Get Qt project building on Windows, remove Visual Studio files

This commit is contained in:
Adam Honse 2019-12-17 14:27:06 -06:00
parent 7d2b5f285f
commit 8beeb5f7b2
13 changed files with 135 additions and 939 deletions

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@ -16,7 +16,6 @@
#ifdef WIN32
#include <tchar.h>
#include <regex>
#include "i2c_smbus_piix4.h"
#include "i2c_smbus_i801.h"

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@ -1,31 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
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Global
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@ -1,254 +0,0 @@
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</ClInclude>
<ClInclude Include="OpenAuraSDK.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="vc\OpenAuraSDKDialog.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="vc\resource.h">
<Filter>Resource Files</Filter>
</ClInclude>
<ClInclude Include="Controllers\HuePlusController\HuePlusController.h">
<Filter>Header Files\Controllers</Filter>
</ClInclude>
<ClInclude Include="net_port\net_port.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="RGBController\RGBController_HuePlus.h">
<Filter>Header Files\RGBController</Filter>
</ClInclude>
<ClInclude Include="RGBController\RGBController_RazerChromaSDK.h">
<Filter>Header Files\RGBController</Filter>
</ClInclude>
<ClInclude Include="Controllers\RGBFusionController\RGBFusionController.h">
<Filter>Header Files\Controllers</Filter>
</ClInclude>
<ClInclude Include="RGBController\RGBController_RGBFusion.h">
<Filter>Header Files\RGBController</Filter>
</ClInclude>
</ItemGroup>
</Project>

100
OpenAuraSDK_Win.pro Normal file
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@ -0,0 +1,100 @@
QT += core gui
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
TARGET = OpenAuraSDK
TEMPLATE = app
LIBS += \
-lws2_32 \
-L"$$PWD/dependencies/inpout32_1501/Win32/" -linpout32
DEFINES -= \
UNICODE
DEFINES += \
_MBCS \
WIN32 \
_CRT_SECURE_NO_WARNINGS \
_WINSOCK_DEPRECATED_NO_WARNINGS \
WIN32_LEAN_AND_MEAN
INCLUDEPATH += \
dependencies/inpout32_1501/Win32/ \
dependencies/razer-chroma-2.9.0/inc \
i2c_smbus/ \
net_port/ \
serial_port/ \
wmi/ \
Controllers/AuraController/ \
Controllers/CorsairController/ \
Controllers/CorsairProController/ \
Controllers/HuePlusController/ \
Controllers/HyperXController/ \
Controllers/LEDStripController/ \
Controllers/RGBFusionController/ \
RGBController/ \
qt/
SOURCES += \
main.cpp \
OpenAuraSDK.cpp \
qt/OpenAuraSDKQtDialog.cpp \
i2c_smbus/i2c_smbus.cpp \
i2c_smbus/i2c_smbus_i801.cpp \
i2c_smbus/i2c_smbus_nct6775.cpp \
i2c_smbus/i2c_smbus_piix4.cpp \
net_port/net_port.cpp \
serial_port/serial_port.cpp \
wmi/wmi.cpp \
Controllers/AuraController/AuraController.cpp \
Controllers/AuraController/AuraControllerDetect.cpp \
Controllers/CorsairController/CorsairController.cpp \
Controllers/CorsairController/CorsairControllerDetect.cpp \
Controllers/CorsairProController/CorsairProController.cpp \
Controllers/CorsairProController/CorsairProControllerDetect.cpp \
Controllers/HuePlusController/HuePlusController.cpp \
Controllers/HuePlusController/HuePlusControllerDetect.cpp \
Controllers/HyperXController/HyperXController.cpp \
Controllers/HyperXController/HyperXControllerDetect.cpp \
Controllers/LEDStripController/LEDStripController.cpp \
Controllers/LEDStripController/LEDStripControllerDetect.cpp \
Controllers/RGBFusionController/RGBFusionController.cpp \
Controllers/RGBFusionController/RGBFusionControllerDetect.cpp \
RGBController/RazerChromaSDKDetect.cpp \
RGBController/RGBController_Aura.cpp \
RGBController/RGBController_Corsair.cpp \
RGBController/RGBController_CorsairPro.cpp \
RGBController/RGBController_HuePlus.cpp \
RGBController/RGBController_HyperX.cpp \
RGBController/RGBController_LEDStrip.cpp \
RGBController/RGBController_RazerChromaSDK.cpp \
RGBController/RGBController_RGBFusion.cpp
HEADERS += \
dependencies/inpout32_1501/Win32/inpout32.h \
qt/OpenAuraSDKQtDialog.h \
i2c_smbus/i2c_smbus.h \
i2c_smbus/i2c_smbus_i801.h \
i2c_smbus/i2c_smbus_nct6775.h \
i2c_smbus/i2c_smbus_piix4.h \
net_port/net_port.h \
serial_port/serial_port.h \
wmi/wmi.h \
Controllers/AuraController/AuraController.h \
Controllers/CorsairController/CorsairController.h \
Controllers/CorsairProController/CorsairProController.h \
Controllers/HuePlusController/HuePlusController.h \
Controllers/HyperXController/HyperXController.h \
Controllers/LEDStripController/LEDStripController.h \
RGBController/RGBController.h \
RGBController/RGBController_Aura.h \
RGBController/RGBController_Corsair.h \
RGBController/RGBController_CorsairPro.h \
RGBController/RGBController_HuePlus.h \
RGBController/RGBController_HyperX.h \
RGBController/RGBController_RazerChromaSDK.h \
RGBController/RGBController_RGBFusion.h
FORMS += \
qt/openaurasdk.ui

