Add EVGAv3 controller and supprort for EVGA Ampere cards

This commit is contained in:
TheRogueZeta 2021-10-17 19:51:36 -07:00 committed by Adam Honse
parent 3095572260
commit 7bb745823d
10 changed files with 1150 additions and 30 deletions

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@ -0,0 +1,21 @@
/*-------------------------------------------------------------------*\
| EVGAGPUCommon.h |
| |
| Common classes and functions for EVGA GPUs |
| |
| Chris M (Dr_No) 11th July 2021 |
\*-------------------------------------------------------------------*/
#pragma once
union u16_to_u8
{
uint16_t u16;
struct
{
uint8_t LSB;
uint8_t MSB;
};
};
#define EVGA_DETECT_MESSAGE "[%s] Found a device match at Bus %02d for Device %04x and SubDevice %04x: %s"

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@ -1,9 +1,13 @@
#include "Detector.h"
#include "EVGAGPUCommon.h"
#include "EVGAGPUv1Controller.h"
#include "EVGAGPUv2Controller.h"
#include "EVGAGPUv3Controller.h"
#include "LogManager.h"
#include "RGBController.h"
#include "RGBController_EVGAGPUv1.h"
#include "RGBController_EVGAGPUv2.h"
#include "RGBController_EVGAGPUv3.h"
#include "i2c_smbus.h"
#include "pci_ids.h"
#include <vector>
@ -14,6 +18,7 @@ enum
{
EVGA_RGB_V1,
EVGA_RGB_V2,
EVGA_RGB_V3,
};
typedef struct
@ -30,26 +35,69 @@ typedef struct
static const gpu_pci_device device_list[] =
{
{ NVIDIA_VEN, NVIDIA_GTX1070_DEV, EVGA_SUB_VEN, EVGA_GTX1070_FTW_SUB_DEV, EVGA_RGB_V1, "EVGA GeForce GTX 1070 FTW" },
{ NVIDIA_VEN, NVIDIA_GTX1070TI_DEV, EVGA_SUB_VEN, EVGA_GTX1070TI_FTW2_SUB_DEV, EVGA_RGB_V1, "EVGA GeForce GTX 1070 Ti FTW2" },
{ NVIDIA_VEN, NVIDIA_GTX1080_DEV, EVGA_SUB_VEN, EVGA_GTX1080_FTW_SUB_DEV, EVGA_RGB_V1, "EVGA GeForce GTX 1080 FTW" },
{ NVIDIA_VEN, NVIDIA_RTX2070_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070_XC_GAMING_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2070 XC Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX2070_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070_XC_OC_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2070 XC OC" },
{ NVIDIA_VEN, NVIDIA_RTX2070S_DEV, EVGA_SUB_VEN, EVGA_RTX2070S_BLACK_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2070 SUPER Black" },
{ NVIDIA_VEN, NVIDIA_RTX2070S_DEV, EVGA_SUB_VEN, EVGA_RTX2070S_XC_ULTRA_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2070 SUPER XC Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX2070S_DEV, EVGA_SUB_VEN, EVGA_RTX2070S_XC_ULTRA_PLUS_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2070 SUPER XC Ultra+" },
{ NVIDIA_VEN, NVIDIA_RTX2080_DEV, EVGA_SUB_VEN, EVGA_RTX2080_BLACK_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 Black" },
{ NVIDIA_VEN, NVIDIA_RTX2080_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080_XC_BLACK_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 XC Black" },
{ NVIDIA_VEN, NVIDIA_RTX2080_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080_XC_GAMING_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 XC Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX2080_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080_XC_ULTRA_GAMING_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 XC Ultra Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_XC_GAMING_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 SUPER XC Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_FTW3_ULTRA_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 SUPER FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_FTW3_ULTRA_HC_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 SUPER FTW3 Ultra Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX2080TI_DEV, EVGA_SUB_VEN, EVGA_RTX2080TI_BLACK_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080Ti Black" },
{ NVIDIA_VEN, NVIDIA_RTX2080TI_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080TI_XC_ULTRA_GAMING_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080Ti XC Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX2080TI_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080TI_XC_HYBRID_GAMING_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080Ti XC HYBRID GAMING" },
{ NVIDIA_VEN, NVIDIA_RTX2080TI_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080TI_FTW3_ULTRA_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080Ti FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_GTX1070_DEV, EVGA_SUB_VEN, EVGA_GTX1070_FTW_SUB_DEV, EVGA_RGB_V1, "EVGA GeForce GTX 1070 FTW" },
{ NVIDIA_VEN, NVIDIA_GTX1070TI_DEV, EVGA_SUB_VEN, EVGA_GTX1070TI_FTW2_SUB_DEV, EVGA_RGB_V1, "EVGA GeForce GTX 1070 Ti FTW2" },
{ NVIDIA_VEN, NVIDIA_GTX1080_DEV, EVGA_SUB_VEN, EVGA_GTX1080_FTW_SUB_DEV, EVGA_RGB_V1, "EVGA GeForce GTX 1080 FTW" },
{ NVIDIA_VEN, NVIDIA_RTX2070_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070_XC_GAMING_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2070 XC Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX2070_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070_XC_OC_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2070 XC OC" },
{ NVIDIA_VEN, NVIDIA_RTX2070S_DEV, EVGA_SUB_VEN, EVGA_RTX2070S_BLACK_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2070 SUPER Black" },
{ NVIDIA_VEN, NVIDIA_RTX2070S_DEV, EVGA_SUB_VEN, EVGA_RTX2070S_XC_ULTRA_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2070 SUPER XC Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX2070S_DEV, EVGA_SUB_VEN, EVGA_RTX2070S_XC_ULTRA_PLUS_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2070 SUPER XC Ultra+" },
{ NVIDIA_VEN, NVIDIA_RTX2080_DEV, EVGA_SUB_VEN, EVGA_RTX2080_BLACK_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 Black" },
{ NVIDIA_VEN, NVIDIA_RTX2080_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080_XC_BLACK_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 XC Black" },
{ NVIDIA_VEN, NVIDIA_RTX2080_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080_XC_GAMING_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 XC Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX2080_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080_XC_ULTRA_GAMING_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 XC Ultra Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_XC_GAMING_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 SUPER XC Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_FTW3_ULTRA_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 SUPER FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_FTW3_ULTRA_HC_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 SUPER FTW3 Ultra Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX2080TI_DEV, EVGA_SUB_VEN, EVGA_RTX2080TI_BLACK_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080Ti Black" },
{ NVIDIA_VEN, NVIDIA_RTX2080TI_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080TI_XC_ULTRA_GAMING_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080Ti XC Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX2080TI_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080TI_XC_HYBRID_GAMING_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080Ti XC HYBRID GAMING" },
{ NVIDIA_VEN, NVIDIA_RTX2080TI_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080TI_FTW3_ULTRA_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080Ti FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3060TI_DEV, EVGA_SUB_VEN, EVGA_RTX3060TI_FTW3_GAMING_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3060TI FTW3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3060TI_DEV, EVGA_SUB_VEN, EVGA_RTX3060TI_FTW3_ULTRA_KL_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3060TI FTW3 Ultra LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3060TI_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3060TI_FTW3_ULTRA_KL_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3060TI FTW3 Ultra LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3070_DEV, EVGA_SUB_VEN, EVGA_RTX3070_XC3_BLACK_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3070 Black Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3070_DEV, EVGA_SUB_VEN, EVGA_RTX3070_XC3_GAMING_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3070 XC3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3070_DEV, EVGA_SUB_VEN, EVGA_RTX3070_XC3_ULTRA_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3070 XC3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3070_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3070_XC3_ULTRA_LHR_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3070 XC3 Ultra LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3070_DEV, EVGA_SUB_VEN, EVGA_RTX3070_FTW3_ULTRA_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3070 FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3070_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3070_FTW3_ULTRA_LHR_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3070 FTW3 Ultra LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3070TI_DEV, EVGA_SUB_VEN, EVGA_RTX3070TI_XC3_GAMING_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3070Ti XC3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3070TI_DEV, EVGA_SUB_VEN, EVGA_RTX3070TI_XC3_ULTRA_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3070Ti XC3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3070TI_DEV, EVGA_SUB_VEN, EVGA_RTX3070TI_FTW3_ULTRA_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3070Ti FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_BLACK_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 XC3 Black" },
{ NVIDIA_VEN, NVIDIA_RTX3080_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_BLACK_LHR_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 XC3 Black LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_GAMING_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 XC3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3080_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_GAMING_LHR_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 XC3 Gaming LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_ULTRA_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 XC3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3080_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_ULTRA_LHR_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 XC3 Ultra LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_ULTRA_HYBRID_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 XC3 Ultra Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3080_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_ULTRA_HYBRID_LHR_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 XC3 Ultra Hybrid LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_ULTRA_HC_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 XC3 Ultra Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_FTW3_GAMING_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 FTW3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_FTW3_ULTRA_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3080_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3080_FTW3_ULTRA_LHR_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 FTW3 Ultra LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_FTW3_ULTRA_HYBRID_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 FTW3 Ultra Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3080_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3080_FTW3_ULTRA_HYBRID_LHR_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 FTW3 Ultra Hybrid LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_FTW3_ULTRA_HC_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 FTW3 Ultra Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, EVGA_SUB_VEN, EVGA_RTX3080TI_XC3_GAMING_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080Ti XC3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, EVGA_SUB_VEN, EVGA_RTX3080TI_XC3_GAMING_HYBRID_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080Ti XC3 Gaming Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, EVGA_SUB_VEN, EVGA_RTX3080TI_XC3_GAMING_HC_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080Ti XC3 Gaming Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, EVGA_SUB_VEN, EVGA_RTX3080TI_FTW3_ULTRA_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080Ti FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, EVGA_SUB_VEN, EVGA_RTX3080TI_FTW3_ULTRA_HYBRID_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080Ti FTW3 Ultra Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, EVGA_SUB_VEN, EVGA_RTX3080TI_FTW3_ULTRA_HC_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080Ti FTW3 Ultra Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_XC3_BLACK_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 XC3 Black" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_XC3_GAMING_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 XC3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_XC3_ULTRA_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 XC3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_XC3_ULTRA_HYBRID_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 XC3 Ultra Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_XC3_ULTRA_HC_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 XC3 Ultra Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_FTW3_ULTRA_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_FTW3_ULTRA_V2_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 FTW3 Ultra v2" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_FTW3_ULTRA_HYBRID_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 FTW3 Ultra Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_FTW3_ULTRA_HC_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 FTW3 Ultra Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_KINGPIN_HYBRID_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 K|NGP|N Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_KINGPIN_HC_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 K|NGP|N Hydro Copper" },
};
/******************************************************************************************\
@ -83,6 +131,7 @@ void DetectEVGAGPUControllers(std::vector<i2c_smbus_interface*>& busses)
{
case EVGA_RGB_V1:
{
LOG_DEBUG(EVGA_DETECT_MESSAGE, EVGAGPUV1_CONTROLLER_NAME, bus, device_list[dev_idx].pci_device, device_list[dev_idx].pci_subsystem_device, device_list[dev_idx].name );
EVGAGPUv1Controller* new_controller;
RGBController_EVGAGPUv1* new_rgbcontroller;
@ -95,6 +144,7 @@ void DetectEVGAGPUControllers(std::vector<i2c_smbus_interface*>& busses)
case EVGA_RGB_V2:
{
LOG_DEBUG(EVGA_DETECT_MESSAGE, EVGAGPUV2_CONTROLLER_NAME, bus, device_list[dev_idx].pci_device, device_list[dev_idx].pci_subsystem_device, device_list[dev_idx].name );
EVGAGPUv2Controller* new_controller;
RGBController_EVGAGPUv2* new_rgbcontroller;
@ -104,6 +154,29 @@ void DetectEVGAGPUControllers(std::vector<i2c_smbus_interface*>& busses)
ResourceManager::get()->RegisterRGBController(new_rgbcontroller);
}
break;
case EVGA_RGB_V3:
{
LOG_DEBUG(EVGA_DETECT_MESSAGE, EVGAGPUV3_CONTROLLER_NAME, bus, device_list[dev_idx].pci_device, device_list[dev_idx].pci_subsystem_device, device_list[dev_idx].name );
EVGAGPUv3Controller* new_controller;
RGBController_EVGAGPUv3* new_rgbcontroller;
new_controller = new EVGAGPUv3Controller(busses[bus], 0x2D);
new_controller-> evgaGPUName = device_list[dev_idx].name; // Pass name of the card into the controller for logging.
if(new_controller-> ReadFWVersion() != "")
{
new_rgbcontroller = new RGBController_EVGAGPUv3(new_controller);
new_rgbcontroller->name = device_list[dev_idx].name;
ResourceManager::get()->RegisterRGBController(new_rgbcontroller);
}
else
{
LOG_INFO("[%s] Failed to get a valid FW version, does the i2c interface support `i2c_smbus_read_i2c_block_data`?", new_controller-> evgaGPUName);
delete new_controller;
}
}
break;
}
}
}

