Split EVGA GPU controllers into individual controllers/folders

This commit is contained in:
TheRogueZeta 2022-02-11 18:52:38 +00:00 committed by Adam Honse
parent 236154da67
commit 5ae6ef2c79
24 changed files with 413 additions and 267 deletions

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@ -39,7 +39,10 @@ CODEOWNERS @Calcprogrammer1
/Controllers/E131Controller/
/Controllers/EKController/ @Dr_No
/Controllers/ENESMBusController/
/Controllers/EVGAGPUController/ @TheRogueZeta
/Controllers/EVGAAmpereGPUController/ @TheRogueZeta
/Controllers/EVGAGP102GPUController/
/Controllers/EVGAPascalGPUController/
/Controllers/EVGATuringGPUController/ @TheRogueZeta
/Controllers/EVisionKeyboardController/
/Controllers/EspurnaController/
/Controllers/FanBusController/

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@ -0,0 +1,121 @@
#include "Detector.h"
#include "EVGAGPUv3Controller.h"
#include "LogManager.h"
#include "RGBController.h"
#include "RGBController_EVGAGPUv3.h"
#include "i2c_smbus.h"
#include "pci_ids.h"
#include <vector>
#include <stdio.h>
#include <stdlib.h>
typedef struct
{
int pci_vendor;
int pci_device;
int pci_subsystem_vendor;
int pci_subsystem_device;
const char * name;
} gpu_pci_device;
#define GPU_NUM_DEVICES (sizeof(device_list) / sizeof(device_list[ 0 ]))
static const gpu_pci_device device_list[] =
{
{ NVIDIA_VEN, NVIDIA_RTX3060TI_DEV, EVGA_SUB_VEN, EVGA_RTX3060TI_FTW3_GAMING_SUB_DEV, "EVGA GeForce RTX 3060TI FTW3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3060TI_DEV, EVGA_SUB_VEN, EVGA_RTX3060TI_FTW3_ULTRA_KL_SUB_DEV, "EVGA GeForce RTX 3060TI FTW3 Ultra LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3060TI_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3060TI_FTW3_ULTRA_KL_SUB_DEV, "EVGA GeForce RTX 3060TI FTW3 Ultra LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3070_DEV, EVGA_SUB_VEN, EVGA_RTX3070_XC3_BLACK_SUB_DEV, "EVGA GeForce RTX 3070 Black Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3070_DEV, EVGA_SUB_VEN, EVGA_RTX3070_XC3_GAMING_SUB_DEV, "EVGA GeForce RTX 3070 XC3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3070_DEV, EVGA_SUB_VEN, EVGA_RTX3070_XC3_ULTRA_SUB_DEV, "EVGA GeForce RTX 3070 XC3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3070_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3070_XC3_ULTRA_LHR_SUB_DEV, "EVGA GeForce RTX 3070 XC3 Ultra LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3070_DEV, EVGA_SUB_VEN, EVGA_RTX3070_FTW3_ULTRA_SUB_DEV, "EVGA GeForce RTX 3070 FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3070_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3070_FTW3_ULTRA_LHR_SUB_DEV, "EVGA GeForce RTX 3070 FTW3 Ultra LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3070TI_DEV, EVGA_SUB_VEN, EVGA_RTX3070TI_XC3_GAMING_SUB_DEV, "EVGA GeForce RTX 3070Ti XC3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3070TI_DEV, EVGA_SUB_VEN, EVGA_RTX3070TI_XC3_ULTRA_SUB_DEV, "EVGA GeForce RTX 3070Ti XC3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3070TI_DEV, EVGA_SUB_VEN, EVGA_RTX3070TI_FTW3_ULTRA_SUB_DEV, "EVGA GeForce RTX 3070Ti FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_BLACK_SUB_DEV, "EVGA GeForce RTX 3080 XC3 Black" },
{ NVIDIA_VEN, NVIDIA_RTX3080_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_BLACK_LHR_SUB_DEV, "EVGA GeForce RTX 3080 XC3 Black LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_GAMING_SUB_DEV, "EVGA GeForce RTX 3080 XC3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3080_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_GAMING_LHR_SUB_DEV, "EVGA GeForce RTX 3080 XC3 Gaming LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_ULTRA_SUB_DEV, "EVGA GeForce RTX 3080 XC3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3080_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_ULTRA_LHR_SUB_DEV, "EVGA GeForce RTX 3080 XC3 Ultra LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_ULTRA_HYBRID_SUB_DEV, "EVGA GeForce RTX 3080 XC3 Ultra Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3080_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_ULTRA_HYBRID_LHR_SUB_DEV, "EVGA GeForce RTX 3080 XC3 Ultra Hybrid LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_ULTRA_HC_SUB_DEV, "EVGA GeForce RTX 3080 XC3 Ultra Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_FTW3_GAMING_SUB_DEV, "EVGA GeForce RTX 3080 FTW3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_FTW3_ULTRA_SUB_DEV, "EVGA GeForce RTX 3080 FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3080_12G_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3080_FTW3_ULTRA_12G_SUB_DEV, "EVGA GeForce RTX 3080 FTW3 Ultra 12GB" },
