Add support for Sony DualShock 4 (manual merge of !160)
Files pulled in manually and code style changes, Gamepad type addition by Adam Honse <calcprogrammer1@gmail.com>
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48
Controllers/SonyDS4Controller/SonyDS4ControllerDetect.cpp
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48
Controllers/SonyDS4Controller/SonyDS4ControllerDetect.cpp
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/*-----------------------------------------*\
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| SonyDS4Controller.h |
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| Detector for Sony Dualshock 4 |
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| Pol Rius (alpemwarrior) 24/09/2020 |
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\*-----------------------------------------*/
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#include <vector>
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#include <hidapi/hidapi.h>
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#include "RGBController_SonyDS4.h"
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#include "Detector.h"
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const unsigned short vendor_id = 0x054C;
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const unsigned short product_id_v1 = 0x05C4;
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const unsigned short product_id_v2 = 0x09CC;
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void DetectSonyDS4Controllers(std::vector<RGBController*>& rgb_controllers)
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{
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hid_device_info* info;
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hid_init();
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info = hid_enumerate(0x00, 0x00);
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while (info)
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{
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if(info->vendor_id == vendor_id)
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{
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if(info->product_id == product_id_v1 || info->product_id == product_id_v2)
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{
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hid_device* dev = hid_open_path(info->path);
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if (dev != NULL)
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{
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SonyDS4Controller* controller = new SonyDS4Controller(dev, info->path);
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RGBController_SonyDS4* rgb_controller = new RGBController_SonyDS4(controller);
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rgb_controllers.push_back(rgb_controller);
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}
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}
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}
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info = info->next;
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}
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hid_free_enumeration(info);
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}
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REGISTER_DETECTOR("Sony DualShock 4", DetectSonyDS4Controllers);
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