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@ -14,6 +14,8 @@
typedef unsigned char evga_dev_id;
#define EVGAGPUV1_CONTROLLER_NAME "EVGAv1"
enum
{
EVGA_GPU_V1_REG_MODE = 0x0C,

View file

@ -10,6 +10,7 @@
#include <string>
#include "i2c_smbus.h"
#include "RGBController.h"
#include "EVGAGPUCommon.h"
#pragma once
@ -19,6 +20,7 @@ typedef unsigned char evga_dev_id;
#define EVGA_GPU_V2_BRIGHTNESS_MIN 0x01
#define EVGA_GPU_V2_BRIGHTNESS_DEFAULT 0x64
#define EVGA_GPU_V2_BRIGHTNESS_MAX 0x64
#define EVGAGPUV2_CONTROLLER_NAME "EVGAv2"
enum
{
@ -70,16 +72,6 @@ enum
EVGA_GPU_V2_SPEED_PULSE_FASTEST = 0x32,
};
typedef union
{
uint16_t u16;
struct
{
uint8_t LSB;
uint8_t MSB;
};
} u16_to_u8;
class EVGAGPUv2Controller
{
public:

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@ -0,0 +1,515 @@
/*-----------------------------------------*\
| EVGAGPUv3Controller.cpp |
| |
| Driver for EVGA GPU RGB V3 (Ampere) |
| lighting controller |
| |
| TheRogueZeta 7/15/2021 |
\*-----------------------------------------*/
#include "EVGAGPUv3Controller.h"
#include "LogManager.h"
EVGAGPUv3Controller::EVGAGPUv3Controller(i2c_smbus_interface* bus, evga_dev_id dev)
{
this->bus = bus;
this->dev = dev;
}
EVGAGPUv3Controller::~EVGAGPUv3Controller()
{
}
std::string EVGAGPUv3Controller::GetDeviceLocation()
{
std::string return_string(bus->device_name);
char addr[5];
snprintf(addr, 5, "0x%02X", dev);
return_string.append(", address ");
return_string.append(addr);
return("I2C: " + return_string);
}
void EVGAGPUv3Controller::GetDeviceModes()
{
LOG_DEBUG("[%s] Getting Zone and LED count from HW", evgaGPUName);
uint8_t data_pkt[I2C_SMBUS_BLOCK_MAX] = {};
uint8_t result = bus->i2c_smbus_read_i2c_block_data(dev, EVGA_GPU_V3_REG_MODE, 10, data_pkt);
if (result == 10)
{
for(uint8_t zone = 0 ; zone < 4; zone ++)
{
zone_modes[zone] = data_pkt[zone + 1];
zone_led_count[zone] = data_pkt[zone + 5];
LOG_DEBUG("[%s] Zone %1d LED count: %02d, mode: %02d", evgaGPUName, zone + 1, zone_led_count[zone], zone_modes[zone]);
}
zone_sync = data_pkt[9];
LOG_DEBUG("[%s] Zone Sync is %1d", evgaGPUName, zone_sync);
}
else
{
LOG_DEBUG("[%s] Invalid block read result: %02d", evgaGPUName, result);
memset(zone_led_count, 0, sizeof(zone_led_count));
memset(zone_modes, 0, sizeof(zone_modes));
}
initCard();
}
std::string EVGAGPUv3Controller::GetFWVersion()
{
return(fwVersion);
}
std::string EVGAGPUv3Controller::ReadFWVersion()
{
LOG_TRACE("[%s] Getting FW from HW", evgaGPUName);
uint8_t data_pkt[I2C_SMBUS_BLOCK_MAX] = {};
std::string return_string = "";
char version[8];
uint8_t result = bus->i2c_smbus_read_i2c_block_data(dev, EVGA_GPU_V3_REG_FIRMWARE, 6, data_pkt);
if (result == 6)
{
uint8_t major = data_pkt[4];
uint8_t minor = data_pkt[5];
snprintf(version, 8, "1.%02d.%02d", major, minor);
return_string.append(version);
LOG_TRACE("[%s] Firmware %s", evgaGPUName, version);
fwVersion = return_string;
return(return_string);
}
else
{
return "";
}
}
uint8_t EVGAGPUv3Controller::GetZoneMode(uint8_t zone)
{
return zone_modes[zone];
}
EVGAv3_config EVGAGPUv3Controller::GetZoneConfig(uint8_t zone, uint8_t mode)
{
EVGAv3_config zone_config;
u16_to_u8 speed16;
bool readFail = false;
zone_config.brightness = EVGA_GPU_V3_BRIGHTNESS_DEFAULT;
zone_config.direction = 0;
zone_config.numberOfColors = 0;
zone_config.speed = EVGA_GPU_V3_SPEED_GENERIC_NORMAL;
LOG_DEBUG("[%s] Retriving Zone %1d config for mode %1d from HW", evgaGPUName, zone, mode);
uint8_t data_pkt[I2C_SMBUS_BLOCK_MAX] = {};
switch (mode)
{
case EVGA_GPU_V3_MODE_STATIC:
{
uint8_t result = bus->i2c_smbus_read_i2c_block_data(dev, EVGA_GPU_V3_REG_STATIC + zone, 5, data_pkt);
if (result == 5)
{
//Load data
zone_config.brightness = data_pkt[1];
uint8_t red = data_pkt[2];
uint8_t green = data_pkt[3];
uint8_t blue = data_pkt[4];
zone_config.colors[0] = ToRGBColor(red, green, blue);
zone_config.numberOfColors = 1;
zone_config.speed = 0;
zone_config.direction = 0;
}
else
{
readFail = true;
}
}
break;
case EVGA_GPU_V3_MODE_BREATHING:
{
uint8_t result = bus->i2c_smbus_read_i2c_block_data(dev, EVGA_GPU_V3_REG_BREATHING + zone, 10, data_pkt);
if (result == 10)
{
//Load data
zone_config.brightness = data_pkt[1];
uint8_t red1 = data_pkt[2];
uint8_t green1 = data_pkt[3];
uint8_t blue1 = data_pkt[4];
zone_config.colors[0] = ToRGBColor(red1, green1, blue1);
uint8_t red2 = data_pkt[5];
uint8_t green2 = data_pkt[6];
uint8_t blue2 = data_pkt[7];
zone_config.colors[1] = ToRGBColor(red2, green2, blue2);
zone_config.numberOfColors= (zone_config.colors[1] != 0 ) ? 2 : 1 ;
speed16.LSB = data_pkt[8];
speed16.MSB = data_pkt[9];
zone_config.speed = speed16.u16;
zone_config.direction = 0;
}
else
{
readFail = true;
}
}
break;
case EVGA_GPU_V3_MODE_RAINBOW:
case EVGA_GPU_V3_MODE_RAINBOW_WAVE:
case EVGA_GPU_V3_MODE_STAR:
{
uint8_t result = bus->i2c_smbus_read_i2c_block_data(dev, EVGA_GPU_V3_REG_STATIC + ((mode -1) * 4) + zone, 4, data_pkt);
if (result == 4)
{
//Load data
zone_config.brightness = data_pkt[1];
zone_config.numberOfColors = 0;
speed16.LSB = data_pkt[2];
speed16.MSB = data_pkt[3];
zone_config.speed = speed16.u16;