{ NVIDIA_VEN, NVIDIA_RTX3080_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3080_FTW3_ULTRA_LHR_SUB_DEV, "EVGA GeForce RTX 3080 FTW3 Ultra LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_FTW3_ULTRA_HYBRID_SUB_DEV, "EVGA GeForce RTX 3080 FTW3 Ultra Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3080_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3080_FTW3_ULTRA_HYBRID_LHR_SUB_DEV, "EVGA GeForce RTX 3080 FTW3 Ultra Hybrid LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_FTW3_ULTRA_HC_SUB_DEV, "EVGA GeForce RTX 3080 FTW3 Ultra Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, EVGA_SUB_VEN, EVGA_RTX3080TI_XC3_GAMING_SUB_DEV, "EVGA GeForce RTX 3080Ti XC3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, EVGA_SUB_VEN, EVGA_RTX3080TI_XC3_GAMING_HYBRID_SUB_DEV, "EVGA GeForce RTX 3080Ti XC3 Gaming Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, EVGA_SUB_VEN, EVGA_RTX3080TI_XC3_GAMING_HC_SUB_DEV, "EVGA GeForce RTX 3080Ti XC3 Gaming Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, EVGA_SUB_VEN, EVGA_RTX3080TI_FTW3_ULTRA_SUB_DEV, "EVGA GeForce RTX 3080Ti FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, EVGA_SUB_VEN, EVGA_RTX3080TI_FTW3_ULTRA_HYBRID_SUB_DEV, "EVGA GeForce RTX 3080Ti FTW3 Ultra Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, EVGA_SUB_VEN, EVGA_RTX3080TI_FTW3_ULTRA_HC_SUB_DEV, "EVGA GeForce RTX 3080Ti FTW3 Ultra Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_XC3_BLACK_SUB_DEV, "EVGA GeForce RTX 3090 XC3 Black" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_XC3_GAMING_SUB_DEV, "EVGA GeForce RTX 3090 XC3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_XC3_ULTRA_SUB_DEV, "EVGA GeForce RTX 3090 XC3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_XC3_ULTRA_HYBRID_SUB_DEV, "EVGA GeForce RTX 3090 XC3 Ultra Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_XC3_ULTRA_HC_SUB_DEV, "EVGA GeForce RTX 3090 XC3 Ultra Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_FTW3_ULTRA_SUB_DEV, "EVGA GeForce RTX 3090 FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_FTW3_ULTRA_V2_SUB_DEV, "EVGA GeForce RTX 3090 FTW3 Ultra v2" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_FTW3_ULTRA_HYBRID_SUB_DEV, "EVGA GeForce RTX 3090 FTW3 Ultra Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_FTW3_ULTRA_HC_SUB_DEV, "EVGA GeForce RTX 3090 FTW3 Ultra Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_KINGPIN_HYBRID_SUB_DEV, "EVGA GeForce RTX 3090 K|NGP|N Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_KINGPIN_HC_SUB_DEV, "EVGA GeForce RTX 3090 K|NGP|N Hydro Copper" },
};
/******************************************************************************************\
* *
* DetectEVGAAmpereGPUControllers *
* *
* Detect EVGA Ampere GPU controllers on the enumerated I2C busses at address 0x2D. *
* *
* bus - pointer to i2c_smbus_interface where EVGA GPU device is connected *
* dev - I2C address of EVGA GPU device *
* *
\******************************************************************************************/
void DetectEVGAAmpereGPUControllers(std::vector<i2c_smbus_interface*>& busses)
{
for (unsigned int bus = 0; bus < busses.size(); bus++)
{
for(unsigned int dev_idx = 0; dev_idx < GPU_NUM_DEVICES; dev_idx++)
{
if (busses[bus]->port_id != 1)
{
break;
}
if(busses[bus]->pci_vendor == device_list[dev_idx].pci_vendor &&
busses[bus]->pci_device == device_list[dev_idx].pci_device &&
busses[bus]->pci_subsystem_vendor == device_list[dev_idx].pci_subsystem_vendor &&
busses[bus]->pci_subsystem_device == device_list[dev_idx].pci_subsystem_device)
{
LOG_DEBUG(GPU_DETECT_MESSAGE, EVGAGPUV3_CONTROLLER_NAME, bus, device_list[dev_idx].pci_device, device_list[dev_idx].pci_subsystem_device, device_list[dev_idx].name );
EVGAGPUv3Controller* new_controller;
RGBController_EVGAGPUv3* new_rgbcontroller;
new_controller = new EVGAGPUv3Controller(busses[bus], 0x2D);
new_controller-> evgaGPUName = device_list[dev_idx].name; // Pass name of the card into the controller for logging.
if(new_controller-> ReadFWVersion() != "")
{
new_rgbcontroller = new RGBController_EVGAGPUv3(new_controller);
new_rgbcontroller->name = device_list[dev_idx].name;
ResourceManager::get()->RegisterRGBController(new_rgbcontroller);
}
else
{
LOG_INFO("[%s] Failed to get a valid FW version, does the i2c interface support `i2c_smbus_read_i2c_block_data`?", new_controller-> evgaGPUName);
delete new_controller;
}
}
}
}
} /* DetectEVGAAmpereGPUControllers() */
REGISTER_I2C_DETECTOR("EVGA Ampere GPU", DetectEVGAAmpereGPUControllers);