View file

@ -1,32 +1,39 @@
# OpenAuraSDK
##### This project is an open-source implementation of the Asus Aura RGB controller software. It currently only supports a limited number of motherboard and RAM module lighting controllers.
# OpenRGB (formerly OpenAuraSDK)
## Supported Devices
The goal of this project is to create an easy-to-use open source software program and library for accessing and controlling RGB lights on various PC hardware including motherboards, RAM modules, graphics cards, cooling devices, and peripherals.
Confirmed supported motherboards:
- ASUS PRIME X370 Pro
- ASUS PRIME X470 Pro
- ASUS PRIME Z270-A
- ASUS PRIME Z370-A
- ASUS ROG Strix Z370-E
Confirmed supported RGB RAM (except on X299):
- G.Skill Trident Z RGB
- Geil Super Luce
- TeamGroup Delta RGB
This project originally focused only on ASUS Aura. It was spun off of Keyboard Visualizer's AsusAuraWindows branch to learn more about the details behind the Aura protocol and to develop a more flexible, compatible, and reliable driver for Aura. Our Aura implementation is now quite solid and supports multiple generations of Aura controller across both Intel and AMD platforms. It also supports Aura-compatible controllers used across multiple manufacturers of RGB memory modules including G.Skill Trident Z RGB and others. It is still lacking a few capabilities, namely saving settings to persist across reboots, but the core functionality of setting colors and modes is there.
Experimental support in generic RGB testing branch:
- Corsair Vengeance RGB
- Corsair Vengeance Pro RGB
- HyperX Predator RGB
After getting a solid Aura implementation, the project branched out into other manufacturers and categories of RGB devices. A major focus was to develop a software API that could reliably represent as many RGB devices as possible, exposing their various modes and describing their LED layouts via zones, that was generic enough to write a user application without specifically targeting any one manufacturer. To this extent, the generic_rgb_interface_test branch was created which became the foundation of OpenRGB. The goal of OpenRGB is to both develop new drivers for unsupported devices and integrate existing open source drivers for devices that do have some sort of open support. The goal is to be the one-stop solution to open source RGB lighting control!
## Supported Devices
* Asus Aura (SMBus variants only)
* Gigabyte RGB Fusion 1.0
* Asus Aura RAM
* Corsair Vengeance RGB
* Corsair Vengeance Pro RGB
* HyperX Predator RGB
* NZXT Hue+
* KeyboardVisualizer Arduino LED Strips
* E1.31 (Linux only)
* OpenRazer (Linux only)
## Installation
#### Windows
1. Download the latest Visual Studio Community Edition and open the `.sln`.
2. Build the project for `x86` Architecture. The InpOut32 library I use does not support x64.
3. Copy InpOut32.dll from dependencies to the same path as OpenAuraSDK.exe.
**You may have to retarget the project to the latest version of the Windows SDK and build tools and stuff.**
1. Download the latest Visual Studio Community Edition and Qt Creator.
2. Open the OpenRGB_Win.pro project.
3. Build the project for `x86` Architecture. The InpOut32 library I use does not support x64.
4. Copy InpOut32.dll from dependencies to the same path as OpenAuraSDK.exe along with the Qt libraries.
**You must run the application as Administrator the first time to allow InpOut32 to set up. It can be run as a normal user afterwards**