}
else
{
readFail = true;
}
}
break;
case EVGA_GPU_V3_MODE_WAVE:
{
uint8_t result = bus->i2c_smbus_read_i2c_block_data(dev, EVGA_GPU_V3_REG_STATIC + ((mode -1) * 4) + zone, 7, data_pkt);
if (result == 7)
{
//Load data
zone_config.brightness = data_pkt[1];
uint8_t red = data_pkt[2];
uint8_t green = data_pkt[3];
uint8_t blue = data_pkt[4];
zone_config.colors[0] = ToRGBColor(red, green, blue);
zone_config.numberOfColors = 1;
speed16.LSB = data_pkt[5];
speed16.MSB = data_pkt[6];
zone_config.speed = speed16.u16;
}
else
{
readFail = true;
}
}
break;
case EVGA_GPU_V3_MODE_COLOR_CYCLE:
case EVGA_GPU_V3_MODE_COLOR_STACK:
{
uint8_t cd_pkt[5];
if(mode == EVGA_GPU_V3_MODE_COLOR_STACK)
{
uint8_t color_count = bus->i2c_smbus_read_i2c_block_data(dev, EVGA_GPU_V3_REG_COLOR_STACK_COLOR_COUNT, 5, cd_pkt);
if(color_count == 5)
{
zone_config.numberOfColors = cd_pkt[zone + 1];
}
else
{
readFail = true;
}
uint8_t direction = bus->i2c_smbus_read_i2c_block_data(dev, EVGA_GPU_V3_REG_COLOR_STACK_DIRECTION, 5, cd_pkt);
if(direction == 5)
{
zone_config.direction = cd_pkt[zone + 1];
}
else
{
readFail = true;
}
}
else
{
uint8_t color_count = bus->i2c_smbus_read_i2c_block_data(dev, EVGA_GPU_V3_REG_COLOR_CYCLE_COUNT, 5, cd_pkt);
if(color_count == 5)
{
zone_config.numberOfColors = cd_pkt[zone + 1];
}
else
{
readFail = true;
}
}
uint8_t result = bus->i2c_smbus_read_i2c_block_data(dev, EVGA_GPU_V3_REG_STATIC + ((mode -1) * 4) + zone, 31, data_pkt);
if (result == 31)
{
zone_config.brightness = data_pkt[1];
for(uint8_t color_index = 0; color_index < zone_config.numberOfColors; color_index++)
{
uint8_t red = data_pkt[(color_index * 4) + 2];
uint8_t green = data_pkt[(color_index * 4) + 3];
uint8_t blue = data_pkt[(color_index * 4) + 4];
zone_config.colors[color_index] = ToRGBColor(red, green, blue);
}
speed16.LSB = data_pkt[29];
speed16.MSB = data_pkt[30];
zone_config.speed = speed16.u16;
}
else
{
readFail = true;
}
}
break;
default:
break;
}
if(readFail == false)
{
LOG_TRACE("[%s] Zone %1d Brightness: 0x%02X, Colors: %1d, Speed: 0x%04X, Direction %1d.", evgaGPUName, zone, zone_config.brightness, zone_config.numberOfColors, zone_config.speed, zone_config.direction);
for(uint8_t color_index = 0; color_index < zone_config.numberOfColors; color_index++)
{
LOG_TRACE("[%s] Color Index [%2d]: 0x%06X", evgaGPUName, color_index, zone_config.colors[color_index]);
}
LOG_DEBUG("[%s] Done loading Zone %1d configuration from HW", evgaGPUName, zone);
}
else
{
zone_config.direction = 0;
zone_config.numberOfColors = 0;
for(uint8_t i = 0; i < 7; i++)
{
zone_config.colors[i] = 0;
}
LOG_DEBUG("[%s] Failed while loading Zone %1d configuration from HW", evgaGPUName, zone);
}
return zone_config;
}
void EVGAGPUv3Controller::initCard()
{
// This command needs to be sent before the card will respond to OpenRGB commands
// NvAPI_I2CWriteEx: Dev: 0x2D RegSize: 0x01 Reg: 0xB2 Size: 0x05 Data: 0x04 0xC6 0xEB 0xEA 0x15
uint8_t data_pkt[5] = {0x04, 0xC6, 0xEB, 0xEA, 0x15};
bus->i2c_smbus_write_i2c_block_data(dev, EVGA_GPU_V3_REG_ENABLE, sizeof(data_pkt), data_pkt);
LOG_TRACE("[%s] Sending SW int packet", evgaGPUName);
return;
}
void EVGAGPUv3Controller::SaveConfig()
{
LOG_DEBUG("[%s] Sending save packet", evgaGPUName);
//NvAPI_I2CWriteEx: Dev: 0x2D RegSize: 0x01 Reg: 0x90 Size: 0x05 Data: 0x04 0x9E 0xEB 0x00 0x90 //Sent on close of PX1
uint8_t data_pkt[5] = {0x04, 0x9E, 0xEB, 0x00, 0x90};
bus->i2c_smbus_write_i2c_block_data(dev, EVGA_GPU_V3_REG_SAVE, sizeof(data_pkt), data_pkt);
return;
}
void EVGAGPUv3Controller::ResizeARGB(uint8_t newSize)
{
if(newSize < EVGAGPUV3_LEDS_MIN)
{
newSize = EVGAGPUV3_LEDS_MIN;
}
else if(newSize > EVGAGPUV3_LEDS_MAX)
{
newSize = EVGAGPUV3_LEDS_MAX;
}
LOG_DEBUG("[%s] Resizing ARGB header with %02d size", evgaGPUName, newSize);
uint8_t data_pkt[EVGAGPUV3_MODE_PACKET_SIZE] = { 0x09, EVGAGPUV3_INIT, EVGAGPUV3_INIT, EVGAGPUV3_INIT, EVGAGPUV3_INIT,
EVGAGPUV3_INIT, EVGAGPUV3_INIT, EVGAGPUV3_INIT, newSize, EVGAGPUV3_INIT};
bus->i2c_smbus_write_i2c_block_data(dev, EVGA_GPU_V3_REG_MODE, sizeof(data_pkt), data_pkt);
return;
}
void EVGAGPUv3Controller::SetAllModes(uint8_t zone_0_mode, uint8_t zone_1_mode,uint8_t zone_2_mode,uint8_t zone_3_mode, bool sync)
{
uint8_t mode_pkt[EVGAGPUV3_MODE_PACKET_SIZE] = { EVGAGPUV3_MODE_PACKET_SIZE - 1,
EVGAGPUV3_INIT, EVGAGPUV3_INIT, EVGAGPUV3_INIT, EVGAGPUV3_INIT,
EVGAGPUV3_INIT, EVGAGPUV3_INIT, EVGAGPUV3_INIT, EVGAGPUV3_INIT, 0x0 };
// Hack to keep card in sync after power loss (standby) without requireing a rescan.
// To be replaced with code that calls this once upon system resume once OpenRGB
// knows about system power states.
initCard();
// Keep zone_modes in sync
zone_modes[0] = zone_0_mode;
zone_modes[1] = zone_1_mode;
zone_modes[2] = zone_2_mode;
zone_modes[3] = zone_3_mode;
// Prep packet
mode_pkt[1] = zone_0_mode;
mode_pkt[2] = zone_1_mode;
mode_pkt[3] = zone_2_mode;
mode_pkt[4] = zone_3_mode;
mode_pkt[9] = sync;
bus->i2c_smbus_write_i2c_block_data(dev, EVGA_GPU_V3_REG_MODE, EVGAGPUV3_MODE_PACKET_SIZE, mode_pkt);
