Add server information to user interface and provide buttons to start and stop server, change port

This commit is contained in:
Adam Honse 2020-05-01 22:38:45 -05:00
parent b8e14ea067
commit 9e44e4ba4f
9 changed files with 341 additions and 114 deletions

View file

@ -14,11 +14,60 @@ static void Sleep(unsigned int milliseconds)
NetworkServer::NetworkServer(std::vector<RGBController *>& control) : controllers(control)
{
//Start a TCP server and launch threads
port.tcp_server("1337");
port_num = 1337;
server_online = false;
}
//Start the connection thread
ConnectionThread = new std::thread(&NetworkServer::ConnectionThreadFunction, this);
unsigned short NetworkServer::GetPort()
{
return port_num;
}
bool NetworkServer::GetOnline()
{
return server_online;
}
void NetworkServer::SetPort(unsigned short new_port)
{
if(server_online == false)
{
port_num = new_port;
}
}
void NetworkServer::StartServer()
{
//Start a TCP server and launch threads
char port_str[6];
snprintf(port_str, 6, "%d", port_num);
if(port.tcp_server(port_str))
{
server_online = true;
//Start the connection thread
ConnectionThread = new std::thread(&NetworkServer::ConnectionThreadFunction, this);
}
}
void NetworkServer::StopServer()
{
server_online = false;
for(unsigned int client_idx = 0; client_idx < ServerClients.size(); client_idx++)
{
shutdown(*ServerClients[client_idx], SD_RECEIVE);
closesocket(*ServerClients[client_idx]);
ListenThreads[client_idx]->join();
}
port.tcp_close();
ConnectionThread->join();
ServerClients.clear();
ListenThreads.clear();
}
void NetworkServer::ConnectionThreadFunction()
@ -26,7 +75,7 @@ void NetworkServer::ConnectionThreadFunction()
//This thread handles client connections
printf("Network connection thread started\n");
while(1)
while(server_online == true)
{
SOCKET * client_sock = port.tcp_server_listen();
@ -34,6 +83,39 @@ void NetworkServer::ConnectionThreadFunction()
std::thread * NewListenThread = new std::thread(&NetworkServer::ListenThreadFunction, this, client_sock);
ListenThreads.push_back(NewListenThread);
ServerClients.push_back(client_sock);
}
server_online = false;
}
int NetworkServer::recv_select(SOCKET s, char *buf, int len, int flags)
{
fd_set set;
struct timeval timeout;
timeout.tv_sec = 5;
timeout.tv_usec = 0;
while(1)
{
FD_ZERO(&set); /* clear the set */
FD_SET(s, &set); /* add our file descriptor to the set */
int rv = select(s + 1, &set, NULL, NULL, &timeout);
if(rv == SOCKET_ERROR || server_online == false)
{
return 0;
}
else if(rv == 0)
{
continue;
}
else
{
// socket has something to read
return(recv(s, buf, len, flags));
}
}
}
@ -41,14 +123,14 @@ void NetworkServer::ListenThreadFunction(SOCKET * client_sock)
{
printf("Network server started\n");
//This thread handles messages received from clients
while(1)
while(server_online == true)
{
NetPacketHeader header;
int bytes_read = 0;
char * data = NULL;
//Read first byte of magic
bytes_read = recv(*client_sock, &header.pkt_magic[0], 1, 0);
bytes_read = recv_select(*client_sock, &header.pkt_magic[0], 1, 0);
if(bytes_read == 0)
{
@ -62,7 +144,7 @@ void NetworkServer::ListenThreadFunction(SOCKET * client_sock)
}
//Read second byte of magic
bytes_read = recv(*client_sock, &header.pkt_magic[1], 1, 0);
bytes_read = recv_select(*client_sock, &header.pkt_magic[1], 1, 0);
if(bytes_read == 0)
{
@ -76,7 +158,7 @@ void NetworkServer::ListenThreadFunction(SOCKET * client_sock)
}
//Read third byte of magic
bytes_read = recv(*client_sock, &header.pkt_magic[2], 1, 0);
bytes_read = recv_select(*client_sock, &header.pkt_magic[2], 1, 0);
if(bytes_read == 0)
{
@ -90,7 +172,7 @@ void NetworkServer::ListenThreadFunction(SOCKET * client_sock)
}
//Read fourth byte of magic
bytes_read = recv(*client_sock, &header.pkt_magic[3], 1, 0);
bytes_read = recv_select(*client_sock, &header.pkt_magic[3], 1, 0);
if(bytes_read == 0)
{
@ -107,12 +189,18 @@ void NetworkServer::ListenThreadFunction(SOCKET * client_sock)
bytes_read = 0;
do
{
bytes_read += recv(*client_sock, (char *)&header.pkt_dev_idx + bytes_read, sizeof(header) - sizeof(header.pkt_magic) - bytes_read, 0);
int tmp_bytes_read = 0;
if(bytes_read == 0)
tmp_bytes_read = recv_select(*client_sock, (char *)&header.pkt_dev_idx + bytes_read, sizeof(header) - sizeof(header.pkt_magic) - bytes_read, 0);
bytes_read += tmp_bytes_read;
if(tmp_bytes_read == 0)
{
printf("Server connection closed\r\n");
break;
}
} while(bytes_read != sizeof(header) - sizeof(header.pkt_magic));
//printf( "Server: Received header, now receiving data of size %d\r\n", header.pkt_size);
@ -120,13 +208,23 @@ void NetworkServer::ListenThreadFunction(SOCKET * client_sock)
//Header received, now receive the data
if(header.pkt_size > 0)
{
unsigned int bytes_read = 0;
bytes_read = 0;
data = new char[header.pkt_size];
do
{
bytes_read += recv(*client_sock, &data[bytes_read], header.pkt_size - bytes_read, 0);
int tmp_bytes_read = 0;
tmp_bytes_read = recv_select(*client_sock, &data[bytes_read], header.pkt_size - bytes_read, 0);
if(tmp_bytes_read == 0)
{
printf("Server connection closed\r\n");
return;
}
bytes_read += tmp_bytes_read;
} while (bytes_read < header.pkt_size);
}