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@ -10,7 +10,6 @@
#include <string>
#include "i2c_smbus.h"
#include "RGBController.h"
#include "EVGAGPUCommon.h"
#pragma once
@ -23,6 +22,16 @@ typedef unsigned char evga_dev_id;
#define EVGAGPUV3_INIT 0xFF
#define EVGAGPUV3_CONTROLLER_NAME "EVGAv3"
union u16_to_u8
{
uint16_t u16;
struct
{
uint8_t LSB;
uint8_t MSB;
};
};
struct EVGAv3_config
{
uint8_t brightness;

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@ -0,0 +1,88 @@
#include "Detector.h"
#include "EVGAGP102Controller.h"
#include "LogManager.h"
#include "RGBController.h"
#include "RGBController_EVGAGP102.h"
#include "i2c_smbus.h"
#include "pci_ids.h"
#include <vector>
#include <stdio.h>
#include <stdlib.h>
typedef struct
{
int pci_vendor;
int pci_device;
int pci_subsystem_vendor;
int pci_subsystem_device;
const char * name;
} gpu_pci_device;
#define GPU_NUM_DEVICES (sizeof(device_list) / sizeof(device_list[ 0 ]))
static const gpu_pci_device device_list[] =
{
{ NVIDIA_VEN, NVIDIA_GTX1070_DEV, EVGA_SUB_VEN, EVGA_GTX1070_FTW2_SUB_DEV, "EVGA GeForce GTX 1070 FTW2 Gaming" },
{ NVIDIA_VEN, NVIDIA_GTX1080_DEV, EVGA_SUB_VEN, EVGA_GTX1080_FTW2_SUB_DEV, "EVGA GeForce GTX 1080 FTW2" },
{ NVIDIA_VEN, NVIDIA_GTX1080TI_DEV, EVGA_SUB_VEN, EVGA_GTX1080TI_SC2_GAMING_SUB_DEV, "EVGA GTX 1080 Ti SC2 Gaming" },
{ NVIDIA_VEN, NVIDIA_GTX1080TI_DEV, EVGA_SUB_VEN, EVGA_GTX1080TI_FTW3_SUB_DEV, "EVGA GTX 1080 Ti FTW3" },
{ NVIDIA_VEN, NVIDIA_GTX1080TI_DEV, EVGA_SUB_VEN, EVGA_GTX1080TI_FTW3_HYBRID_SUB_DEV, "EVGA 1080Ti FTW3 Hybrid" },
{ NVIDIA_VEN, NVIDIA_GTX1080TI_DEV, EVGA_SUB_VEN, EVGA_GTX1080TI_KINGPIN_SUB_DEV, "EVGA GTX 1080 Ti K|NGP|N" },
};
/******************************************************************************************\
* *
* DetectEVGAGP102GPUControllers *
* *
* Detect EVGA GP102 GPU controllers on the enumerated I2C busses at address 0x49. *
* *
* bus - pointer to i2c_smbus_interface where EVGA GPU device is connected *
* dev - I2C address of EVGA GPU device *
* *
\******************************************************************************************/
void DetectEVGAGP102GPUControllers(std::vector<i2c_smbus_interface*>& busses)
{
for (unsigned int bus = 0; bus < busses.size(); bus++)
{
for(unsigned int dev_idx = 0; dev_idx < GPU_NUM_DEVICES; dev_idx++)
{
if (busses[bus]->port_id != 1)
{
break;
}
if(busses[bus]->pci_vendor == device_list[dev_idx].pci_vendor &&
busses[bus]->pci_device == device_list[dev_idx].pci_device &&
busses[bus]->pci_subsystem_vendor == device_list[dev_idx].pci_subsystem_vendor &&
busses[bus]->pci_subsystem_device == device_list[dev_idx].pci_subsystem_device)
{
LOG_DEBUG(GPU_DETECT_MESSAGE, EVGA_GP102_CONTROLLER_NAME, bus, device_list[dev_idx].pci_device, device_list[dev_idx].pci_subsystem_device, device_list[dev_idx].name );
RGBController_EVGAGP102* new_rgbcontroller;
std::vector<EVGAGP102Controller*> controllers;
for(unsigned int i = 0; i < sizeof(gpuzoneinfos) / sizeof(zoneinfo); i++)
{
EVGAGP102Controller* contr = new EVGAGP102Controller(busses[bus], gpuzoneinfos[i]);
if (contr->IsValid())
{
controllers.push_back(contr);
}
else
{
delete contr;
}
}
if(controllers.size() != 0)
{
new_rgbcontroller = new RGBController_EVGAGP102(controllers);
new_rgbcontroller->name = device_list[dev_idx].name;
ResourceManager::get()->RegisterRGBController(new_rgbcontroller);
}
}
}
}
} /* DetectEVGAGP102GPUControllers() */
REGISTER_I2C_DETECTOR("EVGA GP102 GPU", DetectEVGAGP102GPUControllers);

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@ -1,19 +0,0 @@
/*-------------------------------------------------------------------*\
| EVGAGPUCommon.h |
| |
| Common classes and functions for EVGA GPUs |
| |
| Chris M (Dr_No) 11th July 2021 |
\*-------------------------------------------------------------------*/
#pragma once
union u16_to_u8
{
uint16_t u16;
struct
{
uint8_t LSB;
uint8_t MSB;
};
};