//LOG_TRACE("[%s] Setting all zones to mode: %02d, %2d, %2d, %2d, zone sync %1d.", evgaGPUName, zone_0_mode, zone_1_mode, zone_2_mode, zone_3_mode, sync);
}
void EVGAGPUv3Controller::SetZoneMode(uint8_t zone, uint8_t mode)
{
uint8_t mode_pkt[EVGAGPUV3_MODE_PACKET_SIZE] = { EVGAGPUV3_MODE_PACKET_SIZE - 1,
EVGAGPUV3_INIT, EVGAGPUV3_INIT, EVGAGPUV3_INIT, EVGAGPUV3_INIT,
EVGAGPUV3_INIT, EVGAGPUV3_INIT, EVGAGPUV3_INIT, EVGAGPUV3_INIT, 0x0 };
// Hack to keep card in sync after power loss (standby) without requireing a rescan.
// To be replaced with code that calls this once upon system resume once OpenRGB
// knows about system power states.
initCard();
// Keep zone_modes in sync
zone_modes[zone] = mode;
// Prep packet
mode_pkt[zone + 1] = mode;
bus->i2c_smbus_write_i2c_block_data(dev, EVGA_GPU_V3_REG_MODE, EVGAGPUV3_MODE_PACKET_SIZE, mode_pkt);
//LOG_TRACE("[%s] Setting individual zone %1d to mode %02d", evgaGPUName, zone, mode);
}
void EVGAGPUv3Controller::SetZone(uint8_t zone, uint8_t mode, EVGAv3_config zone_config)
{
std::string mode_name;
u16_to_u8 speed16 = { (uint16_t) zone_config.speed };
switch (mode)
{
case EVGA_GPU_V3_MODE_OFF:
break;
case EVGA_GPU_V3_MODE_STATIC:
{
uint8_t zone_pkt[5] = {EVGAGPUV3_INIT, EVGAGPUV3_INIT, EVGAGPUV3_INIT, EVGAGPUV3_INIT, EVGAGPUV3_INIT};
zone_pkt[0] = sizeof(zone_pkt) - 1;
zone_pkt[1] = zone_config.brightness;
zone_pkt[2] = RGBGetRValue(zone_config.colors[0]);
zone_pkt[3] = RGBGetGValue(zone_config.colors[0]);
zone_pkt[4] = RGBGetBValue(zone_config.colors[0]);
bus->i2c_smbus_write_i2c_block_data(dev, EVGA_GPU_V3_REG_STATIC + zone, sizeof(zone_pkt), zone_pkt);
}
break;
case EVGA_GPU_V3_MODE_BREATHING:
{
uint8_t zone_pkt[10];
memset(zone_pkt, EVGAGPUV3_INIT, sizeof(zone_pkt));
zone_pkt[0] = sizeof(zone_pkt) - 1;
zone_pkt[1] = zone_config.brightness;
zone_pkt[2] = RGBGetRValue(zone_config.colors[0]);
zone_pkt[3] = RGBGetGValue(zone_config.colors[0]);
zone_pkt[4] = RGBGetBValue(zone_config.colors[0]);
if(zone_config.numberOfColors == 1)
{
zone_config.colors[1] = 0;
}
zone_pkt[5] = RGBGetRValue(zone_config.colors[1]);
zone_pkt[6] = RGBGetGValue(zone_config.colors[1]);
zone_pkt[7] = RGBGetBValue(zone_config.colors[1]);
zone_pkt[8] = speed16.LSB;
zone_pkt[9] = speed16.MSB;
bus->i2c_smbus_write_i2c_block_data(dev, EVGA_GPU_V3_REG_STATIC + ((mode -1) * 4) + zone, sizeof(zone_pkt), zone_pkt);
}
break;
case EVGA_GPU_V3_MODE_RAINBOW:
case EVGA_GPU_V3_MODE_RAINBOW_WAVE:
case EVGA_GPU_V3_MODE_STAR:
{
uint8_t zone_pkt[4];
memset(zone_pkt, EVGAGPUV3_INIT, sizeof(zone_pkt));
zone_pkt[0] = sizeof(zone_pkt) - 1;
zone_pkt[1] = zone_config.brightness;
zone_pkt[2] = speed16.LSB;
zone_pkt[3] = speed16.MSB;
bus->i2c_smbus_write_i2c_block_data(dev, EVGA_GPU_V3_REG_STATIC + ((mode -1) * 4) + zone, sizeof(zone_pkt), zone_pkt);
}
break;
case EVGA_GPU_V3_MODE_WAVE:
{
uint8_t zone_pkt[7];
memset(zone_pkt, EVGAGPUV3_INIT, sizeof(zone_pkt));
zone_pkt[0] = sizeof(zone_pkt) - 1;
zone_pkt[1] = zone_config.brightness;
zone_pkt[2] = RGBGetRValue(zone_config.colors[0]);
zone_pkt[3] = RGBGetGValue(zone_config.colors[0]);
zone_pkt[4] = RGBGetBValue(zone_config.colors[0]);
zone_pkt[5] = speed16.LSB;
zone_pkt[6] = speed16.MSB;
bus->i2c_smbus_write_i2c_block_data(dev, EVGA_GPU_V3_REG_STATIC + ((mode -1) * 4) + zone, sizeof(zone_pkt), zone_pkt);
}
break;
case EVGA_GPU_V3_MODE_COLOR_CYCLE:
case EVGA_GPU_V3_MODE_COLOR_STACK:
{
uint8_t zone_pkt[31];;
memset(zone_pkt, EVGAGPUV3_INIT, sizeof(zone_pkt));
uint8_t color_cnt_pkt[5];
memset(color_cnt_pkt, EVGAGPUV3_INIT, sizeof(color_cnt_pkt));
// Zone packet construction
zone_pkt[0] = sizeof(zone_pkt) - 1;
for(uint8_t color_index = 0; color_index < zone_config.numberOfColors; color_index++)
{
zone_pkt[1 + color_index * 4] = zone_config.brightness;
zone_pkt[2 + color_index * 4] = RGBGetRValue(zone_config.colors[color_index]);
zone_pkt[3 + color_index * 4] = RGBGetGValue(zone_config.colors[color_index]);
zone_pkt[4 + color_index * 4] = RGBGetBValue(zone_config.colors[color_index]);
}
zone_pkt[29] = speed16.LSB;
zone_pkt[30] = speed16.MSB;
// Color Count packet construction
color_cnt_pkt[0] = sizeof(color_cnt_pkt) - 1;
color_cnt_pkt[zone+1] = zone_config.numberOfColors;
if(mode == EVGA_GPU_V3_MODE_COLOR_STACK)
{
uint8_t direction_pkt[5];
memset(direction_pkt, EVGAGPUV3_INIT, sizeof(direction_pkt));
// Direction packet construction
direction_pkt[0] = sizeof(direction_pkt) - 1;
direction_pkt[zone+1] = zone_config.direction;
bus->i2c_smbus_write_i2c_block_data(dev, EVGA_GPU_V3_REG_STATIC + ((mode -1) * 4) + zone, sizeof(zone_pkt), zone_pkt);
bus->i2c_smbus_write_i2c_block_data(dev, EVGA_GPU_V3_REG_COLOR_STACK_COLOR_COUNT, sizeof(color_cnt_pkt), color_cnt_pkt);
bus->i2c_smbus_write_i2c_block_data(dev, EVGA_GPU_V3_REG_COLOR_STACK_DIRECTION, sizeof(direction_pkt), direction_pkt);
}
else
{
bus->i2c_smbus_write_i2c_block_data(dev, EVGA_GPU_V3_REG_STATIC + ((mode -1) * 4) + zone, sizeof(zone_pkt), zone_pkt);
bus->i2c_smbus_write_i2c_block_data(dev, EVGA_GPU_V3_REG_COLOR_CYCLE_COUNT, sizeof(color_cnt_pkt), color_cnt_pkt);
}
}
break;
default:
{
LOG_TRACE("[%s] Mode %02d not found", evgaGPUName, mode);
}
break;
}
}

