Added preliminary support for SteelSeries Apex OG family keyboards
Commits squashed by Adam Honse <calcprogrammer1@gmail.com>
This commit is contained in:
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8 changed files with 521 additions and 1 deletions
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@ -0,0 +1,239 @@
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/*-----------------------------------------*\
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| RGBController_SteelSeriesOldApex.cpp |
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| |
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| Generic RGB Interface older-style |
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| SteelSeriesApex Keyboards |
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| (APEX/APEX Fnatic/Apex 350) |
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| Class |
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| |
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| David Lee (RAMChYLD) 15/11/2020 |
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| |
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| Based on work by |
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| B Horn (bahorn) 13/05/2020 |
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| |
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| Based on findings in ApexCtl by |
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| Audrius/tuxmark5, et. al |
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| https://github.com/tuxmark5/ApexCtl |
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\*-----------------------------------------*/
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#include "RGBController_SteelSeriesOldApex.h"
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RGBController_SteelSeriesOldApex::RGBController_SteelSeriesOldApex(SteelSeriesOldApexController* old_apex_ptr)
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{
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OldApex = old_apex_ptr;
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name = OldApex->GetDeviceName();
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type = DEVICE_TYPE_KEYBOARD;
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description = "SteelSeries old Apex device";
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location = OldApex->GetDeviceLocation();
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mode Brightness8;
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Brightness8.name = "Brightness 8";
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Brightness8.value = STEELSERIES_OLDAPEX_BRIGHTNESS_8;
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Brightness8.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Brightness8.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Brightness8);
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mode Brightness7;
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Brightness7.name = "Brightness 7";
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Brightness7.value = STEELSERIES_OLDAPEX_BRIGHTNESS_7;
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Brightness7.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Brightness7.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Brightness7);
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mode Brightness6;
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Brightness6.name = "Brightness 6";
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Brightness6.value = STEELSERIES_OLDAPEX_BRIGHTNESS_6;
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Brightness6.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Brightness6.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Brightness6);
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mode Brightness5;
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Brightness5.name = "Brightness 5";
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Brightness5.value = STEELSERIES_OLDAPEX_BRIGHTNESS_5;
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Brightness5.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Brightness5.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Brightness5);
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mode Brightness4;
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Brightness4.name = "Brightness 4";
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Brightness4.value = STEELSERIES_OLDAPEX_BRIGHTNESS_4;
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Brightness4.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Brightness4.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Brightness4);
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mode Brightness3;
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Brightness3.name = "Brightness 3";
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Brightness3.value = STEELSERIES_OLDAPEX_BRIGHTNESS_3;
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Brightness3.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Brightness3.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Brightness3);
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mode Brightness2;
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Brightness2.name = "Brightness 2";
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Brightness2.value = STEELSERIES_OLDAPEX_BRIGHTNESS_2;
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Brightness2.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Brightness2.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Brightness2);
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mode Brightness1;
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Brightness1.name = "Brightness 1";
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Brightness1.value = STEELSERIES_OLDAPEX_BRIGHTNESS_1;
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Brightness1.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Brightness1.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Brightness1);
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SetupZones();
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}
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void RGBController_SteelSeriesOldApex::SetupZones()
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{
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/* We have 5 zones to work with. Here goes... */
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zone qwerty_zone;
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qwerty_zone.name = "QWERTY";
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qwerty_zone.type = ZONE_TYPE_LINEAR;
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qwerty_zone.leds_min = 1;
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qwerty_zone.leds_max = 1;
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qwerty_zone.leds_count = 1;
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qwerty_zone.matrix_map = NULL;
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zones.push_back(qwerty_zone);
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led qwerty_led;
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qwerty_led.name = "QWERTY";
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leds.push_back(qwerty_led);
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zone tenkey_zone;
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tenkey_zone.name = "TenKey";
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tenkey_zone.type = ZONE_TYPE_LINEAR;
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tenkey_zone.leds_min = 1;
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tenkey_zone.leds_max = 1;
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tenkey_zone.leds_count = 1;
