Add support for Sony DualShock 4 (manual merge of !160)

Files pulled in manually and code style changes, Gamepad type addition by Adam Honse <calcprogrammer1@gmail.com>
This commit is contained in:
Pol Rius 2020-10-08 17:11:02 -05:00 committed by Adam Honse
parent e52619dbab
commit 791df64f81
13 changed files with 2020 additions and 0 deletions

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/*-----------------------------------------*\
| SonyDS4Controller.h |
| |
| Detector for Sony Dualshock 4 |
| |
| Pol Rius (alpemwarrior) 24/09/2020 |
\*-----------------------------------------*/
#include <vector>
#include <hidapi/hidapi.h>
#include "RGBController_SonyDS4.h"
#include "Detector.h"
const unsigned short vendor_id = 0x054C;
const unsigned short product_id_v1 = 0x05C4;
const unsigned short product_id_v2 = 0x09CC;
void DetectSonyDS4Controllers(std::vector<RGBController*>& rgb_controllers)
{
hid_device_info* info;
hid_init();
info = hid_enumerate(0x00, 0x00);
while (info)
{
if(info->vendor_id == vendor_id)
{
if(info->product_id == product_id_v1 || info->product_id == product_id_v2)
{
hid_device* dev = hid_open_path(info->path);
if (dev != NULL)
{
SonyDS4Controller* controller = new SonyDS4Controller(dev, info->path);
RGBController_SonyDS4* rgb_controller = new RGBController_SonyDS4(controller);
rgb_controllers.push_back(rgb_controller);
}
}
}
info = info->next;
}
hid_free_enumeration(info);
}
REGISTER_DETECTOR("Sony DualShock 4", DetectSonyDS4Controllers);