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@ -1,226 +0,0 @@
#include "Detector.h"
#include "EVGAGPUCommon.h"
#include "EVGAGP102Controller.h"
#include "EVGAGPUv1Controller.h"
#include "EVGAGPUv2Controller.h"
#include "EVGAGPUv3Controller.h"
#include "LogManager.h"
#include "RGBController.h"
#include "RGBController_EVGAGP102.h"
#include "RGBController_EVGAGPUv1.h"
#include "RGBController_EVGAGPUv2.h"
#include "RGBController_EVGAGPUv3.h"
#include "i2c_smbus.h"
#include "pci_ids.h"
#include <vector>
#include <stdio.h>
#include <stdlib.h>
enum
{
EVGA_RGB_GP102,
EVGA_RGB_V1,
EVGA_RGB_V2,
EVGA_RGB_V3,
};
typedef struct
{
int pci_vendor;
int pci_device;
int pci_subsystem_vendor;
int pci_subsystem_device;
int gpu_rgb_version;
const char * name;
} gpu_pci_device;
#define GPU_NUM_DEVICES (sizeof(device_list) / sizeof(device_list[ 0 ]))
static const gpu_pci_device device_list[] =
{
{ NVIDIA_VEN, NVIDIA_GTX1070_DEV, EVGA_SUB_VEN, EVGA_GTX1070_FTW_DT_GAMING_SUB_DEV, EVGA_RGB_V1, "EVGA GeForce GTX 1070 FTW DT Gaming" },
{ NVIDIA_VEN, NVIDIA_GTX1070_DEV, EVGA_SUB_VEN, EVGA_GTX1070_FTW_SUB_DEV, EVGA_RGB_V1, "EVGA GeForce GTX 1070 FTW" },
{ NVIDIA_VEN, NVIDIA_GTX1070_DEV, EVGA_SUB_VEN, EVGA_GTX1070_FTW_HYBRID_SUB_DEV, EVGA_RGB_V1, "EVGA GeForce GTX 1070 FTW HYBRID" },
{ NVIDIA_VEN, NVIDIA_GTX1070_DEV, EVGA_SUB_VEN, EVGA_GTX1070_FTW2_SUB_DEV, EVGA_RGB_GP102, "EVGA GeForce GTX 1070 FTW2 Gaming" },
{ NVIDIA_VEN, NVIDIA_GTX1070TI_DEV, EVGA_SUB_VEN, EVGA_GTX1070TI_FTW2_SUB_DEV, EVGA_RGB_V1, "EVGA GeForce GTX 1070 Ti FTW2" },
{ NVIDIA_VEN, NVIDIA_GTX1080_DEV, EVGA_SUB_VEN, EVGA_GTX1080_FTW_SUB_DEV, EVGA_RGB_V1, "EVGA GeForce GTX 1080 FTW" },
{ NVIDIA_VEN, NVIDIA_GTX1080_DEV, EVGA_SUB_VEN, EVGA_GTX1080_FTW2_SUB_DEV, EVGA_RGB_GP102, "EVGA GeForce GTX 1080 FTW2" },
{ NVIDIA_VEN, NVIDIA_GTX1080TI_DEV, EVGA_SUB_VEN, EVGA_GTX1080TI_SC2_GAMING_SUB_DEV, EVGA_RGB_GP102, "EVGA GTX 1080 Ti SC2 Gaming" },
{ NVIDIA_VEN, NVIDIA_GTX1080TI_DEV, EVGA_SUB_VEN, EVGA_GTX1080TI_FTW3_SUB_DEV, EVGA_RGB_GP102, "EVGA GTX 1080 Ti FTW3" },
{ NVIDIA_VEN, NVIDIA_GTX1080TI_DEV, EVGA_SUB_VEN, EVGA_GTX1080TI_FTW3_HYBRID_SUB_DEV, EVGA_RGB_GP102, "EVGA 1080Ti FTW3 Hybrid" },
{ NVIDIA_VEN, NVIDIA_GTX1080TI_DEV, EVGA_SUB_VEN, EVGA_GTX1080TI_KINGPIN_SUB_DEV, EVGA_RGB_GP102, "EVGA GTX 1080 Ti K|NGP|N" },
{ NVIDIA_VEN, NVIDIA_RTX2070_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070_XC_GAMING_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2070 XC Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX2070_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070_XC_OC_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2070 XC OC" },
{ NVIDIA_VEN, NVIDIA_RTX2070S_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070S_BLACK_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2070 SUPER Black" },
{ NVIDIA_VEN, NVIDIA_RTX2070S_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070S_XC_ULTRA_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2070 SUPER XC Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX2070S_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070S_XC_ULTRA_PLUS_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2070 SUPER XC Ultra+" },
{ NVIDIA_VEN, NVIDIA_RTX2070S_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070S_FTW3_ULTRA_PLUS_OC_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2070 SUPER FTW3 Ultra+" },
{ NVIDIA_VEN, NVIDIA_RTX2080_DEV, EVGA_SUB_VEN, EVGA_RTX2080_BLACK_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 Black" },
{ NVIDIA_VEN, NVIDIA_RTX2080_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080_XC_BLACK_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 XC Black" },
{ NVIDIA_VEN, NVIDIA_RTX2080_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080_XC_GAMING_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 XC Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX2080_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080_XC_ULTRA_GAMING_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 XC Ultra Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_XC_GAMING_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 SUPER XC Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_XC_ULTRA_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 SUPER XC Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_FTW3_ULTRA_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 SUPER FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_FTW3_HYBRID_OC_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 SUPER FTW3 Hybrid OC" },
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_FTW3_ULTRA_HC_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 SUPER FTW3 Ultra Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX2080TI_DEV, EVGA_SUB_VEN, EVGA_RTX2080TI_BLACK_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080Ti Black" },
{ NVIDIA_VEN, NVIDIA_RTX2080TI_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080TI_XC_ULTRA_GAMING_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080Ti XC Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX2080TI_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080TI_XC_HYBRID_GAMING_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080Ti XC HYBRID GAMING" },
{ NVIDIA_VEN, NVIDIA_RTX2080TI_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080TI_FTW3_ULTRA_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080Ti FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3060TI_DEV, EVGA_SUB_VEN, EVGA_RTX3060TI_FTW3_GAMING_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3060TI FTW3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3060TI_DEV, EVGA_SUB_VEN, EVGA_RTX3060TI_FTW3_ULTRA_KL_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3060TI FTW3 Ultra LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3060TI_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3060TI_FTW3_ULTRA_KL_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3060TI FTW3 Ultra LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3070_DEV, EVGA_SUB_VEN, EVGA_RTX3070_XC3_BLACK_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3070 Black Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3070_DEV, EVGA_SUB_VEN, EVGA_RTX3070_XC3_GAMING_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3070 XC3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3070_DEV, EVGA_SUB_VEN, EVGA_RTX3070_XC3_ULTRA_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3070 XC3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3070_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3070_XC3_ULTRA_LHR_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3070 XC3 Ultra LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3070_DEV, EVGA_SUB_VEN, EVGA_RTX3070_FTW3_ULTRA_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3070 FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3070_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3070_FTW3_ULTRA_LHR_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3070 FTW3 Ultra LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3070TI_DEV, EVGA_SUB_VEN, EVGA_RTX3070TI_XC3_GAMING_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3070Ti XC3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3070TI_DEV, EVGA_SUB_VEN, EVGA_RTX3070TI_XC3_ULTRA_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3070Ti XC3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3070TI_DEV, EVGA_SUB_VEN, EVGA_RTX3070TI_FTW3_ULTRA_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3070Ti FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_BLACK_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 XC3 Black" },