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@ -0,0 +1,117 @@
/*-----------------------------------------*\
| EVGAGPUv3Controller.h |
| |
| Definitions and types for EVGA GPU RGB |
| V3 (Ampere) lighting controller |
| |
| TheRogueZeta 7/15/2021 |
\*-----------------------------------------*/
#include <string>
#include "i2c_smbus.h"
#include "RGBController.h"
#include "EVGAGPUCommon.h"
#pragma once
typedef unsigned char evga_dev_id;
#define SPEED_MULTIPLIER 10
#define EVGAGPUV3_MODE_PACKET_SIZE 10
#define EVGAGPUV3_LEDS_MIN 01
#define EVGAGPUV3_LEDS_MAX 60
#define EVGAGPUV3_INIT 0xFF
#define EVGAGPUV3_CONTROLLER_NAME "EVGAv3"
struct EVGAv3_config
{
uint8_t brightness;
RGBColor colors[7];
uint8_t numberOfColors;
uint16_t speed;
uint8_t direction;
};
enum //Control registers and offsets
{
EVGA_GPU_V3_REG_FIRMWARE = 0xB1,
EVGA_GPU_V3_REG_ENABLE = 0xB2,
EVGA_GPU_V3_REG_MODE = 0xC0,
EVGA_GPU_V3_OFFSET_ZONE_1 = 0x00,
EVGA_GPU_V3_OFFSET_ZONE_2 = 0x01,
EVGA_GPU_V3_OFFSET_ZONE_3 = 0x02,
EVGA_GPU_V3_OFFSET_ZONE_4 = 0x03,
EVGA_GPU_V3_REG_STATIC = 0xC1,
EVGA_GPU_V3_REG_BREATHING = 0xC5,
EVGA_GPU_V3_REG_RAINBOW = 0xC9,
EVGA_GPU_V3_REG_COLOR_CYCLE = 0xCD,
EVGA_GPU_V3_REG_RAINBOW_WAVE = 0xD1,
EVGA_GPU_V3_REG_WAVE = 0xD5,
EVGA_GPU_V3_REG_STAR = 0xD9,
EVGA_GPU_V3_REG_COLOR_STACK = 0xDD,
EVGA_GPU_V3_REG_COLOR_CYCLE_COUNT = 0xE5,
EVGA_GPU_V3_REG_COLOR_STACK_COLOR_COUNT = 0xE6,
EVGA_GPU_V3_REG_COLOR_STACK_DIRECTION = 0xEB,
EVGA_GPU_V3_REG_SAVE = 0x90,
};
enum //Mode values for EVGA_GPU_V3_REG_MODE
{
EVGA_GPU_V3_MODE_OFF = 0x00,
EVGA_GPU_V3_MODE_STATIC = 0x01,
EVGA_GPU_V3_MODE_BREATHING = 0x02,
EVGA_GPU_V3_MODE_RAINBOW = 0x03,
EVGA_GPU_V3_MODE_COLOR_CYCLE = 0x04,
EVGA_GPU_V3_MODE_RAINBOW_WAVE = 0x05,
EVGA_GPU_V3_MODE_WAVE = 0x06,
EVGA_GPU_V3_MODE_STAR = 0x07,
EVGA_GPU_V3_MODE_COLOR_STACK = 0x08,
};
enum // Value limits for speeds
{
EVGA_GPU_V3_BRIGHTNESS_MIN = 0x0,
EVGA_GPU_V3_BRIGHTNESS_DEFAULT = 0xFF,
EVGA_GPU_V3_BRIGHTNESS_MAX = 0xFF,
EVGA_GPU_V3_SPEED_GENERIC_SLOWEST = 0x4E20, //20000
EVGA_GPU_V3_SPEED_GENERIC_NORMAL = 0x1388, //5000
EVGA_GPU_V3_SPEED_GENERIC_FASTEST = 0x03E8, //1000
EVGA_GPU_V3_SPEED_WAVE_SLOWEST = 0x0148, //355
EVGA_GPU_V3_SPEED_WAVE_NORMAL = 0x0028, //40
EVGA_GPU_V3_SPEED_WAVE_FASTEST = 0x000A, //10
EVGA_GPU_V3_SPEED_STAR_SLOWEST = 0x2710, //10000
EVGA_GPU_V3_SPEED_STAR_NORMAL = 0x07D0, //2000
EVGA_GPU_V3_SPEED_STAR_FASTEST = 0x01F4, //500
};
class EVGAGPUv3Controller
{
public:
EVGAGPUv3Controller(i2c_smbus_interface* bus, evga_dev_id dev);
~EVGAGPUv3Controller();
uint8_t zone_led_count[4];
uint8_t zone_modes[4];
const char * evgaGPUName;
std::string GetDeviceLocation();
std::string GetFWVersion();
std::string ReadFWVersion();
void GetDeviceModes();
uint8_t GetZoneMode(uint8_t zone);
EVGAv3_config GetZoneConfig(uint8_t zone, uint8_t mode);
void SaveConfig();
void ResizeARGB(uint8_t newSize);
void SetAllModes(uint8_t zone0, uint8_t zone1, uint8_t zone2, uint8_t zone3, bool sync);
void SetZoneMode(uint8_t zone, uint8_t mode);
void SetZone(uint8_t zone, uint8_t mode, EVGAv3_config zone_config);
private:
i2c_smbus_interface* bus;
evga_dev_id dev;
bool zone_sync;
void initCard();
std::string fwVersion;
};