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tenkey_zone.matrix_map = NULL;
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zones.push_back(tenkey_zone);
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led tenkey_led;
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tenkey_led.name = "TenKey";
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leds.push_back(tenkey_led);
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zone function_zone;
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function_zone.name = "FunctionKeys";
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function_zone.type = ZONE_TYPE_LINEAR;
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function_zone.leds_min = 1;
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function_zone.leds_max = 1;
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function_zone.leds_count = 1;
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function_zone.matrix_map = NULL;
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zones.push_back(function_zone);
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led function_led;
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function_led.name = "FunctionKeys";
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leds.push_back(function_led);
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zone mx_zone;
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mx_zone.name = "MXKeys";
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mx_zone.type = ZONE_TYPE_LINEAR;
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mx_zone.leds_min = 1;
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mx_zone.leds_max = 1;
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mx_zone.leds_count = 1;
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mx_zone.matrix_map = NULL;
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zones.push_back(mx_zone);
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led mx_led;
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mx_led.name = "MXKeys";
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leds.push_back(mx_led);
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zone logo_zone;
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logo_zone.name = "Logo";
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logo_zone.type = ZONE_TYPE_LINEAR;
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logo_zone.leds_min = 1;
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logo_zone.leds_max = 1;
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logo_zone.leds_count = 1;
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logo_zone.matrix_map = NULL;
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zones.push_back(logo_zone);
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led logo_led;
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logo_led.name = "Logo";
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leds.push_back(logo_led);
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SetupColors();
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}
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void RGBController_SteelSeriesOldApex::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_SteelSeriesOldApex::DeviceUpdateLEDs()
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{
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// Due to the inefficient packet design of the OG Apex
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// All colors must be blasted with each update
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color32 qwerty;
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qwerty.red = RGBGetRValue(colors[0]);
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qwerty.green = RGBGetGValue(colors[0]);
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qwerty.blue = RGBGetBValue(colors[0]);
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qwerty.alpha = modes[active_mode].value;
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color32 tenkey;
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tenkey.red = RGBGetRValue(colors[1]);
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tenkey.green = RGBGetGValue(colors[1]);
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tenkey.blue = RGBGetBValue(colors[1]);
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tenkey.alpha = modes[active_mode].value;
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color32 functionkey;
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functionkey.red = RGBGetRValue(colors[2]);
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functionkey.green = RGBGetGValue(colors[2]);
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functionkey.blue = RGBGetBValue(colors[2]);
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functionkey.alpha = modes[active_mode].value;
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color32 mxkey;
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mxkey.red = RGBGetRValue(colors[3]);
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mxkey.green = RGBGetGValue(colors[3]);
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mxkey.blue = RGBGetBValue(colors[3]);
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mxkey.alpha = modes[active_mode].value;
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color32 logo;
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logo.red = RGBGetRValue(colors[4]);
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logo.green = RGBGetGValue(colors[4]);
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logo.blue = RGBGetBValue(colors[4]);
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logo.alpha = modes[active_mode].value;
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OldApex->SetColorDetailed(qwerty, tenkey, functionkey, mxkey, logo);
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}
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void RGBController_SteelSeriesOldApex::UpdateZoneLEDs(int zone)
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{
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// updating for one zone is pointless,
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// all zones have to be blasted anyway
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// so just do a full update
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DeviceUpdateLEDs();
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}
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void RGBController_SteelSeriesOldApex::UpdateSingleLED(int led)
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{
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// Each zone is one LED, however
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// updating for one zone is pointless,
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// all zones have to be blasted anyway
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// so just do a full update
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DeviceUpdateLEDs();
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}
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void RGBController_SteelSeriesOldApex::SetCustomMode()
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{
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active_mode = 0;
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}
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void RGBController_SteelSeriesOldApex::DeviceUpdateMode()
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{
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// We are using SetLightingEffect to control the brightness of
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// LEDs. Per-zone brightness is actually possible but we are not
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// doing that for now. Brightness affects whole keyboard.