{ NVIDIA_VEN, NVIDIA_RTX3080_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_BLACK_LHR_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 XC3 Black LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_GAMING_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 XC3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3080_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_GAMING_LHR_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 XC3 Gaming LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_ULTRA_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 XC3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3080_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_ULTRA_LHR_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 XC3 Ultra LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_ULTRA_HYBRID_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 XC3 Ultra Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3080_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_ULTRA_HYBRID_LHR_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 XC3 Ultra Hybrid LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_XC3_ULTRA_HC_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 XC3 Ultra Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_FTW3_GAMING_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 FTW3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_FTW3_ULTRA_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3080_12G_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3080_FTW3_ULTRA_12G_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 FTW3 Ultra 12GB" },
{ NVIDIA_VEN, NVIDIA_RTX3080_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3080_FTW3_ULTRA_LHR_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 FTW3 Ultra LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_FTW3_ULTRA_HYBRID_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 FTW3 Ultra Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3080_LHR_DEV, EVGA_SUB_VEN, EVGA_RTX3080_FTW3_ULTRA_HYBRID_LHR_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 FTW3 Ultra Hybrid LHR" },
{ NVIDIA_VEN, NVIDIA_RTX3080_DEV, EVGA_SUB_VEN, EVGA_RTX3080_FTW3_ULTRA_HC_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080 FTW3 Ultra Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, EVGA_SUB_VEN, EVGA_RTX3080TI_XC3_GAMING_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080Ti XC3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, EVGA_SUB_VEN, EVGA_RTX3080TI_XC3_GAMING_HYBRID_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080Ti XC3 Gaming Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, EVGA_SUB_VEN, EVGA_RTX3080TI_XC3_GAMING_HC_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080Ti XC3 Gaming Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, EVGA_SUB_VEN, EVGA_RTX3080TI_FTW3_ULTRA_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080Ti FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, EVGA_SUB_VEN, EVGA_RTX3080TI_FTW3_ULTRA_HYBRID_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080Ti FTW3 Ultra Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, EVGA_SUB_VEN, EVGA_RTX3080TI_FTW3_ULTRA_HC_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3080Ti FTW3 Ultra Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_XC3_BLACK_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 XC3 Black" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_XC3_GAMING_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 XC3 Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_XC3_ULTRA_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 XC3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_XC3_ULTRA_HYBRID_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 XC3 Ultra Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_XC3_ULTRA_HC_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 XC3 Ultra Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_FTW3_ULTRA_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_FTW3_ULTRA_V2_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 FTW3 Ultra v2" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_FTW3_ULTRA_HYBRID_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 FTW3 Ultra Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_FTW3_ULTRA_HC_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 FTW3 Ultra Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_KINGPIN_HYBRID_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 K|NGP|N Hybrid" },
{ NVIDIA_VEN, NVIDIA_RTX3090_DEV, EVGA_SUB_VEN, EVGA_RTX3090_KINGPIN_HC_SUB_DEV, EVGA_RGB_V3, "EVGA GeForce RTX 3090 K|NGP|N Hydro Copper" },
};
/******************************************************************************************\
* *
* DetectEVGAGPUControllers *
* *
* Detect EVGA GPU controllers on the enumerated I2C busses at address 0x49. *
* *
* bus - pointer to i2c_smbus_interface where EVGA GPU device is connected *
* dev - I2C address of EVGA GPU device *
* *
\******************************************************************************************/
void DetectEVGAGPUControllers(std::vector<i2c_smbus_interface*>& busses)
{
for (unsigned int bus = 0; bus < busses.size(); bus++)
{
for(unsigned int dev_idx = 0; dev_idx < GPU_NUM_DEVICES; dev_idx++)
{
if (busses[bus]->port_id != 1)
{
break;
}
if(busses[bus]->pci_vendor == device_list[dev_idx].pci_vendor &&
busses[bus]->pci_device == device_list[dev_idx].pci_device &&
busses[bus]->pci_subsystem_vendor == device_list[dev_idx].pci_subsystem_vendor &&
busses[bus]->pci_subsystem_device == device_list[dev_idx].pci_subsystem_device)
{
switch(device_list[dev_idx].gpu_rgb_version)
{
case EVGA_RGB_V1:
{
LOG_DEBUG(GPU_DETECT_MESSAGE, EVGAGPUV1_CONTROLLER_NAME, bus, device_list[dev_idx].pci_device, device_list[dev_idx].pci_subsystem_device, device_list[dev_idx].name );
EVGAGPUv1Controller* new_controller;
RGBController_EVGAGPUv1* new_rgbcontroller;
new_controller = new EVGAGPUv1Controller(busses[bus], 0x49);
new_rgbcontroller = new RGBController_EVGAGPUv1(new_controller);
new_rgbcontroller->name = device_list[dev_idx].name;
ResourceManager::get()->RegisterRGBController(new_rgbcontroller);
}
break;
case EVGA_RGB_V2:
{
LOG_DEBUG(GPU_DETECT_MESSAGE, EVGAGPUV2_CONTROLLER_NAME, bus, device_list[dev_idx].pci_device, device_list[dev_idx].pci_subsystem_device, device_list[dev_idx].name );
EVGAGPUv2Controller* new_controller;
RGBController_EVGAGPUv2* new_rgbcontroller;
new_controller = new EVGAGPUv2Controller(busses[bus], 0x49);
new_rgbcontroller = new RGBController_EVGAGPUv2(new_controller);
new_rgbcontroller->name = device_list[dev_idx].name;
ResourceManager::get()->RegisterRGBController(new_rgbcontroller);
}
break;
case EVGA_RGB_V3:
{
LOG_DEBUG(GPU_DETECT_MESSAGE, EVGAGPUV3_CONTROLLER_NAME, bus, device_list[dev_idx].pci_device, device_list[dev_idx].pci_subsystem_device, device_list[dev_idx].name );
EVGAGPUv3Controller* new_controller;
RGBController_EVGAGPUv3* new_rgbcontroller;
new_controller = new EVGAGPUv3Controller(busses[bus], 0x2D);
new_controller-> evgaGPUName = device_list[dev_idx].name; // Pass name of the card into the controller for logging.
if(new_controller-> ReadFWVersion() != "")
{
new_rgbcontroller = new RGBController_EVGAGPUv3(new_controller);
new_rgbcontroller->name = device_list[dev_idx].name;
ResourceManager::get()->RegisterRGBController(new_rgbcontroller);
}
else
{
LOG_INFO("[%s] Failed to get a valid FW version, does the i2c interface support `i2c_smbus_read_i2c_block_data`?", new_controller-> evgaGPUName);
delete new_controller;
}
}
break;
case EVGA_RGB_GP102:
{
LOG_DEBUG(GPU_DETECT_MESSAGE, EVGA_GP102_CONTROLLER_NAME, bus, device_list[dev_idx].pci_device, device_list[dev_idx].pci_subsystem_device, device_list[dev_idx].name );
RGBController_EVGAGP102* new_rgbcontroller;
std::vector<EVGAGP102Controller*> controllers;
for(unsigned int i = 0; i < sizeof(gpuzoneinfos) / sizeof(zoneinfo); i++)
{
EVGAGP102Controller* contr = new EVGAGP102Controller(busses[bus], gpuzoneinfos[i]);
if (contr->IsValid())
{
controllers.push_back(contr);
}
else
{
delete contr;
}
}
if(controllers.size() != 0)
{
new_rgbcontroller = new RGBController_EVGAGP102(controllers);
new_rgbcontroller->name = device_list[dev_idx].name;
ResourceManager::get()->RegisterRGBController(new_rgbcontroller);
}
}
break;
}
}
}
}
} /* DetectEVGAGPUControllers() */
REGISTER_I2C_DETECTOR("EVGA GPU", DetectEVGAGPUControllers);

