Store name in GalaxGPUControllers to avoid setting it in detectors
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2927135cdd
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6f9e164874
7 changed files with 89 additions and 93 deletions
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@ -43,7 +43,7 @@ bool TestForGalaxGPUController(i2c_smbus_interface* bus, unsigned char address)
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pass = true;
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}
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break;
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/*-----------------------------------------------------------------*\
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| V1 Controller - RTX 3080 |
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\*-----------------------------------------------------------------*/
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@ -89,9 +89,8 @@ void DetectGalaxGPUControllers(i2c_smbus_interface* bus, uint8_t i2c_addr, const
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case 0x32:
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case 0x23:
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{
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GalaxGPUv1Controller* controller = new GalaxGPUv1Controller(bus, i2c_addr);
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GalaxGPUv1Controller* controller = new GalaxGPUv1Controller(bus, i2c_addr, name);
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RGBController_GalaxGPUv1* rgb_controller = new RGBController_GalaxGPUv1(controller);
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rgb_controller->name = name;
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ResourceManager::get()->RegisterRGBController(rgb_controller);
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}
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@ -102,9 +101,8 @@ void DetectGalaxGPUControllers(i2c_smbus_interface* bus, uint8_t i2c_addr, const
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\*-----------------------------------------------------------------*/
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case 0x51:
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{
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GalaxGPUv2Controller* controller = new GalaxGPUv2Controller(bus, i2c_addr);
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GalaxGPUv2Controller* controller = new GalaxGPUv2Controller(bus, i2c_addr, name);
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RGBController_GalaxGPUv2* rgb_controller = new RGBController_GalaxGPUv2(controller);
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rgb_controller->name = name;
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ResourceManager::get()->RegisterRGBController(rgb_controller);
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}
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@ -12,12 +12,11 @@
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#include <cstring>
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#include "GalaxGPUv1Controller.h"
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GalaxGPUv1Controller::GalaxGPUv1Controller(i2c_smbus_interface* bus, galax_gpu_dev_id dev)
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GalaxGPUv1Controller::GalaxGPUv1Controller(i2c_smbus_interface* bus, galax_gpu_dev_id dev, std::string dev_name)
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{
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this->bus = bus;
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this->dev = dev;
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strcpy(device_name, "Galax RTX GPU"); // Would be nice to get the actual GPU name. Using this as a placeholder.
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this->bus = bus;
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this->dev = dev;
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this->name = name;
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}
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GalaxGPUv1Controller::~GalaxGPUv1Controller()
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@ -25,11 +24,6 @@ GalaxGPUv1Controller::~GalaxGPUv1Controller()
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}
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std::string GalaxGPUv1Controller::GetDeviceName()
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{
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return(device_name);
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}
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std::string GalaxGPUv1Controller::GetDeviceLocation()
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{
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std::string return_string(bus->device_name);
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@ -40,6 +34,11 @@ std::string GalaxGPUv1Controller::GetDeviceLocation()
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return("I2C: " + return_string);
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}
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std::string GalaxGPUv1Controller::GetDeviceName()
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{
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return(name);
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}
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unsigned char GalaxGPUv1Controller::GetLEDRed()
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{
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return(GalaxGPURegisterRead(GALAX_V1_RED_REGISTER));
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@ -46,11 +46,11 @@ enum
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class GalaxGPUv1Controller
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{
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public:
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GalaxGPUv1Controller(i2c_smbus_interface* bus, galax_gpu_dev_id);
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GalaxGPUv1Controller(i2c_smbus_interface* bus, galax_gpu_dev_id, std::string dev_name);
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~GalaxGPUv1Controller();
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std::string GetDeviceName();
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std::string GetDeviceLocation();
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std::string GetDeviceName();
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unsigned char GetLEDRed();
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unsigned char GetLEDGreen();
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unsigned char GetLEDBlue();
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@ -64,7 +64,7 @@ public:
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bool direct = false; // Temporary solution to check if we are in "Direct" mode
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private:
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char device_name[16];
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i2c_smbus_interface * bus;
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galax_gpu_dev_id dev;
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std::string name;
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};
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@ -56,40 +56,40 @@ int RGBController_GalaxGPUv1::GetDeviceMode()
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RGBController_GalaxGPUv1::RGBController_GalaxGPUv1(GalaxGPUv1Controller* controller_ptr)
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{