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@ -0,0 +1,313 @@
/*-----------------------------------------*\
| RGBController_EVGAGPUv3.cpp |
| |
| Generic RGB Interface for OpenRGB EVGA |
| GPU V3 (Ampere) Driver |
| |
| TheRogueZeta 7/15/2021 |
\*-----------------------------------------*/
#include "RGBController_EVGAGPUv3.h"
#include "LogManager.h"
static const char* evga_v3_zone_names[] =
{
"Front Logo",
"End plate Logo",
"Back Logo",
"Addressable Header"
};
RGBController_EVGAGPUv3::RGBController_EVGAGPUv3(EVGAGPUv3Controller* evga_ptr)
{
evga = evga_ptr;
name = "EVGA GPU";
vendor = "EVGA";
description = "EVGA Ampere RGB GPU Device";
location = evga->GetDeviceLocation();
version = evga->GetFWVersion();
type = DEVICE_TYPE_GPU;
mode Off;
Off.name = "Off";
Off.value = EVGA_GPU_V3_MODE_OFF;
Off.flags = MODE_FLAG_MANUAL_SAVE;
Off.color_mode = MODE_COLORS_NONE;
modes.push_back(Off);
mode Static;
Static.name = "Direct";
Static.value = EVGA_GPU_V3_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Static.color_mode = MODE_COLORS_PER_LED;
Static.colors_min = 1;
Static.colors_max = 1;
Static.brightness_min = EVGA_GPU_V3_BRIGHTNESS_MIN;
Static.brightness = EVGA_GPU_V3_BRIGHTNESS_DEFAULT;
Static.brightness_max = EVGA_GPU_V3_BRIGHTNESS_MAX;
modes.push_back(Static);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = EVGA_GPU_V3_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Breathing.speed_min = EVGA_GPU_V3_SPEED_GENERIC_SLOWEST;
Breathing.speed = EVGA_GPU_V3_SPEED_GENERIC_NORMAL;
Breathing.speed_max = EVGA_GPU_V3_SPEED_GENERIC_FASTEST;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.colors_min = 1;
Breathing.colors_max = 2;
Breathing.colors.resize(1);
Breathing.brightness_min = EVGA_GPU_V3_BRIGHTNESS_MIN;
Breathing.brightness = EVGA_GPU_V3_BRIGHTNESS_DEFAULT;
Breathing.brightness_max = EVGA_GPU_V3_BRIGHTNESS_MAX;
modes.push_back(Breathing);
mode Rainbow;
Rainbow.name = "Spectrum Cycle";
Rainbow.value = EVGA_GPU_V3_MODE_RAINBOW;
Rainbow.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Rainbow.speed_min = EVGA_GPU_V3_SPEED_GENERIC_SLOWEST;
Rainbow.speed = EVGA_GPU_V3_SPEED_GENERIC_NORMAL;
Rainbow.speed_max = EVGA_GPU_V3_SPEED_GENERIC_FASTEST;
Rainbow.color_mode = MODE_COLORS_NONE;
Rainbow.brightness_min = EVGA_GPU_V3_BRIGHTNESS_MIN;
Rainbow.brightness = EVGA_GPU_V3_BRIGHTNESS_DEFAULT;
Rainbow.brightness_max = EVGA_GPU_V3_BRIGHTNESS_MAX;
modes.push_back(Rainbow);
mode Color_Cycle;
Color_Cycle.name = "Color Cycle";
Color_Cycle.value = EVGA_GPU_V3_MODE_COLOR_CYCLE;
Color_Cycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Color_Cycle.speed_min = EVGA_GPU_V3_SPEED_GENERIC_SLOWEST;
Color_Cycle.speed = EVGA_GPU_V3_SPEED_GENERIC_NORMAL;
Color_Cycle.speed_max = EVGA_GPU_V3_SPEED_GENERIC_FASTEST;
Color_Cycle.color_mode = MODE_COLORS_MODE_SPECIFIC;
Color_Cycle.colors_min = 2;
Color_Cycle.colors_max = 7;
Color_Cycle.colors.resize(2);
Color_Cycle.brightness_min = EVGA_GPU_V3_BRIGHTNESS_MIN;
Color_Cycle.brightness = EVGA_GPU_V3_BRIGHTNESS_DEFAULT;
Color_Cycle.brightness_max = EVGA_GPU_V3_BRIGHTNESS_MAX;
modes.push_back(Color_Cycle);
mode Rainbow_Wave;
Rainbow_Wave.name = "Rainbow Wave";
Rainbow_Wave.value = EVGA_GPU_V3_MODE_RAINBOW_WAVE;
Rainbow_Wave.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
Rainbow_Wave.speed_min = EVGA_GPU_V3_SPEED_GENERIC_SLOWEST;
Rainbow_Wave.speed = EVGA_GPU_V3_SPEED_GENERIC_NORMAL;
Rainbow_Wave.speed_max = EVGA_GPU_V3_SPEED_GENERIC_FASTEST;
Rainbow_Wave.color_mode = MODE_COLORS_NONE;
Rainbow_Wave.brightness_min = EVGA_GPU_V3_BRIGHTNESS_MIN;
Rainbow_Wave.brightness = EVGA_GPU_V3_BRIGHTNESS_DEFAULT;
Rainbow_Wave.brightness_max = EVGA_GPU_V3_BRIGHTNESS_MAX;
modes.push_back(Rainbow_Wave);
mode Wave;
Wave.name = "Wave";
Wave.value = EVGA_GPU_V3_MODE_WAVE;
Wave.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Wave.speed_min = EVGA_GPU_V3_SPEED_WAVE_SLOWEST;
Wave.speed = EVGA_GPU_V3_SPEED_WAVE_NORMAL;
Wave.speed_max = EVGA_GPU_V3_SPEED_WAVE_FASTEST;
Wave.color_mode = MODE_COLORS_PER_LED;
Wave.brightness_min = EVGA_GPU_V3_BRIGHTNESS_MIN;
Wave.brightness = EVGA_GPU_V3_BRIGHTNESS_DEFAULT;
Wave.brightness_max = EVGA_GPU_V3_BRIGHTNESS_MAX;
modes.push_back(Wave);
mode Star;
Star.name = "Star";
Star.value = EVGA_GPU_V3_MODE_STAR;
Star.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_MANUAL_SAVE;
Star.speed_min = EVGA_GPU_V3_SPEED_STAR_SLOWEST;
Star.speed = EVGA_GPU_V3_SPEED_STAR_NORMAL;
Star.speed_max = EVGA_GPU_V3_SPEED_STAR_FASTEST;
Star.color_mode = MODE_COLORS_NONE;
Star.brightness_min = EVGA_GPU_V3_BRIGHTNESS_MIN;
Star.brightness = EVGA_GPU_V3_BRIGHTNESS_DEFAULT;
Star.brightness_max = EVGA_GPU_V3_BRIGHTNESS_MAX;
modes.push_back(Star);
mode Color_Stack;
Color_Stack.name = "Color Stack";
Color_Stack.value = EVGA_GPU_V3_MODE_COLOR_STACK;
Color_Stack.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Color_Stack.speed_min = EVGA_GPU_V3_SPEED_WAVE_SLOWEST;
Color_Stack.speed = EVGA_GPU_V3_SPEED_WAVE_NORMAL;