View file

@ -13,15 +13,8 @@
#include <stdio.h>
#include <stdlib.h>
#ifdef WIN32
#include "OpenAuraSDKDialog.h"
#else /* WIN32 */
#include "OpenAuraSDKQtDialog.h"
#endif /* WIN32 */
extern std::vector<i2c_smbus_interface*> busses;
extern std::vector<RGBController*> rgb_controllers;
@ -38,20 +31,12 @@ int main(int argc, char* argv[])
{
DetectRGBControllers();
#if WIN32
OpenAuraSDKDialog dlg(busses, rgb_controllers);
dlg.DoModal();
return 0;
#else
QApplication a(argc, argv);
Ui::OpenAuraSDKQtDialog dlg(busses, rgb_controllers);
dlg.show();
return a.exec();
#endif
}
/******************************************************************************************\
@ -63,8 +48,8 @@ int main(int argc, char* argv[])
\******************************************************************************************/
#ifdef WIN32
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow)
{
main(0, NULL);
}
#endif
//int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow)
//{
// main(0, NULL);
//}
#endif

View file

@ -1,50 +0,0 @@
#include "I2CDetectDialog.h"
#include "OpenAuraSDK.h"
IMPLEMENT_DYNAMIC(I2CDetectDialog, CDialogEx)
I2CDetectDialog::I2CDetectDialog(std::vector<i2c_smbus_interface *>& bus, CWnd* pParent)
: CDialogEx(IDD_DIALOG_I2C_DETECT, pParent), busses(bus)
{
}
I2CDetectDialog::~I2CDetectDialog()
{
}
void I2CDetectDialog::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(I2CDetectDialog, CDialogEx)
ON_BN_CLICKED(IDC_BUTTON_I2C_DETECT, &I2CDetectDialog::OnBnClickedButtonI2cDetect)
END_MESSAGE_MAP()
BOOL I2CDetectDialog::OnInitDialog()
{
CComboBox* i2c_bus_box = (CComboBox*)GetDlgItem(IDC_COMBO_I2C_BUS);
for (int i = 0; i < busses.size(); i++)
{
i2c_bus_box->AddString(busses[i]->device_name);
}
i2c_bus_box->SetCurSel(0);
CFont* myFont = new CFont();
myFont->CreateFontA(16, 0, 0, 0, FW_DONTCARE, false, false, 0, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, FIXED_PITCH | FF_MODERN, _T("Consolas"));
CEdit* edit = (CEdit*)GetDlgItem(IDC_EDIT_I2C_DETECT);
edit->SetFont(myFont);
return TRUE;
}
void I2CDetectDialog::OnBnClickedButtonI2cDetect()
{
i2c_smbus_interface* bus = busses[((CComboBox*)GetDlgItem(IDC_COMBO_I2C_BUS))->GetCurSel()];
SetDlgItemText(IDC_EDIT_I2C_DETECT, DetectI2C(bus, MODE_QUICK).c_str());
}

View file

@ -1,28 +0,0 @@
#ifndef I2CDETECT_DIALOG_H
#define I2CDETECT_DIALOG_H
#include <afxdialogex.h>
#include <vector>
#include "i2c_smbus.h"
#include "resource.h"
class I2CDetectDialog : public CDialogEx
{
DECLARE_DYNAMIC(I2CDetectDialog)
public:
I2CDetectDialog(std::vector<i2c_smbus_interface *>& bus, CWnd* pParent = NULL);
virtual ~I2CDetectDialog();
virtual BOOL OnInitDialog();
private:
protected:
std::vector<i2c_smbus_interface *>& busses;
virtual void DoDataExchange(CDataExchange* pDX);
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnBnClickedButtonI2cDetect();
};
#endif