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controller = controller_ptr;
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controller = controller_ptr;
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name = controller->GetDeviceName();
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vendor = "GALAX";
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type = DEVICE_TYPE_GPU;
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description = "GALAX / KFA2 RTX GPU";
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location = controller->GetDeviceLocation();
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name = controller->GetDeviceName();
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vendor = "GALAX";
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type = DEVICE_TYPE_GPU;
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description = "GALAX / KFA2 RTX GPU";
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location = controller->GetDeviceLocation();
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mode Direct;
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Direct.name = "Direct";
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Direct.value = 1;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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Direct.name = "Direct";
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Direct.value = 1;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = 2;
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Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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Breathing.name = "Breathing";
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Breathing.value = 2;
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Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Breathing);
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mode Rainbow;
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Rainbow.name = "Rainbow";
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Rainbow.value = 3;
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Rainbow.flags = 0;
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Rainbow.color_mode = MODE_COLORS_NONE;
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Rainbow.name = "Rainbow";
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Rainbow.value = 3;
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Rainbow.flags = 0;
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Rainbow.color_mode = MODE_COLORS_NONE;
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modes.push_back(Rainbow);
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mode Cycle_Breathing;
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Cycle_Breathing.name = "Cycle Breathing";
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Cycle_Breathing.value = 4;
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Cycle_Breathing.flags = 0;
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Cycle_Breathing.color_mode = MODE_COLORS_NONE;
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Cycle_Breathing.name = "Cycle Breathing";
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Cycle_Breathing.value = 4;
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Cycle_Breathing.flags = 0;
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Cycle_Breathing.color_mode = MODE_COLORS_NONE;
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modes.push_back(Cycle_Breathing);
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SetupZones();
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@ -12,12 +12,11 @@
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#include <cstring>
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#include "GalaxGPUv2Controller.h"
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GalaxGPUv2Controller::GalaxGPUv2Controller(i2c_smbus_interface* bus, galax_gpu_dev_id dev)
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GalaxGPUv2Controller::GalaxGPUv2Controller(i2c_smbus_interface* bus, galax_gpu_dev_id dev, std::string dev_name)
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{
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this->bus = bus;
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this->dev = dev;
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strcpy(device_name, "Galax RTX GPU"); // Would be nice to get the actual GPU name. Using this as a placeholder.
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this->bus = bus;
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this->dev = dev;
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this->name = dev_name;
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}
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GalaxGPUv2Controller::~GalaxGPUv2Controller()
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@ -25,11 +24,6 @@ GalaxGPUv2Controller::~GalaxGPUv2Controller()
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}
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std::string GalaxGPUv2Controller::GetDeviceName()
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{
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return(device_name);
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}
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std::string GalaxGPUv2Controller::GetDeviceLocation()
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{
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std::string return_string(bus->device_name);
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@ -40,6 +34,11 @@ std::string GalaxGPUv2Controller::GetDeviceLocation()
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return("I2C: " + return_string);
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}
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std::string GalaxGPUv2Controller::GetDeviceName()
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{
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return(name);
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}
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unsigned char GalaxGPUv2Controller::GetLEDRed()
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{
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return(GalaxGPURegisterRead(GALAX_V2_RED_REGISTER));
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@ -51,11 +51,11 @@ enum
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class GalaxGPUv2Controller
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{
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public:
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GalaxGPUv2Controller(i2c_smbus_interface* bus, galax_gpu_dev_id);
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GalaxGPUv2Controller(i2c_smbus_interface* bus, galax_gpu_dev_id, std::string dev_name);
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~GalaxGPUv2Controller();
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std::string GetDeviceName();
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std::string GetDeviceLocation();
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std::string GetDeviceName();
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unsigned char GetLEDRed();
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unsigned char GetLEDGreen();
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unsigned char GetLEDBlue();
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@ -76,7 +76,7 @@ public:
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bool direct = false; // Temporary solution to check if we are in "Direct" mode
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private:
