Add Plugins tab to settings for installing, enabling, disabling, and removing plugins
* Rework Plugin Manager so that plugins can be loaded after initialization * Use a callback function to add plugin tabs to the dialog * Install button lets you choose plugin file, copies it to plugins directory, and immediately loads it * Remove button deletes selected plugin file from plugins directory - need to add a means to unload it first
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11 changed files with 557 additions and 70 deletions
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@ -11,10 +11,29 @@
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#include <string>
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#include <iostream>
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typedef struct
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{
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OpenRGBPluginInterface* plugin;
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std::string path;
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bool enabled;
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} OpenRGBPluginEntry;
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typedef void (*AddPluginTabCallback)(void *, OpenRGBPluginInterface* plugin);
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class PluginManager
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{
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public:
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std::vector<OpenRGBPluginInterface*> ActivePlugins;
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PluginManager(bool dark_theme);
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void ScanAndLoadPlugins(bool dark_theme);
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void RegisterAddPluginTabCallback(AddPluginTabCallback new_callback, void * new_callback_arg);
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void ScanAndLoadPlugins();
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void LoadPlugin(std::string path);
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std::vector<OpenRGBPluginEntry> ActivePlugins;
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private:
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bool dark_theme;
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std::vector<AddPluginTabCallback> AddPluginTabCallbacks;
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std::vector<void *> AddPluginTabCallbackArgs;
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};
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