Added most modes in

This commit is contained in:
crashniels 2020-06-02 19:49:00 +02:00 committed by Adam Honse
parent 8e62be0b9e
commit a34d0f93a3
3 changed files with 268 additions and 11 deletions

View file

@ -21,8 +21,93 @@ RGBController_GloriousModelO::RGBController_GloriousModelO(GloriousModelOControl
Static.name = "Static";
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Static.color_mode = MODE_COLORS_PER_LED;
Static.value = GLORIOUS_MODE_STATIC;
modes.push_back(Static);
mode Off;
Off.name = "Off";
Off.flags = 0;
Off.color_mode = MODE_COLORS_NONE;
Off.value = GLORIOUS_MODE_OFF;
modes.push_back(Off);
mode Rainbow;
Rainbow.name = "Glorious Mode";
Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_UD;
Rainbow.speed_min = GLORIOUS_SPEED_SLOW;
Rainbow.speed = GLORIOUS_SPEED_NORMAL;
Rainbow.speed_max = GLORIOUS_SPEED_FAST;
Rainbow.direction = MODE_DIRECTION_UP;
Rainbow.color_mode = MODE_COLORS_NONE;
Rainbow.value = GLORIOUS_MODE_RAINBOW;
modes.push_back(Rainbow);
mode SpectrumBreathing;
SpectrumBreathing.name = "Seemless Breathing";
SpectrumBreathing.flags = MODE_FLAG_HAS_SPEED;
SpectrumBreathing.speed_min = GLORIOUS_SPEED_SLOW;
SpectrumBreathing.speed = GLORIOUS_SPEED_NORMAL;
SpectrumBreathing.speed_max = GLORIOUS_SPEED_FAST;
SpectrumBreathing.value = GLORIOUS_MODE_SPECTRUM_BREATING;
modes.push_back(SpectrumBreathing);
mode Chase;
Chase.name = "Chase";
Chase.flags = MODE_FLAG_HAS_SPEED;
Chase.speed_min = GLORIOUS_SPEED_SLOW;
Chase.speed = GLORIOUS_SPEED_NORMAL;
Chase.speed_max = GLORIOUS_SPEED_FAST;
Chase.color_mode = MODE_COLORS_NONE;
Chase.value = GLORIOUS_MODE_CHASE;
modes.push_back(Chase);
mode SpectrumCycle;
SpectrumCycle.name = "Spectrum Cycle";
SpectrumCycle.flags = MODE_FLAG_HAS_SPEED;
SpectrumCycle.speed_min = GLORIOUS_SPEED_SLOW;
SpectrumCycle.speed = GLORIOUS_SPEED_NORMAL;
SpectrumCycle.speed_max = GLORIOUS_SPEED_FAST;
SpectrumCycle.color_mode = MODE_COLORS_NONE;
SpectrumCycle.value = GLORIOUS_MODE_SPECTRUM_CYCLE;
modes.push_back(SpectrumCycle);
mode Flashing;
Flashing.name = "Flashing";
Flashing.flags = MODE_FLAG_HAS_SPEED;
Flashing.speed_min = GLORIOUS_SPEED_SLOW;
Flashing.speed = GLORIOUS_SPEED_NORMAL;
Flashing.speed_max = GLORIOUS_SPEED_FAST;
Flashing.color_mode = MODE_COLORS_NONE;
Flashing.value = GLORIOUS_MODE_FLASHING;
modes.push_back(Flashing);
mode Epilepsy;
Epilepsy.name = "Epilepsy";
Epilepsy.flags = 0;
Epilepsy.color_mode = MODE_COLORS_NONE;
Epilepsy.value = GLORIOUS_MODE_EPILEPSY;
modes.push_back(Epilepsy);
mode RainbowSlow;
RainbowSlow.name = "Random";
RainbowSlow.flags = MODE_FLAG_HAS_SPEED;
RainbowSlow.speed_min = GLORIOUS_SPEED_SLOW;
RainbowSlow.speed = GLORIOUS_SPEED_NORMAL;
RainbowSlow.speed_max = GLORIOUS_SPEED_FAST;
RainbowSlow.color_mode = MODE_COLORS_NONE;
RainbowSlow.value = GLORIOUS_MODE_SLOW_RAINBOW;
modes.push_back(RainbowSlow);
mode Breathing;
Breathing.name = "Breathing";
Breathing.flags = MODE_FLAG_HAS_SPEED;
Breathing.speed_min = GLORIOUS_MODE_BREATING_SLOW;
Breathing.speed = GLORIOUS_MODE_BREATING_NORMAL;
Breathing.speed_max = GLORIOUS_MODE_BREATING_FAST;
Breathing.color_mode = MODE_COLORS_NONE;
Breathing.value = GLORIOUS_MODE_BREATHING;
modes.push_back(Breathing);
SetupZones();
}
@ -81,12 +166,32 @@ void RGBController_GloriousModelO::UpdateSingleLED(int /*led*/)
}
void RGBController_GloriousModelO::SetCustomMode()
{
active_mode = 0;
//active_mode = 2;
}
void RGBController_GloriousModelO::UpdateMode()
{
gmo->SetMode(modes[active_mode].value);
unsigned int direction;
if (modes[active_mode].value == GLORIOUS_MODE_STATIC)
{
}
else
{
if (modes[active_mode].direction == MODE_DIRECTION_UP)
{
direction = GLORIOUS_DIRECTION_UP;
}
else
{
direction = GLORIOUS_DIRECTION_DOWN;
}
gmo->SetMode(modes[active_mode].value, modes[active_mode].speed, direction);
}
}