Functions to set IP and port and start client
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parent
119741b736
commit
9b8a0d465e
2 changed files with 59 additions and 6 deletions
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@ -15,12 +15,48 @@ static void Sleep(unsigned int milliseconds)
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NetworkClient::NetworkClient(std::vector<RGBController *>& control) : controllers(control)
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{
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unsigned int requested_controllers;
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port.tcp_client("127.0.0.1", "1337");
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strcpy(port_ip, "127.0.0.1");
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port_num = 1337;
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server_connected = false;
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server_controller_count = 0;
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}
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unsigned short NetworkClient::GetPort()
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{
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return port_num;
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}
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bool NetworkClient::GetOnline()
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{
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return server_connected;
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}
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void NetworkClient::SetIP(const char *new_ip)
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{
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if(server_connected == false)
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{
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strcpy(port_ip, new_ip);
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}
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}
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void NetworkClient::SetPort(unsigned short new_port)
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{
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if(server_connected == false)
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{
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port_num = new_port;
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}
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}
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void NetworkClient::StartClient()
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{
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unsigned int requested_controllers;
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//Start a TCP server and launch threads
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char port_str[6];
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snprintf(port_str, 6, "%d", port_num);
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port.tcp_client(port_ip, port_str);
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requested_controllers = 0;
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//Start the connection thread
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@ -70,6 +106,11 @@ NetworkClient::NetworkClient(std::vector<RGBController *>& control) : controller
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}
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}
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void NetworkClient::StopClient()
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{
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}
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void NetworkClient::ConnectionThreadFunction()
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{
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//This thread manages the connection to the server
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