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// Because at the moment all this code does is change brightness,
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// We just let the new value set in and do a device LED update
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// and blast the brightness value along with the RGB values
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DeviceUpdateLEDs();
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}
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@ -0,0 +1,43 @@
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/*-----------------------------------------*\
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| RGBController_SteelSeriesOldApex.h |
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| |
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| Generic RGB Interface older-style |
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| SteelSeriesApex Keyboards |
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| (APEX/APEX Fnatic/Apex 350) |
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| Class |
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| David Lee (RAMChYLD) 15/11/2020 |
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| Based on work by |
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| B Horn (bahorn) 13/05/2020 |
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| Based on findings in ApexCtl by |
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| Audrius/tuxmark5, et. al |
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| https://github.com/tuxmark5/ApexCtl |
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\*-----------------------------------------*/
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#pragma once
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#include "RGBController.h"
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#include "SteelSeriesOldApexController.h"
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#include "color32.h"
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class RGBController_SteelSeriesOldApex : public RGBController
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{
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public:
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RGBController_SteelSeriesOldApex(SteelSeriesOldApexController* old_apex_ptr);
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void SetupZones();
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void ResizeZone(int zone, int new_size);
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void DeviceUpdateLEDs();
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void UpdateZoneLEDs(int zone);
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void UpdateSingleLED(int led);
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void SetCustomMode();
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void DeviceUpdateMode();
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private:
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SteelSeriesOldApexController* OldApex;
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};
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@ -2,12 +2,14 @@
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#include "SteelSeriesRivalController.h"
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#include "SteelSeriesSiberiaController.h"
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#include "SteelSeriesApexController.h"
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#include "SteelSeriesOldApexController.h"
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#include "SteelSeriesApexMController.h"
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#include "SteelSeriesGeneric.h"
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#include "RGBController.h"
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#include "RGBController_SteelSeriesRival.h"
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#include "RGBController_SteelSeriesSiberia.h"
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#include "RGBController_SteelSeriesApex.h"
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#include "RGBController_SteelSeriesOldApex.h"
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#include <hidapi/hidapi.h>
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/*-----------------------------------------------------*\
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@ -42,6 +44,7 @@
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#define STEELSERIES_APEX_PRO_PID 0x1610
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#define STEELSERIES_APEX_PRO_TKL_PID 0x1614
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#define STEELSERIES_APEX_M750_PID 0x0616
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#define STEELSERIES_APEX_OG_PID 0x1202
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void DetectSteelSeriesApex(hid_device_info* info, const std::string& name)
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{
