Functions to set IP and port and start client

This commit is contained in:
Adam Honse 2020-05-06 13:44:37 -05:00
parent 119741b736
commit 9b8a0d465e
2 changed files with 59 additions and 6 deletions

View file

@ -15,12 +15,48 @@ static void Sleep(unsigned int milliseconds)
NetworkClient::NetworkClient(std::vector<RGBController *>& control) : controllers(control)
{
unsigned int requested_controllers;
port.tcp_client("127.0.0.1", "1337");
strcpy(port_ip, "127.0.0.1");
port_num = 1337;
server_connected = false;
server_controller_count = 0;
}
unsigned short NetworkClient::GetPort()
{
return port_num;
}
bool NetworkClient::GetOnline()
{
return server_connected;
}
void NetworkClient::SetIP(const char *new_ip)
{
if(server_connected == false)
{
strcpy(port_ip, new_ip);
}
}
void NetworkClient::SetPort(unsigned short new_port)
{
if(server_connected == false)
{
port_num = new_port;
}
}
void NetworkClient::StartClient()
{
unsigned int requested_controllers;
//Start a TCP server and launch threads
char port_str[6];
snprintf(port_str, 6, "%d", port_num);
port.tcp_client(port_ip, port_str);
requested_controllers = 0;
//Start the connection thread
@ -70,6 +106,11 @@ NetworkClient::NetworkClient(std::vector<RGBController *>& control) : controller
}
}
void NetworkClient::StopClient()
{
}
void NetworkClient::ConnectionThreadFunction()
{
//This thread manages the connection to the server