Add support for Sony DualShock 4 (manual merge of !160)

Files pulled in manually and code style changes, Gamepad type addition by Adam Honse <calcprogrammer1@gmail.com>
This commit is contained in:
Pol Rius 2020-10-08 17:11:02 -05:00 committed by Adam Honse
parent e52619dbab
commit 791df64f81
13 changed files with 2020 additions and 0 deletions

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@ -0,0 +1,89 @@
/*-----------------------------------------*\
| RGBController_SonyDS4.cpp |
| |
| Controller for Sony Dualshock 4 |
| |
| Pol Rius (alpemwarrior) 24/09/2020 |
\*-----------------------------------------*/
#include <iostream>
#include "RGBController.h"
#include "RGBController_SonyDS4.h"
RGBController_SonyDS4::RGBController_SonyDS4(SonyDS4Controller* dualshock)
{
this->dualshock = dualshock;
name = "Sony DualShock 4";
type = DEVICE_TYPE_GAMEPAD;
description = "Sony DualShock 4 Device";
location = dualshock->GetLocation();
mode Direct;
Direct.value = 0;
Direct.name = "Direct";
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
SetupZones();
}
void RGBController_SonyDS4::SetupZones()
{
/*---------------------------------------------------------*\
| This device only has one LED, so create a single zone and |
| LED for it |
\*---------------------------------------------------------*/
zone* new_zone = new zone();
led* new_led = new led();
new_zone->name = "Controller Zone";
new_zone->type = ZONE_TYPE_SINGLE;
new_zone->leds_min = 1;
new_zone->leds_max = 1;
new_zone->leds_count = 1;
new_zone->matrix_map = NULL;
new_led->name = "Controller LED";
/*---------------------------------------------------------*\
| Push the zone and LED on to device vectors |
\*---------------------------------------------------------*/
leds.push_back(*new_led);
zones.push_back(*new_zone);
SetupColors();
}
void RGBController_SonyDS4::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_SonyDS4::DeviceUpdateLEDs()
{
unsigned char red = char(RGBGetRValue(colors[0]));
unsigned char green = char(RGBGetGValue(colors[0]));
unsigned char blue = char(RGBGetBValue(colors[0]));
dualshock->SetColors(red, green, blue);
}
void RGBController_SonyDS4::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_SonyDS4::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_SonyDS4::SetCustomMode()
{
}
void RGBController_SonyDS4::DeviceUpdateMode()
{
}

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@ -0,0 +1,30 @@
/*-----------------------------------------*\
| RGBController_SonyDS4.h |
| |
| Controller for Sony Dualshock 4 |
| |
| Pol Rius (alpemwarrior) 24/09/2020 |
\*-----------------------------------------*/
#include "RGBController.h"
#include "SonyDS4Controller.h"
class RGBController_SonyDS4 : public RGBController
{
public:
RGBController_SonyDS4(SonyDS4Controller* dualshock);
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void SetCustomMode();
void DeviceUpdateMode();
private:
SonyDS4Controller* dualshock;
};

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@ -0,0 +1,104 @@
/*-----------------------------------------*\
| SonyDS4Controller.cpp |
| |
| Controller for Sony Dualshock 4 |
| |
| Pol Rius (alpemwarrior) 24/09/2020 |
\*-----------------------------------------*/
#include <CRC.h>
#include <hidapi/hidapi.h>
#include "SonyDS4Controller.h"
SonyDS4Controller::SonyDS4Controller(hid_device * device_handle, const char * device_path)
{
this->device_handle = device_handle;
unsigned char readBuffer[64];
unsigned char reportBuffer[64];
reportBuffer[0] = 0x02;
hid_get_feature_report(device_handle, reportBuffer, 64);
for (int i = 0; i < 5; i++)
{
hid_read(device_handle, readBuffer, 64);
if (readBuffer[0] == 17)
{
is_bluetooth = true;
break;
}
}
location = device_path;
}
const char * SonyDS4Controller::GetLocation()
{
return location;
}
void SonyDS4Controller::SetColors(unsigned char red, unsigned char green, unsigned char blue)
{
if(is_bluetooth)
{
sendReportBT(red, green, blue);
}
else
{
sendReportUSB(red, green, blue);
}
}
void SonyDS4Controller::sendReportBT(unsigned char red, unsigned char green, unsigned char blue)
{
unsigned char buffer[79] =
{
0xa2, 0x11, 0xC0, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, red, green, blue, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
uint32_t crc = CRCPP::CRC::Calculate(buffer, 75, CRCPP::CRC::CRC_32());
unsigned char outbuffer[78];
/*-------------------------------------------------*\
| The report has to be signed with the byte 0xa2. |
| However, hidapi already adds 0xa2 to the report, |
| so we need to remove it from the buffer. |
\*-------------------------------------------------*/
for(unsigned int i = 1; i < 79; i++)
{
outbuffer[i - 1] = buffer[i];
}
/*-------------------------------------------------*\
| Add the crc32 to the end of the buffer |
\*-------------------------------------------------*/
outbuffer[74] = (0x000000FF & crc);
outbuffer[75] = (0x0000FF00 & crc) >> 8;
outbuffer[76] = (0x00FF0000 & crc) >> 16;
outbuffer[77] = (0xFF000000 & crc) >> 24;
hid_write(device_handle, outbuffer, 78);
}
void SonyDS4Controller::sendReportUSB(unsigned char red, unsigned char green, unsigned char blue)
{
uint8_t buffer[11] =
{
0x05,
0x07,
0x00,
0x00,
0x00,
0x00,
red,
green,
blue,
0x00,
0x00
};
hid_write(device_handle, buffer, 11);
}