View file

@ -1,197 +0,0 @@
#include "OpenAuraSDKDialog.h"
#include "OpenAuraSDK.h"
#include "I2CDetectDialog.h"
IMPLEMENT_DYNAMIC(OpenAuraSDKDialog, CDialogEx)
OpenAuraSDKDialog::OpenAuraSDKDialog(std::vector<i2c_smbus_interface *>& bus, std::vector<RGBController *>& control, CWnd* pParent)
: CDialogEx(IDD_DIALOG_OPENAURASDK, pParent), busses(bus), controllers (control)
{
}
OpenAuraSDKDialog::~OpenAuraSDKDialog()
{
}
void OpenAuraSDKDialog::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(OpenAuraSDKDialog, CDialogEx)
ON_BN_CLICKED(IDC_BUTTON_OPENAURASDK_I2CDETECT, &OpenAuraSDKDialog::OnBnClickedButtonOpenaurasdkI2cdetect)
ON_CBN_CLOSEUP(IDC_COMBO_OPENAURASDK_DEVICE, &OpenAuraSDKDialog::OnCbnCloseupComboOpenaurasdkDevice)
ON_BN_CLICKED(IDC_BUTTON_OPENAURASDK_SET_COLORS_ALL, &OpenAuraSDKDialog::OnBnClickedButtonOpenaurasdkSetColorsAll)
ON_CBN_CLOSEUP(IDC_COMBO_OPENAURASDK_MODE, &OpenAuraSDKDialog::OnCbnCloseupComboOpenaurasdkMode)
ON_BN_CLICKED(IDC_BUTTON_OPENAURASDK_SET_ZONE, &OpenAuraSDKDialog::OnBnClickedButtonOpenaurasdkSetZone)
ON_BN_CLICKED(IDC_BUTTON_OPENAURASDK_SET_COLORS_LED, &OpenAuraSDKDialog::OnBnClickedButtonOpenaurasdkSetColorsLed)
ON_BN_CLICKED(IDC_BUTTON_OPENAURASDK_SET_COLORS_DEVICE, &OpenAuraSDKDialog::OnBnClickedButtonOpenaurasdkSetColorsDevice)
END_MESSAGE_MAP()
BOOL OpenAuraSDKDialog::OnInitDialog()
{
CComboBox* controller_box = (CComboBox*)GetDlgItem(IDC_COMBO_OPENAURASDK_DEVICE);
CComboBox* mode_box = (CComboBox*)GetDlgItem(IDC_COMBO_OPENAURASDK_MODE);
CComboBox* zone_box = (CComboBox*)GetDlgItem(IDC_COMBO_OPENAURASDK_ZONE);
CComboBox* led_box = (CComboBox*)GetDlgItem(IDC_COMBO_OPENAURASDK_LED);
for (int i = 0; i < controllers.size(); i++)
{
controller_box->AddString(controllers[i]->name.c_str());
}
controller_box->SetCurSel(0);
if (controllers.size() > 0)
{
for (int i = 0; i < controllers[0]->modes.size(); i++)
{
mode_box->AddString(controllers[0]->modes[i].name.c_str());
}
mode_box->SetCurSel(controllers[0]->GetMode());
for (int i = 0; i < controllers[0]->zones.size(); i++)
{
zone_box->AddString(controllers[0]->zones[i].name.c_str());
}
zone_box->SetCurSel(0);
for (int i = 0; i < controllers[0]->leds.size(); i++)
{
led_box->AddString(controllers[0]->leds[i].name.c_str());
}
led_box->SetCurSel(0);
}
return TRUE;
}
void OpenAuraSDKDialog::OnBnClickedButtonOpenaurasdkI2cdetect()
{
I2CDetectDialog dlg(busses);
dlg.DoModal();
}
void OpenAuraSDKDialog::OnBnClickedButtonOpenaurasdkSetColorsAll()
{
RGBColor color = ToRGBColor(
GetDlgItemInt(IDC_EDIT_OPENAURASDK_LED_0_R),
GetDlgItemInt(IDC_EDIT_OPENAURASDK_LED_0_G),
GetDlgItemInt(IDC_EDIT_OPENAURASDK_LED_0_B)
);
for (int i = 0; i < controllers.size(); i++)
{
controllers[i]->SetCustomMode();
controllers[i]->SetAllLEDs(color);
}
}
void OpenAuraSDKDialog::OnCbnCloseupComboOpenaurasdkDevice()