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@ -79,6 +82,18 @@ void DetectSteelSeriesApexM(hid_device_info* info, const std::string& name)
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}
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}
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void DetectSteelSeriesApexOld(hid_device_info* info, const std::string& name)
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{
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hid_device* dev = hid_open_path(info->path);
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if(dev)
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{
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SteelSeriesOldApexController* controller = new SteelSeriesOldApexController(dev, APEX_M, info->path);
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RGBController_SteelSeriesOldApex* rgb_controller = new RGBController_SteelSeriesOldApex(controller);
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rgb_controller->name = name;
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ResourceManager::get()->RegisterRGBController(rgb_controller);
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}
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}
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void DetectSteelSeriesHeadset(hid_device_info* info, const std::string& name)
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{
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hid_device* dev = hid_open_path(info->path);
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@ -143,3 +158,4 @@ REGISTER_HID_DETECTOR_I("SteelSeries Apex 7 TKL", Dete
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REGISTER_HID_DETECTOR_I("SteelSeries Apex Pro", DetectSteelSeriesApex, STEELSERIES_VID, STEELSERIES_APEX_PRO_PID, 1);
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REGISTER_HID_DETECTOR_I("SteelSeries Apex Pro TKL", DetectSteelSeriesApexTKL, STEELSERIES_VID, STEELSERIES_APEX_PRO_TKL_PID, 1);
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REGISTER_HID_DETECTOR_I("SteelSeries Apex M750", DetectSteelSeriesApexM, STEELSERIES_VID, STEELSERIES_APEX_M750_PID, 2);
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REGISTER_HID_DETECTOR_I("Steelseries Apex (OG)/Apex Fnatic/Apex 350", DetectSteelSeriesApexOld, STEELSERIES_VID, STEELSERIES_APEX_OG_PID, 0);
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@ -20,8 +20,9 @@ typedef enum
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RIVAL_100 = 0x00,
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RIVAL_300 = 0x01,
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SIBERIA_350 = 0x03,
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APEX = 0x04,
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APEX = 0x04,
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APEX_TKL = 0x05,
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APEX_M = 0x06,
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APEX_OLD = 0x07,
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} steelseries_type;
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/*-----------------------------------------*\
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| SteelSeriesOldApexController.cpp |
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| |
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| RGB Lighting Library for SteelSeries |
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| older Apex KB lighting controller |
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| (Apex, Apex Fnatic, Apex 350) |
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| |
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| David Lee (RAMChYLD) 15/11/2020 |
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| |
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| Based on work for SteelSeries Rival by |
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| B Horn (bahorn) 13/5/2020 |
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| |
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| Based on findings in ApexCtl by |
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| Audrius/tuxmark5, et. al |
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| https://github.com/tuxmark5/ApexCtl |
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\*-----------------------------------------*/
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#include "SteelSeriesOldApexController.h"
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#include <cstring>
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#include <stdio.h>
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#include <stdlib.h>
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static void send_usb_msg(hid_device* dev, char * data_pkt, unsigned int size)
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{
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char* usb_pkt = new char[size + 1];
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usb_pkt[0] = 0x00;