Color_Stack.speed_max = EVGA_GPU_V3_SPEED_WAVE_FASTEST;
Color_Stack.color_mode = MODE_COLORS_MODE_SPECIFIC;
Color_Stack.colors_min = 2;
Color_Stack.colors_max = 7;
Color_Stack.colors.resize(2);
Color_Stack.brightness_min = EVGA_GPU_V3_BRIGHTNESS_MIN;
Color_Stack.brightness = EVGA_GPU_V3_BRIGHTNESS_DEFAULT;
Color_Stack.brightness_max = EVGA_GPU_V3_BRIGHTNESS_MAX;
modes.push_back(Color_Stack);
SetupZones();
// Initialize active mode
for( uint8_t zone_idx = 0; zone_idx < zoneIndexMap.size(); zone_idx++)
{
active_mode = evga->GetZoneMode(0); // Hard coding zone 0 until per zone modes are available.
if(active_mode != EVGA_GPU_V3_MODE_OFF)
{
EVGAv3_config hw_config = evga->GetZoneConfig(zoneIndexMap[zone_idx], active_mode);
/*---------------------------------------------------------*\
| The LED color (color[0]) will always be set. Mode colors |
| are only set for the MODE_COLORS_MODE_SPECIFIC modes |
\*---------------------------------------------------------*/
zones[zone_idx].colors[0] = hw_config.colors[0];
if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC && zone_idx == 0) // Hard coding zone 0 until per zone modes are available.
{
for( uint8_t j = 0 ; j < hw_config.numberOfColors; j ++)
{
if(modes[active_mode].colors.size() > j)
{
modes[active_mode].colors[j] = hw_config.colors[j];
}
else
{
modes[active_mode].colors.push_back(hw_config.colors[j]);
}
}
}
modes[active_mode].speed = hw_config.speed;
modes[active_mode].brightness = hw_config.brightness;
modes[active_mode].direction = hw_config.direction;
}
}
}
RGBController_EVGAGPUv3::~RGBController_EVGAGPUv3()
{
delete evga;
}
uint8_t RGBController_EVGAGPUv3::getModeIndex(uint8_t mode_value)
{
for(uint8_t mode_index = 0; mode_index < modes.size(); mode_index++)
{
if (modes[mode_index].value == mode_value)
{
return mode_index;
}
}
return 0;
}
void RGBController_EVGAGPUv3::SetupZones()
{
/*---------------------------------------------------------*\
| This device only allows setting the entire zone for all |
| LED's in the zone and does not allow per LED control. |
| Resizing is only possible on zone 4, addressable header |
\*---------------------------------------------------------*/
evga->GetDeviceModes();
for(uint8_t zone_idx = 0; zone_idx < 4; zone_idx++)
{
if(evga->zone_led_count[zone_idx] > 0)
{
zone* new_zone = new zone();
led* new_led = new led();
new_zone->name = evga_v3_zone_names[zone_idx];
new_zone->type = ZONE_TYPE_SINGLE;
new_zone->leds_min = 1;
new_zone->leds_max = 1;
new_zone->leds_count = 1;
new_zone->matrix_map = NULL;
new_led->name = evga_v3_zone_names[zone_idx];
/*---------------------------------------------------------*\
| Push the zone and LED on to device vectors |
\*---------------------------------------------------------*/
leds.push_back(*new_led);
zones.push_back(*new_zone);
zoneIndexMap.push_back(zone_idx);
}
}
SetupColors();
}
void RGBController_EVGAGPUv3::ResizeZone(int /*zone*/, int newSize)
{
evga->ResizeARGB(newSize);
}
void RGBController_EVGAGPUv3::DeviceUpdateLEDs()
{
/*---------------------------------------------------------*\
| DeviceUpdateLEDs() is only used in MODE_COLORS_PER_LED |
| modes and as such colorB will always be black (0x000000) |
\*---------------------------------------------------------*/
EVGAv3_config zone_config;
zone_config.brightness = modes[active_mode].brightness;
zone_config.speed = modes[active_mode].speed;
zone_config.direction = modes[active_mode].direction;
zone_config.numberOfColors = (uint8_t) modes[active_mode].colors.size();
for(uint8_t zone_idx = 0; zone_idx < zoneIndexMap.size(); zone_idx++)
{
zone_config.colors[0] = colors[zone_idx];
if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
{
for( uint8_t i = 0 ; i < zone_config.numberOfColors; i ++)
{
zone_config.colors[i] = modes[active_mode].colors[i];
}
}
//LOG_TRACE("[%s] Updating LED %1d", evga->evgaGPUName, zone_idx);
evga->SetZone(zoneIndexMap[zone_idx], modes[active_mode].value, zone_config);
}
}
void RGBController_EVGAGPUv3::UpdateZoneLEDs(int /*zone*/ zone)
{
//LOG_TRACE("[%s] Updating zone %1d", evga->evgaGPUName, zone);
DeviceUpdateLEDs();
}
void RGBController_EVGAGPUv3::UpdateSingleLED(int /*led*/ led)
{
//LOG_TRACE("[%s] Updating single LED %1d", evga->evgaGPUName, led);
DeviceUpdateLEDs();
}
void RGBController_EVGAGPUv3::SetCustomMode()
{
active_mode = getModeIndex(EVGA_GPU_V3_MODE_STATIC);
}
void RGBController_EVGAGPUv3::DeviceUpdateMode()
{
/* Update all zone modes in a loop, each one with a packet to be use with per zone control
for(uint8_t zone = 0; zone < 4; zone++)
{
evga->SetZoneMode(zone, modes[active_mode].value);
}
*/
//LOG_TRACE("[%s] Updating to mode %1d", evga->evgaGPUName, modes[active_mode].value);
DeviceUpdateLEDs();
evga->SetAllModes(modes[active_mode].value, modes[active_mode].value, modes[active_mode].value,modes[active_mode].value, true); //Set all zones to the same mode
}
void RGBController_EVGAGPUv3::DeviceSaveMode()
{
evga->SaveConfig();
}