{
CComboBox* controller_box = (CComboBox*)GetDlgItem(IDC_COMBO_OPENAURASDK_DEVICE);
CComboBox* mode_box = (CComboBox*)GetDlgItem(IDC_COMBO_OPENAURASDK_MODE);
CComboBox* zone_box = (CComboBox*)GetDlgItem(IDC_COMBO_OPENAURASDK_ZONE);
CComboBox* led_box = (CComboBox*)GetDlgItem(IDC_COMBO_OPENAURASDK_LED);
if (controllers.size() > 0)
{
mode_box->ResetContent();
for (int i = 0; i < controllers[controller_box->GetCurSel()]->modes.size(); i++)
{
mode_box->AddString(controllers[controller_box->GetCurSel()]->modes[i].name.c_str());
}
mode_box->SetCurSel(controllers[controller_box->GetCurSel()]->GetMode());
zone_box->ResetContent();
for (int i = 0; i < controllers[controller_box->GetCurSel()]->zones.size(); i++)
{
zone_box->AddString(controllers[controller_box->GetCurSel()]->zones[i].name.c_str());
}
zone_box->SetCurSel(0);
led_box->ResetContent();
for (int i = 0; i < controllers[controller_box->GetCurSel()]->leds.size(); i++)
{
led_box->AddString(controllers[controller_box->GetCurSel()]->leds[i].name.c_str());
}
led_box->SetCurSel(0);
}
}
void OpenAuraSDKDialog::OnCbnCloseupComboOpenaurasdkMode()
{
CComboBox* controller_box = (CComboBox*)GetDlgItem(IDC_COMBO_OPENAURASDK_DEVICE);
CComboBox* mode_box = (CComboBox*)GetDlgItem(IDC_COMBO_OPENAURASDK_MODE);
if (controllers.size() > 0)
{
controllers[controller_box->GetCurSel()]->SetMode(mode_box->GetCurSel());
}
}
void OpenAuraSDKDialog::OnBnClickedButtonOpenaurasdkSetZone()
{
CComboBox* controller_box = (CComboBox*)GetDlgItem(IDC_COMBO_OPENAURASDK_DEVICE);
CComboBox* zone_box = (CComboBox*)GetDlgItem(IDC_COMBO_OPENAURASDK_ZONE);
RGBColor color = ToRGBColor(
GetDlgItemInt(IDC_EDIT_OPENAURASDK_LED_0_R),
GetDlgItemInt(IDC_EDIT_OPENAURASDK_LED_0_G),
GetDlgItemInt(IDC_EDIT_OPENAURASDK_LED_0_B)
);
if (controllers.size() > 0)
{
controllers[controller_box->GetCurSel()]->SetAllZoneLEDs(zone_box->GetCurSel(), color);
}
}
void OpenAuraSDKDialog::OnBnClickedButtonOpenaurasdkSetColorsLed()
{
CComboBox* controller_box = (CComboBox*)GetDlgItem(IDC_COMBO_OPENAURASDK_DEVICE);
CComboBox* led_box = (CComboBox*)GetDlgItem(IDC_COMBO_OPENAURASDK_LED);
RGBColor color = ToRGBColor(
GetDlgItemInt(IDC_EDIT_OPENAURASDK_LED_0_R),
GetDlgItemInt(IDC_EDIT_OPENAURASDK_LED_0_G),
GetDlgItemInt(IDC_EDIT_OPENAURASDK_LED_0_B)
);
if (controllers.size() > 0)
{
controllers[controller_box->GetCurSel()]->SetLED(led_box->GetCurSel(), color);
}
}
void OpenAuraSDKDialog::OnBnClickedButtonOpenaurasdkSetColorsDevice()
{
CComboBox* controller_box = (CComboBox*)GetDlgItem(IDC_COMBO_OPENAURASDK_DEVICE);
RGBColor color = ToRGBColor(
GetDlgItemInt(IDC_EDIT_OPENAURASDK_LED_0_R),
GetDlgItemInt(IDC_EDIT_OPENAURASDK_LED_0_G),
GetDlgItemInt(IDC_EDIT_OPENAURASDK_LED_0_B)
);
if (controllers.size() > 0)
{
controllers[controller_box->GetCurSel()]->SetAllLEDs(color);
}
}