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for(unsigned int i = 1; i < size + 1; i++)
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{
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usb_pkt[i] = data_pkt[i-1];
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}
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hid_write(dev, (unsigned char *)usb_pkt, size + 1);
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delete usb_pkt;
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}
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SteelSeriesOldApexController::SteelSeriesOldApexController
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(
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hid_device* dev_handle,
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steelseries_type proto_type,
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const char* path
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)
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{
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dev = dev_handle;
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location = path;
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proto = proto_type;
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}
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SteelSeriesOldApexController::~SteelSeriesOldApexController()
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{
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}
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std::string SteelSeriesOldApexController::GetDeviceLocation()
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{
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return(location);
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}
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char* SteelSeriesOldApexController::GetDeviceName()
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{
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return device_name;
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}
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steelseries_type SteelSeriesOldApexController::GetKeyboardType()
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{
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return proto;
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}
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void SteelSeriesOldApexController::SetColorDetailed(color32 qwerty, color32 tenkey, color32 functionkey, color32 mxkey, color32 logo)
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{
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char usb_buf[32];
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memset(usb_buf, 0x00, sizeof(usb_buf));
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usb_buf[0x00] = 0x07;
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usb_buf[0x01] = 0x00; // All zones
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// QWERTY Zone
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usb_buf[0x02] = qwerty.red;
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usb_buf[0x03] = qwerty.green;
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usb_buf[0x04] = qwerty.blue;
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usb_buf[0x05] = qwerty.alpha;
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// Tenkey Zone
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usb_buf[0x06] = tenkey.red;
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usb_buf[0x07] = tenkey.green;
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usb_buf[0x08] = tenkey.blue;
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usb_buf[0x09] = tenkey.alpha;
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// FunctionKey Zone
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usb_buf[0x0A] = functionkey.red;
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usb_buf[0x0B] = functionkey.green;
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usb_buf[0x0C] = functionkey.blue;
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usb_buf[0x0D] = functionkey.alpha;
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// MXKey Zone
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usb_buf[0x0E] = mxkey.red;
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usb_buf[0x0F] = mxkey.green;
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usb_buf[0x10] = mxkey.blue;
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usb_buf[0x11] = mxkey.alpha;
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//Logo Zone
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||||
usb_buf[0x12] = logo.red;
|
||||
usb_buf[0x13] = logo.green;
|
||||
usb_buf[0x14] = logo.blue;
|
||||
usb_buf[0x15] = logo.alpha;
|
||||
|
||||
send_usb_msg(dev, usb_buf, 32);
|
||||
}
|
||||
|
|
@ -0,0 +1,85 @@
|
|||
/*-----------------------------------------*\
|
||||
| SteelSeriesOldApexController.h |
|
||||
| |
|
||||
| Definitions and types for SteelSeries |
|
||||
| older Apex KB lighting controller |
|
||||