View file

@ -0,0 +1,71 @@
#include "Detector.h"
#include "EVGAGPUv1Controller.h"
#include "LogManager.h"
#include "RGBController.h"
#include "RGBController_EVGAGPUv1.h"
#include "i2c_smbus.h"
#include "pci_ids.h"
#include <vector>
#include <stdio.h>
#include <stdlib.h>
typedef struct
{
int pci_vendor;
int pci_device;
int pci_subsystem_vendor;
int pci_subsystem_device;
const char * name;
} gpu_pci_device;
#define GPU_NUM_DEVICES (sizeof(device_list) / sizeof(device_list[ 0 ]))
static const gpu_pci_device device_list[] =
{
{ NVIDIA_VEN, NVIDIA_GTX1070_DEV, EVGA_SUB_VEN, EVGA_GTX1070_FTW_DT_GAMING_SUB_DEV, "EVGA GeForce GTX 1070 FTW DT Gaming" },
{ NVIDIA_VEN, NVIDIA_GTX1070_DEV, EVGA_SUB_VEN, EVGA_GTX1070_FTW_SUB_DEV, "EVGA GeForce GTX 1070 FTW" },
{ NVIDIA_VEN, NVIDIA_GTX1070_DEV, EVGA_SUB_VEN, EVGA_GTX1070_FTW_HYBRID_SUB_DEV, "EVGA GeForce GTX 1070 FTW HYBRID" },
{ NVIDIA_VEN, NVIDIA_GTX1070TI_DEV, EVGA_SUB_VEN, EVGA_GTX1070TI_FTW2_SUB_DEV, "EVGA GeForce GTX 1070 Ti FTW2" },
{ NVIDIA_VEN, NVIDIA_GTX1080_DEV, EVGA_SUB_VEN, EVGA_GTX1080_FTW_SUB_DEV, "EVGA GeForce GTX 1080 FTW" },
};
/******************************************************************************************\
* *
* DetectEVGAGPUControllers *
* *
* Detect EVGA Pascal GPU controllers on the enumerated I2C busses at address 0x49. *
* *
* bus - pointer to i2c_smbus_interface where EVGA GPU device is connected *
* dev - I2C address of EVGA GPU device *
* *
\******************************************************************************************/
void DetectEVGAPascalGPUControllers(std::vector<i2c_smbus_interface*>& busses)
{
for (unsigned int bus = 0; bus < busses.size(); bus++)
{
for(unsigned int dev_idx = 0; dev_idx < GPU_NUM_DEVICES; dev_idx++)
{
if (busses[bus]->port_id != 1)
{
break;
}
if(busses[bus]->pci_vendor == device_list[dev_idx].pci_vendor &&
busses[bus]->pci_device == device_list[dev_idx].pci_device &&
busses[bus]->pci_subsystem_vendor == device_list[dev_idx].pci_subsystem_vendor &&
busses[bus]->pci_subsystem_device == device_list[dev_idx].pci_subsystem_device)
{
LOG_DEBUG(GPU_DETECT_MESSAGE, EVGAGPUV1_CONTROLLER_NAME, bus, device_list[dev_idx].pci_device, device_list[dev_idx].pci_subsystem_device, device_list[dev_idx].name );
EVGAGPUv1Controller* new_controller;
RGBController_EVGAGPUv1* new_rgbcontroller;
new_controller = new EVGAGPUv1Controller(busses[bus], 0x49);
new_rgbcontroller = new RGBController_EVGAGPUv1(new_controller);
new_rgbcontroller->name = device_list[dev_idx].name;
ResourceManager::get()->RegisterRGBController(new_rgbcontroller);
}
}
}
} /* DetectEVGAPascalGPUControllers() */
REGISTER_I2C_DETECTOR("EVGA Pascal GPU", DetectEVGAPascalGPUControllers);

