Add callback to NetworkServer to handle UI updates when client information changes
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3ad0986ae7
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3 changed files with 64 additions and 8 deletions
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@ -6,6 +6,8 @@
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#pragma once
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typedef void (*NetServerCallback)(void *);
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struct NetworkClientInfo
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{
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SOCKET client_sock;
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@ -25,6 +27,8 @@ public:
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const char * GetClientString(unsigned int client_num);
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const char * GetClientIP(unsigned int client_num);
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void RegisterClientInfoChangeCallback(NetServerCallback, void * new_callback_arg);
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void SetPort(unsigned short new_port);
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void StartServer();
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@ -45,6 +49,9 @@ protected:
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std::vector<NetworkClientInfo *> ServerClients;
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std::thread * ConnectionThread;
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std::vector<NetServerCallback> ClientInfoChangeCallbacks;
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std::vector<void *> ClientInfoChangeCallbackArgs;
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private:
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#ifdef WIN32
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WSADATA wsa;
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