Store name in NvidiaESAController to avoid setting it in detector

This commit is contained in:
Adam Honse 2025-08-14 11:34:16 -05:00
parent 520b83a226
commit 9470cb69fd
4 changed files with 18 additions and 18 deletions

View file

@ -13,11 +13,11 @@
#include "NvidiaESAController.h"
#include "StringUtils.h"
NvidiaESAController::NvidiaESAController(hid_device* dev_handle, const hid_device_info& info)
NvidiaESAController::NvidiaESAController(hid_device* dev_handle, const hid_device_info& info, std::string dev_name)
{
dev = dev_handle;
location = info.path;
version = "";
dev = dev_handle;
location = info.path;
name = dev_name;
}
NvidiaESAController::~NvidiaESAController()
@ -30,6 +30,11 @@ std::string NvidiaESAController::GetDeviceLocation()
return("HID: " + location);
}
std::string NvidiaESAController::GetNameString()
{
return(name);
}
std::string NvidiaESAController::GetSerialString()
{
wchar_t serial_string[128];
@ -43,11 +48,6 @@ std::string NvidiaESAController::GetSerialString()
return(StringUtils::wstring_to_string(serial_string));
}
std::string NvidiaESAController::GetFirmwareVersion()
{
return(version);
}
void NvidiaESAController::SetZoneColor(unsigned int zone_idx, RGBColor color)
{
unsigned char red = (unsigned char)(0x0F - 0x0F * RGBGetRValue(color) / 255.0f);