View file

@ -0,0 +1,37 @@
/*-----------------------------------------*\
| RGBController_EVGAGPUv3.h |
| |
| Generic RGB Interface for OpenRGB |
| EVGA GPU RGB V3 (Ampere) Driver |
| |
| TheRogueZeta 7/15/2021 |
\*-----------------------------------------*/
#pragma once
#include "RGBController.h"
#include "EVGAGPUv3Controller.h"
class RGBController_EVGAGPUv3 : public RGBController
{
public:
RGBController_EVGAGPUv3(EVGAGPUv3Controller* evga_ptr);
~RGBController_EVGAGPUv3();
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void SetCustomMode();
void DeviceUpdateMode();
void DeviceSaveMode();
private:
uint8_t getModeIndex(uint8_t mode_value);
EVGAGPUv3Controller* evga;
std::vector<uint8_t> zoneIndexMap;
};

View file

@ -286,10 +286,13 @@ HEADERS +=
Controllers/EKController/RGBController_EKController.h \
Controllers/EspurnaController/EspurnaController.h \
Controllers/EspurnaController/RGBController_Espurna.h \
Controllers/EVGAGPUController/EVGAGPUCommon.h \
Controllers/EVGAGPUController/EVGAGPUv1Controller.h \
Controllers/EVGAGPUController/EVGAGPUv2Controller.h \
Controllers/EVGAGPUController/EVGAGPUv3Controller.h \
Controllers/EVGAGPUController/RGBController_EVGAGPUv1.h \
Controllers/EVGAGPUController/RGBController_EVGAGPUv2.h \
Controllers/EVGAGPUController/RGBController_EVGAGPUv3.h \
Controllers/EVisionKeyboardController/EVisionKeyboardController.h \
Controllers/EVisionKeyboardController/RGBController_EVisionKeyboard.h \
Controllers/FanBusController/FanBusController.h \
@ -658,9 +661,11 @@ SOURCES +=
Controllers/EspurnaController/RGBController_Espurna.cpp \
Controllers/EVGAGPUController/EVGAGPUv1Controller.cpp \
Controllers/EVGAGPUController/EVGAGPUv2Controller.cpp \
Controllers/EVGAGPUController/EVGAGPUv3Controller.cpp \
Controllers/EVGAGPUController/EVGAGPUControllerDetect.cpp \
Controllers/EVGAGPUController/RGBController_EVGAGPUv1.cpp \
Controllers/EVGAGPUController/RGBController_EVGAGPUv2.cpp \
Controllers/EVGAGPUController/RGBController_EVGAGPUv3.cpp \
Controllers/EVisionKeyboardController/EVisionKeyboardController.cpp \
Controllers/EVisionKeyboardController/EVisionKeyboardControllerDetect.cpp \
Controllers/EVisionKeyboardController/RGBController_EVisionKeyboard.cpp \

View file

@ -151,6 +151,51 @@
#define EVGA_RTX2080TI_XC_ULTRA_GAMING_SUB_DEV 0x2383
#define EVGA_RTX2080TI_XC_HYBRID_GAMING_SUB_DEV 0x2384
#define EVGA_RTX2080TI_FTW3_ULTRA_SUB_DEV 0x2487
#define EVGA_RTX3060TI_FTW3_GAMING_SUB_DEV 0x3665
#define EVGA_RTX3060TI_FTW3_ULTRA_SUB_DEV 0x3667
#define EVGA_RTX3060TI_FTW3_ULTRA_KL_SUB_DEV 0x4667
#define EVGA_RTX3070_XC3_BLACK_SUB_DEV 0x3751
#define EVGA_RTX3070_XC3_GAMING_SUB_DEV 0x3753
#define EVGA_RTX3070_XC3_ULTRA_SUB_DEV 0x3755
#define EVGA_RTX3070_XC3_ULTRA_LHR_SUB_DEV 0x4755
#define EVGA_RTX3070_FTW3_ULTRA_SUB_DEV 0x3767
#define EVGA_RTX3070_FTW3_ULTRA_LHR_SUB_DEV 0x4767
#define EVGA_RTX3070TI_XC3_GAMING_SUB_DEV 0x3783
#define EVGA_RTX3070TI_XC3_ULTRA_SUB_DEV 0x3785
#define EVGA_RTX3070TI_FTW3_ULTRA_SUB_DEV 0x3797
#define EVGA_RTX3080_XC3_BLACK_SUB_DEV 0x3881
#define EVGA_RTX3080_XC3_BLACK_LHR_SUB_DEV 0x4881
#define EVGA_RTX3080_XC3_GAMING_SUB_DEV 0x3883
#define EVGA_RTX3080_XC3_GAMING_LHR_SUB_DEV 0x4883
#define EVGA_RTX3080_XC3_ULTRA_SUB_DEV 0x3885
#define EVGA_RTX3080_XC3_ULTRA_LHR_SUB_DEV 0x4885
#define EVGA_RTX3080_XC3_ULTRA_HYBRID_SUB_DEV 0x3888
#define EVGA_RTX3080_XC3_ULTRA_HYBRID_LHR_SUB_DEV 0x4888
#define EVGA_RTX3080_XC3_ULTRA_HC_SUB_DEV 0x3889
#define EVGA_RTX3080_FTW3_GAMING_SUB_DEV 0x3895
#define EVGA_RTX3080_FTW3_ULTRA_SUB_DEV 0x3897
#define EVGA_RTX3080_FTW3_ULTRA_LHR_SUB_DEV 0x4897
#define EVGA_RTX3080_FTW3_ULTRA_HYBRID_SUB_DEV 0x3898
#define EVGA_RTX3080_FTW3_ULTRA_HYBRID_LHR_SUB_DEV 0x4898
#define EVGA_RTX3080_FTW3_ULTRA_HC_SUB_DEV 0x3899
#define EVGA_RTX3080TI_XC3_GAMING_SUB_DEV 0x3953
#define EVGA_RTX3080TI_XC3_GAMING_HYBRID_SUB_DEV 0x3958
#define EVGA_RTX3080TI_XC3_GAMING_HC_SUB_DEV 0x3959
#define EVGA_RTX3080TI_FTW3_ULTRA_SUB_DEV 0x3967
#define EVGA_RTX3080TI_FTW3_ULTRA_HYBRID_SUB_DEV 0x3968
#define EVGA_RTX3080TI_FTW3_ULTRA_HC_SUB_DEV 0x3969
#define EVGA_RTX3090_XC3_BLACK_SUB_DEV 0x3971
#define EVGA_RTX3090_XC3_GAMING_SUB_DEV 0x3973
#define EVGA_RTX3090_XC3_ULTRA_SUB_DEV 0x3975
#define EVGA_RTX3090_XC3_ULTRA_HYBRID_SUB_DEV 0x3978
#define EVGA_RTX3090_XC3_ULTRA_HC_SUB_DEV 0x3979
#define EVGA_RTX3090_FTW3_GAMING_SUB_DEV 0x3985
#define EVGA_RTX3090_FTW3_ULTRA_SUB_DEV 0x3987
#define EVGA_RTX3090_FTW3_ULTRA_V2_SUB_DEV 0x3982
#define EVGA_RTX3090_FTW3_ULTRA_HYBRID_SUB_DEV 0x3988
#define EVGA_RTX3090_FTW3_ULTRA_HC_SUB_DEV 0x3989
#define EVGA_RTX3090_KINGPIN_HYBRID_SUB_DEV 0x3998
#define EVGA_RTX3090_KINGPIN_HC_SUB_DEV 0x3999
/*-----------------------------------------------------*\
| Gainward Sub-Device IDs |