View file

@ -1,38 +0,0 @@
#ifndef OPENAURASDK_DIALOG_H
#define OPENAURASDK_DIALOG_H
#include <afxdialogex.h>
#include <vector>
#include "i2c_smbus.h"
#include "RGBController.h"
#include "resource.h"
class OpenAuraSDKDialog : public CDialogEx
{
DECLARE_DYNAMIC(OpenAuraSDKDialog)
public:
OpenAuraSDKDialog(std::vector<i2c_smbus_interface *>& bus, std::vector<RGBController *>& control, CWnd* pParent = NULL);
virtual ~OpenAuraSDKDialog();
virtual BOOL OnInitDialog();
private:
void setMode(unsigned char mode_val);
protected:
std::vector<i2c_smbus_interface *>& busses;
std::vector<RGBController *>& controllers;
virtual void DoDataExchange(CDataExchange* pDX);
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnBnClickedButtonOpenaurasdkI2cdetect();
afx_msg void OnCbnCloseupComboOpenaurasdkDevice();
afx_msg void OnBnClickedButtonOpenaurasdkSetColorsAll();
afx_msg void OnCbnCloseupComboOpenaurasdkMode();
afx_msg void OnBnClickedButtonOpenaurasdkSetZone();
afx_msg void OnBnClickedButtonOpenaurasdkSetColorsLed();
afx_msg void OnBnClickedButtonOpenaurasdkSetColorsDevice();
};
#endif

Binary file not shown.

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@ -1,61 +0,0 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Resource.rc
//
#define IDD_DIALOG_I2C_DETECT 101
#define IDD_DIALOG_OPENAURASDK 103
#define IDC_COMBO_I2C_BUS 1001
#define IDC_BUTTON_I2C_DETECT 1002
#define IDC_EDIT_I2C_DETECT 1003
#define IDC_BUTTON_OPENAURASDK_I2CDETECT 1004
#define IDC_RADIO_OPENAURASDK_DIRECT_MODE 1006
#define IDC_RADIO_OPENAURASDK_EFFECT_MODE 1007
#define IDC_RADIO_OPENAURASDK_EFFECT_STATIC 1008
#define IDC_RADIO_OPENAURASDK_EFFECT_OFF 1009
#define IDC_RADIO_OPENAURASDK_EFFECT_BREATHING 1010
#define IDC_RADIO_OPENAURASDK_EFFECT_FLASHING 1011
#define IDC_RADIO_OPENAURASDK_EFFECT_SPECTRUM_CYCLE 1012
#define IDC_RADIO_OPENAURASDK_EFFECT_RAINBOW 1013
#define IDC_RADIO_OPENAURASDK_BREATHING_SPECTRUM 1014
#define IDC_RADIO_OPENAURASDK_EFFECT_CHASE_FADE 1015
#define IDC_EDIT_OPENAURASDK_LED_0_R 1016
#define IDC_EDIT_OPENAURASDK_LED_0_G 1017
#define IDC_EDIT_OPENAURASDK_LED_0_B 1018
#define IDC_BUTTON_OPENAURASDK_SET_COLORS_ALL 1019
#define IDC_COMBO_OPENAURASDK_DEVICE 1020
#define IDC_EDIT_OPENAURASDK_LED_1_R 1021
#define IDC_BUTTON_OPENAURASDK_SET_COLORS_ALL2 1021
#define IDC_BUTTON_OPENAURASDK_SET_COLORS_LED 1021
#define IDC_EDIT_OPENAURASDK_LED_1_G 1022
#define IDC_BUTTON_OPENAURASDK_SET_COLORS_ALL3 1022
#define IDC_BUTTON_OPENAURASDK_SET_COLORS_DEVICE 1022
#define IDC_EDIT_OPENAURASDK_LED_1_B 1023
#define IDC_EDIT_OPENAURASDK_LED_2_R 1024
#define IDC_EDIT_OPENAURASDK_LED_2_G 1025
#define IDC_EDIT_OPENAURASDK_LED_2_B 1026
#define IDC_EDIT_OPENAURASDK_LED_3_R 1027
#define IDC_EDIT_OPENAURASDK_LED_3_G 1028
#define IDC_EDIT_OPENAURASDK_LED_3_B 1029
#define IDC_EDIT_OPENAURASDK_LED_4_R 1030
#define IDC_EDIT_OPENAURASDK_LED_4_G 1031
#define IDC_EDIT_OPENAURASDK_LED_4_B 1032
#define IDC_BUTTON1 1033
#define IDC_BUTTON_OPENAURASDK_DUMP 1033
#define IDC_BUTTON_OPENAURASDK_SET_COLORS2 1034
#define IDC_BUTTON_OPENAURASDK_SET_COLORS 1034
#define IDC_BUTTON_OPENAURASDK_SET_ZONE 1034
#define IDC_COMBO_OPENAURASDK_DEVICE2 1035
#define IDC_COMBO_OPENAURASDK_MODE 1035
#define IDC_COMBO_OPENAURASDK_ZONE 1036
#define IDC_COMBO_OPENAURASDK_LED 1037
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 105
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1034
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif