More work on network support, need to implement spawning of one read thread for each client socket

This commit is contained in:
Adam Honse 2020-04-13 01:01:10 -05:00
parent cf69598fd1
commit 46339c5f86
6 changed files with 135 additions and 7 deletions

View file

@ -10,7 +10,7 @@ public:
NetworkServer(std::vector<RGBController *>& control);
void ConnectionThread();
void ListenThread();
void ListenThread(SOCKET * client_sock);
protected:
std::vector<RGBController *>& controllers;