Use std::thread for NetworkServer threads

This commit is contained in:
Adam Honse 2020-04-29 17:05:46 -05:00
parent 6e426b1403
commit 81acc47cd6
2 changed files with 16 additions and 63 deletions

View file

@ -2,6 +2,8 @@
#include "NetworkProtocol.h"
#include "net_port.h"
#include <thread>
#pragma once
class NetworkServer
@ -9,15 +11,18 @@ class NetworkServer
public:
NetworkServer(std::vector<RGBController *>& control);
void ConnectionThread();
void ListenThread(SOCKET * client_sock);
void ConnectionThreadFunction();
void ListenThreadFunction(SOCKET * client_sock);
void SendReply_ControllerCount(SOCKET * client_sock);
void SendReply_ControllerData(SOCKET * client_sock, unsigned int dev_idx);
protected:
std::vector<RGBController *>& controllers;
std::vector<RGBController *>& controllers;
std::vector<std::thread *> ListenThreads;
std::thread * ConnectionThread;
private:
net_port port;
};
};