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@ -0,0 +1,27 @@
/*-----------------------------------------*\
| SonyDS4Controller.h |
| |
| Controller for Sony Dualshock 4 |
| |
| Pol Rius (alpemwarrior) 24/09/2020 |
\*-----------------------------------------*/
#include <hidapi/hidapi.h>
class SonyDS4Controller
{
public:
SonyDS4Controller(hid_device * device_handle, const char * device_path);
const char* GetLocation();
void SetColors(unsigned char red, unsigned char green, unsigned char blue);
private:
hid_device* device_handle;
bool is_bluetooth = false;
const char* location;
void sendReportUSB(unsigned char red, unsigned char green, unsigned char blue);
void sendReportBT(unsigned char red, unsigned char green, unsigned char blue);
};

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@ -0,0 +1,48 @@
/*-----------------------------------------*\
| SonyDS4Controller.h |
| |
| Detector for Sony Dualshock 4 |
| |
| Pol Rius (alpemwarrior) 24/09/2020 |
\*-----------------------------------------*/
#include <vector>
#include <hidapi/hidapi.h>
#include "RGBController_SonyDS4.h"
#include "Detector.h"
const unsigned short vendor_id = 0x054C;
const unsigned short product_id_v1 = 0x05C4;
const unsigned short product_id_v2 = 0x09CC;
void DetectSonyDS4Controllers(std::vector<RGBController*>& rgb_controllers)
{
hid_device_info* info;
hid_init();
info = hid_enumerate(0x00, 0x00);
while (info)
{
if(info->vendor_id == vendor_id)
{
if(info->product_id == product_id_v1 || info->product_id == product_id_v2)
{
hid_device* dev = hid_open_path(info->path);
if (dev != NULL)
{
SonyDS4Controller* controller = new SonyDS4Controller(dev, info->path);
RGBController_SonyDS4* rgb_controller = new RGBController_SonyDS4(controller);
rgb_controllers.push_back(rgb_controller);
}
}
}
info = info->next;
}
hid_free_enumeration(info);
}
REGISTER_DETECTOR("Sony DualShock 4", DetectSonyDS4Controllers);

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@ -41,6 +41,7 @@ DEFINES +=
#-----------------------------------------------------------------------------------------------#
INCLUDEPATH += \
dependencies/ColorWheel \
dependencies/CRCpp/ \
dependencies/libe131/src/ \
i2c_smbus/ \
i2c_tools/ \
@ -94,6 +95,7 @@ INCLUDEPATH +=
Controllers/RGBFusionGPUController/ \
Controllers/SapphireGPUController/ \
Controllers/SinowealthController/ \
Controllers/SonyDS4Controller/ \
Controllers/SteelSeriesController/ \
Controllers/TecknetController/ \
Controllers/ThermaltakeRiingController/ \
@ -235,6 +237,8 @@ HEADERS +=
Controllers/SapphireGPUController/RGBController_SapphireGPU.h \
Controllers/SinowealthController/SinowealthController.h \
Controllers/SinowealthController/RGBController_Sinowealth.h \
Controllers/SonyDS4Controller/SonyDS4Controller.h \
Controllers/SonyDS4Controller/RGBController_SonyDS4.h \
Controllers/SteelSeriesController/SteelSeriesApexController.h \
Controllers/SteelSeriesController/SteelSeriesRivalController.h \
Controllers/SteelSeriesController/SteelSeriesSiberiaController.h \
@ -429,6 +433,9 @@ SOURCES +=
Controllers/SinowealthController/SinowealthController.cpp \
Controllers/SinowealthController/SinowealthControllerDetect.cpp \
Controllers/SinowealthController/RGBController_Sinowealth.cpp \
Controllers/SonyDS4Controller/SonyDS4Controller.cpp \
Controllers/SonyDS4Controller/SonyDS4ControllerDetect.cpp \
Controllers/SonyDS4Controller/RGBController_SonyDS4.cpp \
Controllers/SteelSeriesController/SteelSeriesApexController.cpp \
Controllers/SteelSeriesController/SteelSeriesRivalController.cpp \
Controllers/SteelSeriesController/SteelSeriesSiberiaController.cpp \

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@ -1416,6 +1416,8 @@ std::string device_type_to_str(device_type type)
return "Headset";
case DEVICE_TYPE_HEADSET_STAND:
return "Headset Stand";
case DEVICE_TYPE_GAMEPAD:
return "Gamepad";
default:
return "Unknown";
}

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@ -115,6 +115,7 @@ enum
DEVICE_TYPE_MOUSEMAT,
DEVICE_TYPE_HEADSET,
DEVICE_TYPE_HEADSET_STAND,
DEVICE_TYPE_GAMEPAD,
DEVICE_TYPE_UNKNOWN
};

1707
dependencies/CRCpp/CRC.h vendored Normal file

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@ -50,6 +50,9 @@ static QString GetIconString(device_type type, bool dark)
case DEVICE_TYPE_HEADSET_STAND:
filename = "headsetstand";
break;
case DEVICE_TYPE_GAMEPAD:
filename = "gamepad";
break;
default:
filename = "unknown";
break;

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@ -25,5 +25,7 @@
<file>motherboard_dark.png</file>
<file>software_dark.png</file>
<file>tools_dark.png</file>
<file>gamepad.png</file>
<file>gamepad_dark.png</file>
</qresource>
</RCC>