrumBreathing.value = GLORIOUS_MODE_SPECTRUM_BREATING;
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modes.push_back(SpectrumBreathing);
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mode Chase;
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Chase.name = "Chase";
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Chase.flags = MODE_FLAG_HAS_SPEED;
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Chase.speed_min = GLORIOUS_SPEED_SLOW;
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Chase.speed = GLORIOUS_SPEED_NORMAL;
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Chase.speed_max = GLORIOUS_SPEED_FAST;
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Chase.color_mode = MODE_COLORS_NONE;
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Chase.value = GLORIOUS_MODE_CHASE;
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modes.push_back(Chase);
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mode SpectrumCycle;
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SpectrumCycle.name = "Spectrum Cycle";
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SpectrumCycle.flags = MODE_FLAG_HAS_SPEED;
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SpectrumCycle.speed_min = GLORIOUS_SPEED_SLOW;
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SpectrumCycle.speed = GLORIOUS_SPEED_NORMAL;
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SpectrumCycle.speed_max = GLORIOUS_SPEED_FAST;
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SpectrumCycle.color_mode = MODE_COLORS_NONE;
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SpectrumCycle.value = GLORIOUS_MODE_SPECTRUM_CYCLE;
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modes.push_back(SpectrumCycle);
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mode Flashing;
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Flashing.name = "Flashing";
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Flashing.flags = MODE_FLAG_HAS_SPEED;
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Flashing.speed_min = GLORIOUS_SPEED_SLOW;
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Flashing.speed = GLORIOUS_SPEED_NORMAL;
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Flashing.speed_max = GLORIOUS_SPEED_FAST;
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Flashing.color_mode = MODE_COLORS_NONE;
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Flashing.value = GLORIOUS_MODE_FLASHING;
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modes.push_back(Flashing);
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mode Epilepsy;
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Epilepsy.name = "Epilepsy";
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Epilepsy.flags = 0;
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Epilepsy.color_mode = MODE_COLORS_NONE;
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Epilepsy.value = GLORIOUS_MODE_EPILEPSY;
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modes.push_back(Epilepsy);
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mode RainbowSlow;
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RainbowSlow.name = "Random";
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RainbowSlow.flags = MODE_FLAG_HAS_SPEED;
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RainbowSlow.speed_min = GLORIOUS_SPEED_SLOW;
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RainbowSlow.speed = GLORIOUS_SPEED_NORMAL;
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RainbowSlow.speed_max = GLORIOUS_SPEED_FAST;
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RainbowSlow.color_mode = MODE_COLORS_NONE;
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RainbowSlow.value = GLORIOUS_MODE_SLOW_RAINBOW;
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modes.push_back(RainbowSlow);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.flags = MODE_FLAG_HAS_SPEED;
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Breathing.speed_min = GLORIOUS_MODE_BREATING_SLOW;
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Breathing.speed = GLORIOUS_MODE_BREATING_NORMAL;
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Breathing.speed_max = GLORIOUS_MODE_BREATING_FAST;
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Breathing.color_mode = MODE_COLORS_NONE;
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Breathing.value = GLORIOUS_MODE_BREATHING;
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modes.push_back(Breathing);
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SetupZones();
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}
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@ -81,12 +166,32 @@ void RGBController_GloriousModelO::UpdateSingleLED(int /*led*/)
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}
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void RGBController_GloriousModelO::SetCustomMode()
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{
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active_mode = 0;
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//active_mode = 2;
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}
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void RGBController_GloriousModelO::UpdateMode()
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{
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gmo->SetMode(modes[active_mode].value);
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unsigned int direction;
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if (modes[active_mode].value == GLORIOUS_MODE_STATIC)
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{
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}
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else
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{
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if (modes[active_mode].direction == MODE_DIRECTION_UP)
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{
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direction = GLORIOUS_DIRECTION_UP;
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}
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else
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{
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direction = GLORIOUS_DIRECTION_DOWN;
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}
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gmo->SetMode(modes[active_mode].value, modes[active_mode].speed, direction);
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}
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}
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