View file

@ -10,7 +10,6 @@
#include <string>
#include "i2c_smbus.h"
#include "RGBController.h"
#include "EVGAGPUCommon.h"
#pragma once
@ -22,6 +21,16 @@ typedef unsigned char evga_dev_id;
#define EVGA_GPU_V2_BRIGHTNESS_MAX 0x64
#define EVGAGPUV2_CONTROLLER_NAME "EVGAv2"
union u16_to_u8
{
uint16_t u16;
struct
{
uint8_t LSB;
uint8_t MSB;
};
};
enum
{
EVGA_GPU_V2_REG_MODE = 0x60,

View file

@ -0,0 +1,85 @@
#include "Detector.h"
#include "EVGAGPUv2Controller.h"
#include "LogManager.h"
#include "RGBController.h"
#include "RGBController_EVGAGPUv2.h"
#include "i2c_smbus.h"
#include "pci_ids.h"
#include <vector>
#include <stdio.h>
#include <stdlib.h>
typedef struct
{
int pci_vendor;
int pci_device;
int pci_subsystem_vendor;
int pci_subsystem_device;
const char * name;
} gpu_pci_device;
#define GPU_NUM_DEVICES (sizeof(device_list) / sizeof(device_list[ 0 ]))
static const gpu_pci_device device_list[] =
{
{ NVIDIA_VEN, NVIDIA_RTX2070_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070_XC_GAMING_SUB_DEV, "EVGA GeForce RTX 2070 XC Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX2070_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070_XC_OC_SUB_DEV, "EVGA GeForce RTX 2070 XC OC" },
{ NVIDIA_VEN, NVIDIA_RTX2070S_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070S_BLACK_SUB_DEV, "EVGA GeForce RTX 2070 SUPER Black" },
{ NVIDIA_VEN, NVIDIA_RTX2070S_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070S_XC_ULTRA_SUB_DEV, "EVGA GeForce RTX 2070 SUPER XC Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX2070S_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070S_XC_ULTRA_PLUS_SUB_DEV, "EVGA GeForce RTX 2070 SUPER XC Ultra+" },
{ NVIDIA_VEN, NVIDIA_RTX2070S_OC_DEV, EVGA_SUB_VEN, EVGA_RTX2070S_FTW3_ULTRA_PLUS_OC_SUB_DEV, "EVGA GeForce RTX 2070 SUPER FTW3 Ultra+" },
{ NVIDIA_VEN, NVIDIA_RTX2080_DEV, EVGA_SUB_VEN, EVGA_RTX2080_BLACK_SUB_DEV, "EVGA GeForce RTX 2080 Black" },
{ NVIDIA_VEN, NVIDIA_RTX2080_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080_XC_BLACK_SUB_DEV, "EVGA GeForce RTX 2080 XC Black" },
{ NVIDIA_VEN, NVIDIA_RTX2080_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080_XC_GAMING_SUB_DEV, "EVGA GeForce RTX 2080 XC Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX2080_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080_XC_ULTRA_GAMING_SUB_DEV, "EVGA GeForce RTX 2080 XC Ultra Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_XC_GAMING_SUB_DEV, "EVGA GeForce RTX 2080 SUPER XC Gaming" },
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_XC_ULTRA_SUB_DEV, "EVGA GeForce RTX 2080 SUPER XC Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_FTW3_ULTRA_SUB_DEV, "EVGA GeForce RTX 2080 SUPER FTW3 Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_FTW3_HYBRID_OC_SUB_DEV, "EVGA GeForce RTX 2080 SUPER FTW3 Hybrid OC" },
{ NVIDIA_VEN, NVIDIA_RTX2080S_DEV, EVGA_SUB_VEN, EVGA_RTX2080S_FTW3_ULTRA_HC_SUB_DEV, "EVGA GeForce RTX 2080 SUPER FTW3 Ultra Hydro Copper" },
{ NVIDIA_VEN, NVIDIA_RTX2080TI_DEV, EVGA_SUB_VEN, EVGA_RTX2080TI_BLACK_SUB_DEV, "EVGA GeForce RTX 2080Ti Black" },
{ NVIDIA_VEN, NVIDIA_RTX2080TI_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080TI_XC_ULTRA_GAMING_SUB_DEV, "EVGA GeForce RTX 2080Ti XC Ultra" },
{ NVIDIA_VEN, NVIDIA_RTX2080TI_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080TI_XC_HYBRID_GAMING_SUB_DEV, "EVGA GeForce RTX 2080Ti XC HYBRID GAMING" },
{ NVIDIA_VEN, NVIDIA_RTX2080TI_A_DEV, EVGA_SUB_VEN, EVGA_RTX2080TI_FTW3_ULTRA_SUB_DEV, "EVGA GeForce RTX 2080Ti FTW3 Ultra" },
};
/******************************************************************************************\
* *
* DetectEVGATuringGPUControllers *
* *
* Detect EVGA Turing GPU controllers on the enumerated I2C busses at address 0x49. *
* *
* bus - pointer to i2c_smbus_interface where EVGA GPU device is connected *
* dev - I2C address of EVGA GPU device *
* *
\******************************************************************************************/
void DetectEVGATuringGPUControllers(std::vector<i2c_smbus_interface*>& busses)
{
for (unsigned int bus = 0; bus < busses.size(); bus++)
{
for(unsigned int dev_idx = 0; dev_idx < GPU_NUM_DEVICES; dev_idx++)
{
if (busses[bus]->port_id != 1)
{
break;
}
if(busses[bus]->pci_vendor == device_list[dev_idx].pci_vendor &&
busses[bus]->pci_device == device_list[dev_idx].pci_device &&
busses[bus]->pci_subsystem_vendor == device_list[dev_idx].pci_subsystem_vendor &&
busses[bus]->pci_subsystem_device == device_list[dev_idx].pci_subsystem_device)
{
LOG_DEBUG(GPU_DETECT_MESSAGE, EVGAGPUV2_CONTROLLER_NAME, bus, device_list[dev_idx].pci_device, device_list[dev_idx].pci_subsystem_device, device_list[dev_idx].name );
EVGAGPUv2Controller* new_controller;
RGBController_EVGAGPUv2* new_rgbcontroller;
new_controller = new EVGAGPUv2Controller(busses[bus], 0x49);
new_rgbcontroller = new RGBController_EVGAGPUv2(new_controller);
new_rgbcontroller->name = device_list[dev_idx].name;
ResourceManager::get()->RegisterRGBController(new_rgbcontroller);
}
}
}
} /* DetectEVGATuringGPUControllers() */
REGISTER_I2C_DETECTOR("EVGA Turing GPU", DetectEVGATuringGPUControllers);

