Add a mutex around groups of send() calls in NetworkClient.cpp to fix corrupt packets due to race conditions. If two network RGBControllers try to send a packet with data at the same time, a race condition could cause data from another thread to send in between the header and data for the active thread, corrupting the data stream.
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@ -102,6 +102,7 @@ private:
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unsigned int server_protocol_version;
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bool server_protocol_version_received;
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bool change_in_progress;
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std::mutex send_in_progress;
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std::thread * ConnectionThread;
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std::thread * ListenThread;
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