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char device_name[16];
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i2c_smbus_interface * bus;
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galax_gpu_dev_id dev;
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std::string name;
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};
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@ -56,65 +56,65 @@ int RGBController_GalaxGPUv2::GetDeviceMode()
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RGBController_GalaxGPUv2::RGBController_GalaxGPUv2(GalaxGPUv2Controller* controller_ptr)
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{
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controller = controller_ptr;
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controller = controller_ptr;
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name = controller->GetDeviceName();
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vendor = "GALAX";
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type = DEVICE_TYPE_GPU;
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description = "GALAX RTX 40+ GPU";
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location = controller->GetDeviceLocation();
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name = controller->GetDeviceName();
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vendor = "GALAX";
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type = DEVICE_TYPE_GPU;
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description = "GALAX RTX 40+ GPU";
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location = controller->GetDeviceLocation();
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mode Direct;
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Direct.name = "Direct";
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Direct.value = 0;
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Direct.brightness_min = 0x01;
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Direct.brightness_max = 0x03;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
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Direct.color_mode = MODE_COLORS_PER_LED;
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Direct.name = "Direct";
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Direct.value = 0;
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Direct.brightness_min = 0x01;
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Direct.brightness_max = 0x03;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = 1;
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Breathing.brightness_min = 0x01;
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Breathing.brightness_max = 0x03;
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Breathing.speed_min = 0x00;
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Breathing.speed_max = 0x09;
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Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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Breathing.name = "Breathing";
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Breathing.value = 1;
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Breathing.brightness_min = 0x01;
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Breathing.brightness_max = 0x03;
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Breathing.speed_min = 0x00;
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Breathing.speed_max = 0x09;
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Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Breathing);
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mode Rainbow;
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Rainbow.name = "Rainbow";
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Rainbow.value = 2;
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Rainbow.flags = 0;
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Rainbow.brightness_min = 0x01;
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Rainbow.brightness_max = 0x03;
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Rainbow.speed_min = 0x00;
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Rainbow.speed_max = 0x09;
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Rainbow.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
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Rainbow.color_mode = MODE_COLORS_NONE;
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Rainbow.name = "Rainbow";
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Rainbow.value = 2;
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Rainbow.flags = 0;
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Rainbow.brightness_min = 0x01;
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Rainbow.brightness_max = 0x03;
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Rainbow.speed_min = 0x00;
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Rainbow.speed_max = 0x09;
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Rainbow.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
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Rainbow.color_mode = MODE_COLORS_NONE;
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modes.push_back(Rainbow);
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mode Sync;
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Sync.name = "External Sync";
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Sync.value = 3;
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Sync.flags = MODE_FLAG_MANUAL_SAVE;
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Sync.color_mode = MODE_COLORS_NONE;
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Sync.name = "External Sync";
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Sync.value = 3;
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Sync.flags = MODE_FLAG_MANUAL_SAVE;
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Sync.color_mode = MODE_COLORS_NONE;
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modes.push_back(Sync);
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mode Off;
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Off.name = "Off";
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Off.value = 4;
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Off.flags = MODE_FLAG_MANUAL_SAVE;
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Off.color_mode = MODE_COLORS_NONE;
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Off.name = "Off";
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Off.value = 4;
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Off.flags = MODE_FLAG_MANUAL_SAVE;
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Off.color_mode = MODE_COLORS_NONE;
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modes.push_back(Off);
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SetupZones();
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active_mode = GetDeviceMode();
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modes[active_mode].brightness = controller->GetBrightness();
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modes[active_mode].speed = controller->GetSpeed();
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active_mode = GetDeviceMode();
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modes[active_mode].brightness = controller->GetBrightness();
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modes[active_mode].speed = controller->GetSpeed();
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}
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RGBController_GalaxGPUv2::~RGBController_GalaxGPUv2()
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