View file

@ -100,7 +100,10 @@ INCLUDEPATH +=
Controllers/ENESMBusController/ \
Controllers/ENESMBusController/ENESMBusInterface \
Controllers/EspurnaController/ \
Controllers/EVGAGPUController/ \
Controllers/EVGAGP102GPUController/ \
Controllers/EVGAPascalGPUController/ \
Controllers/EVGATuringGPUController/ \
Controllers/EVGAAmpereGPUController/ \
Controllers/EVisionKeyboardController/ \
Controllers/FanBusController/ \
Controllers/GainwardGPUController/ \
@ -302,15 +305,14 @@ HEADERS +=
Controllers/ENESMBusController/ENESMBusInterface/ENESMBusInterface_i2c_smbus.h \
Controllers/EspurnaController/EspurnaController.h \
Controllers/EspurnaController/RGBController_Espurna.h \
Controllers/EVGAGPUController/EVGAGP102Controller.h \
Controllers/EVGAGPUController/EVGAGPUCommon.h \
Controllers/EVGAGPUController/EVGAGPUv1Controller.h \
Controllers/EVGAGPUController/EVGAGPUv2Controller.h \
Controllers/EVGAGPUController/EVGAGPUv3Controller.h \
Controllers/EVGAGPUController/RGBController_EVGAGP102.h \
Controllers/EVGAGPUController/RGBController_EVGAGPUv1.h \
Controllers/EVGAGPUController/RGBController_EVGAGPUv2.h \
Controllers/EVGAGPUController/RGBController_EVGAGPUv3.h \
Controllers/EVGAGP102GPUController/EVGAGP102Controller.h \
Controllers/EVGAGP102GPUController/RGBController_EVGAGP102.h \
Controllers/EVGAPascalGPUController/EVGAGPUv1Controller.h \
Controllers/EVGAPascalGPUController/RGBController_EVGAGPUv1.h \
Controllers/EVGATuringGPUController/EVGAGPUv2Controller.h \
Controllers/EVGATuringGPUController/RGBController_EVGAGPUv2.h \
Controllers/EVGAAmpereGPUController/EVGAGPUv3Controller.h \
Controllers/EVGAAmpereGPUController/RGBController_EVGAGPUv3.h \
Controllers/EVisionKeyboardController/EVisionKeyboardController.h \
Controllers/EVisionKeyboardController/RGBController_EVisionKeyboard.h \
Controllers/FanBusController/FanBusController.h \
@ -701,15 +703,18 @@ SOURCES +=
Controllers/EspurnaController/EspurnaController.cpp \
Controllers/EspurnaController/EspurnaControllerDetect.cpp \
Controllers/EspurnaController/RGBController_Espurna.cpp \
Controllers/EVGAGPUController/EVGAGP102Controller.cpp \
Controllers/EVGAGPUController/EVGAGPUv1Controller.cpp \
Controllers/EVGAGPUController/EVGAGPUv2Controller.cpp \
Controllers/EVGAGPUController/EVGAGPUv3Controller.cpp \
Controllers/EVGAGPUController/EVGAGPUControllerDetect.cpp \
Controllers/EVGAGPUController/RGBController_EVGAGP102.cpp \
Controllers/EVGAGPUController/RGBController_EVGAGPUv1.cpp \
Controllers/EVGAGPUController/RGBController_EVGAGPUv2.cpp \
Controllers/EVGAGPUController/RGBController_EVGAGPUv3.cpp \
Controllers/EVGAGP102GPUController/EVGAGP102Controller.cpp \
Controllers/EVGAGP102GPUController/EVGAGP102GPUControllerDetect.cpp \
Controllers/EVGAGP102GPUController/RGBController_EVGAGP102.cpp \
Controllers/EVGAPascalGPUController/EVGAGPUv1Controller.cpp \
Controllers/EVGAPascalGPUController/EVGAPascalGPUControllerDetect.cpp \
Controllers/EVGAPascalGPUController/RGBController_EVGAGPUv1.cpp \
Controllers/EVGATuringGPUController/EVGAGPUv2Controller.cpp \
Controllers/EVGATuringGPUController/EVGATuringGPUControllerDetect.cpp \
Controllers/EVGATuringGPUController/RGBController_EVGAGPUv2.cpp \
Controllers/EVGAAmpereGPUController/EVGAGPUv3Controller.cpp \
Controllers/EVGAAmpereGPUController/EVGAAmpereGPUControllerDetect.cpp \
Controllers/EVGAAmpereGPUController/RGBController_EVGAGPUv3.cpp \
Controllers/EVisionKeyboardController/EVisionKeyboardController.cpp \
Controllers/EVisionKeyboardController/EVisionKeyboardControllerDetect.cpp \
Controllers/EVisionKeyboardController/RGBController_EVisionKeyboard.cpp \