| (Apex, Apex Fnatic, Apex 350) |
|
||||
| |
|
||||
| David Lee (RAMChYLD) 15/11/2020 |
|
||||
| |
|
||||
| Based on work for SteelSeries Rival by |
|
||||
| B Horn (bahorn) 13/5/2020 |
|
||||
| |
|
||||
| Based on findings in ApexCtl by |
|
||||
| Audrius/tuxmark5, et. al |
|
||||
| https://github.com/tuxmark5/ApexCtl |
|
||||
\*-----------------------------------------*/
|
||||
|
||||
#include <string>
|
||||
#include <hidapi/hidapi.h>
|
||||
|
||||
#include "color32.h"
|
||||
#include "SteelSeriesGeneric.h"
|
||||
|
||||
#pragma once
|
||||
|
||||
/* Mode, we then use these to set actual effect based on speed. */
|
||||
enum
|
||||
{
|
||||
STEELSERIES_OLDAPEX_BRIGHTNESS_1 = 0x01,
|
||||
STEELSERIES_OLDAPEX_BRIGHTNESS_2 = 0x02,
|
||||
STEELSERIES_OLDAPEX_BRIGHTNESS_3 = 0x03,
|
||||
STEELSERIES_OLDAPEX_BRIGHTNESS_4 = 0x04,
|
||||
STEELSERIES_OLDAPEX_BRIGHTNESS_5 = 0x05,
|
||||
STEELSERIES_OLDAPEX_BRIGHTNESS_6 = 0x06,
|
||||
STEELSERIES_OLDAPEX_BRIGHTNESS_7 = 0x07,
|
||||
STEELSERIES_OLDAPEX_BRIGHTNESS_8 = 0x08,
|
||||
};
|
||||
|
||||
/* Effects */
|
||||
enum
|
||||
{
|
||||
STEELSERIES_OLDAPEX_EFFECT_BRIGHTNESS_1 = 0x01,
|
||||
STEELSERIES_OLDAPEX_EFFECT_BRIGHTNESS_2 = 0x02,
|
||||
STEELSERIES_OLDAPEX_EFFECT_BRIGHTNESS_3 = 0x03,
|
||||
STEELSERIES_OLDAPEX_EFFECT_BRIGHTNESS_4 = 0x04,
|
||||
STEELSERIES_OLDAPEX_EFFECT_BRIGHTNESS_5 = 0x05,
|
||||
STEELSERIES_OLDAPEX_EFFECT_BRIGHTNESS_6 = 0x06,
|
||||
STEELSERIES_OLDAPEX_EFFECT_BRIGHTNESS_7 = 0x07,
|
||||
STEELSERIES_OLDAPEX_EFFECT_BRIGHTNESS_8 = 0x08,
|
||||
};
|
||||
|
||||
class SteelSeriesOldApexController
|
||||
{
|
||||
public:
|
||||
SteelSeriesOldApexController
|
||||
(
|
||||
hid_device* dev_handle,
|
||||
steelseries_type proto_type,
|
||||
const char* path
|
||||
);
|
||||
|
||||
~SteelSeriesOldApexController();
|
||||
|
||||
std::string GetDeviceLocation();
|
||||
char* GetDeviceName();
|
||||
|
||||
steelseries_type GetKeyboardType();
|
||||
|
||||
void SetColorDetailed
|
||||
(
|
||||
color32 qwerty,
|
||||
color32 tenkey,
|
||||
color32 functionkey,
|
||||
color32 mxkey,
|
||||
color32 logo
|
||||
);
|
||||
|
||||
void DoUpdateLEDs();
|
||||
|
||||
private:
|
||||
char device_name[32];
|
||||
hid_device* dev;
|
||||
std::string location;
|
||||
steelseries_type proto;
|
||||
};
|
||||
20
Controllers/SteelSeriesController/color32.h
Normal file
20
Controllers/SteelSeriesController/color32.h
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
/*-----------------------------------------*\
|
||||
| color32.h |
|
||||
| |
|
||||
| Simple structure to allow passing of |
|
||||
| 32-bit color data between classes |
|
||||
| |
|
||||
| David Lee (RAMChYLD) 15/11/2020 |
|
||||
\*-----------------------------------------*/
|
||||
|
||||
#ifndef COLOR32_H
|
||||
#define COLOR32_H
|
||||
|
||||
typedef struct{
|
||||
unsigned char red;
|
||||
unsigned char green;
|
||||
unsigned char blue;
|
||||
unsigned char alpha;
|
||||
} color32;
|
||||
|
||||
#endif // COLOR32_H
|
||||
|
|
@ -255,12 +255,16 @@ HEADERS +=
|
|||
Controllers/SinowealthController/RGBController_Sinowealth.h \
|
||||
Controllers/SonyDS4Controller/SonyDS4Controller.h \
|
||||
Controllers/SonyDS4Controller/RGBController_SonyDS4.h \
|
||||
Controllers/SteelSeriesController/color32.h \
|
||||
Controllers/SteelSeriesController/SteelSeriesApexBaseController.h \
|
||||
Controllers/SteelSeriesController/SteelSeriesApexController.h \
|
||||
Controllers/SteelSeriesController/SteelSeriesApexMController.h \
|
||||
Controllers/SteelSeriesController/SteelSeriesGeneric.h \
|
||||
Controllers/SteelSeriesController/SteelSeriesOldApexController.h \
|
||||
Controllers/SteelSeriesController/SteelSeriesRivalController.h \
|
||||
Controllers/SteelSeriesController/SteelSeriesSiberiaController.h \
|
||||
Controllers/SteelSeriesController/RGBController_SteelSeriesApex.h \
|
||||
Controllers/SteelSeriesController/RGBController_SteelSeriesOldApex.h \
|
||||
Controllers/SteelSeriesController/RGBController_SteelSeriesRival.h \
|
||||
Controllers/SteelSeriesController/RGBController_SteelSeriesSiberia.h \
|
||||
Controllers/TecknetController/TecknetController.h \
|
||||
|
|
@ -471,10 +475,12 @@ SOURCES +=
|
|||
Controllers/SonyDS4Controller/RGBController_SonyDS4.cpp \
|
||||
Controllers/SteelSeriesController/SteelSeriesApexController.cpp \
|
||||
Controllers/SteelSeriesController/SteelSeriesApexMController.cpp \
|
||||
Controllers/SteelSeriesController/SteelSeriesOldApexController.cpp \
|
||||
Controllers/SteelSeriesController/SteelSeriesRivalController.cpp \
|
||||
Controllers/SteelSeriesController/SteelSeriesSiberiaController.cpp \
|
||||
Controllers/SteelSeriesController/SteelSeriesControllerDetect.cpp \
|
||||
Controllers/SteelSeriesController/RGBController_SteelSeriesApex.cpp \
|
||||
Controllers/SteelSeriesController/RGBController_SteelSeriesOldApex.cpp \
|
||||
Controllers/SteelSeriesController/RGBController_SteelSeriesRival.cpp \
|
||||
Controllers/SteelSeriesController/RGBController_SteelSeriesSiberia.cpp \
|
||||
Controllers/TecknetController/TecknetController.cpp \
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue