diff --git a/NetworkClient.cpp b/NetworkClient.cpp index a02a0b04..149a7a5f 100644 --- a/NetworkClient.cpp +++ b/NetworkClient.cpp @@ -11,7 +11,6 @@ #include #include "NetworkClient.h" -#include "LogManager.h" #include "RGBController_Network.h" #ifdef _WIN32 @@ -164,7 +163,6 @@ void NetworkClient::StartClient() void NetworkClient::StopClient() { - LOG_TRACE("[NetworkClient]: StopClient started"); /*---------------------------------------------------------*\ | Disconnect the server and set it as inactive | \*---------------------------------------------------------*/ @@ -183,8 +181,6 @@ void NetworkClient::StopClient() client_active = false; server_connected = false; - LOG_TRACE("[NetworkClient]: Socket shut down"); - /*---------------------------------------------------------*\ | Close the listen thread | \*---------------------------------------------------------*/ @@ -195,8 +191,6 @@ void NetworkClient::StopClient() ListenThread = nullptr; } - LOG_TRACE("[NetworkClient]: ListenThread stopped"); - /*---------------------------------------------------------*\ | Close the connection thread | \*---------------------------------------------------------*/ @@ -208,14 +202,10 @@ void NetworkClient::StopClient() ConnectionThread = nullptr; } - LOG_TRACE("[NetworkClient]: ConnectionThread stopped"); - /*---------------------------------------------------------*\ | Client info has changed, call the callbacks | \*---------------------------------------------------------*/ ClientInfoChanged(); - - LOG_TRACE("[NetworkClient]: ClientInfoChange notified, StopClient finished"); } void NetworkClient::ConnectionThreadFunction() @@ -242,7 +232,6 @@ void NetworkClient::ConnectionThreadFunction() if(port.tcp_client_connect() == true) { client_sock = port.sock; - LOG_TRACE("[NetworkClient]: Connected to server [%s]", port_ip.c_str()); printf( "Connected to server\n" ); /*---------------------------------------------------------*\ @@ -267,15 +256,13 @@ void NetworkClient::ConnectionThreadFunction() } else { - LOG_TRACE("[NetworkClient]: Connection attempt failed"); printf( "Connection attempt failed\n" ); } } - /*-----------------------------------------------------------*\ - | TIP: we double-check client_active as it could have changed | - \*-----------------------------------------------------------*/ - + /*-------------------------------------------------------------*\ + | Double-check client_active as it could have changed | + \*-------------------------------------------------------------*/ if(client_active && server_initialized == false && server_connected == true) { unsigned int timeout_counter = 0; @@ -396,15 +383,8 @@ void NetworkClient::ConnectionThreadFunction() /*---------------------------------------------------------*\ | Wait 1 sec or until the thread is requested to stop | \*---------------------------------------------------------*/ - - LOG_TRACE("[NetworkClient]: Waiting 1s before the next iteration"); connection_cv.wait_for(lock, 1s); } - /*---------------------------------------------------------*\ - | lock is unlocked automatically | - \*---------------------------------------------------------*/ - - LOG_TRACE("[NetworkClient]: ConnectionThread exited"); } int NetworkClient::recv_select(SOCKET s, char *buf, int len, int flags)