More work on network support, need to implement spawning of one read thread for each client socket
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6 changed files with 135 additions and 7 deletions
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@ -1,9 +1,66 @@
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#include "NetworkServer.h"
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//Include thread libraries for Windows or Linux
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#ifdef WIN32
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#include <process.h>
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#else
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#include "pthread.h"
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#include "unistd.h"
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#endif
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//Thread functions have different types in Windows and Linux
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#ifdef WIN32
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#define THREAD static void
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#define THREADRETURN
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#else
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#define THREAD static void*
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#define THREADRETURN return(NULL);
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#endif
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#ifdef WIN32
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#include <Windows.h>
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#else
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#include <unistd.h>
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typedef struct listen_thread_param_type
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{
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NetworkServer * this_ptr;
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SOCKET * sock_ptr;
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};
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static void Sleep(unsigned int milliseconds)
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{
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usleep(1000 * milliseconds);
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}
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#endif
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THREAD connection_thread(void *param)
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{
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NetworkServer* server = static_cast<NetworkServer*>(param);
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server->ConnectionThread();
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THREADRETURN
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}
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THREAD listen_thread(void *param)
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{
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NetworkServer* server = static_cast<listen_thread_param_type*>(param)->this_ptr;
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SOCKET* sock = static_cast<listen_thread_param_type*>(param)->sock_ptr;
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server->ListenThread(sock);
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THREADRETURN
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}
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NetworkServer::NetworkServer(std::vector<RGBController *>& control) : controllers(control)
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{
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//Start a TCP server and launch threads
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port.tcp_server("1337");
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//Start the connection thread
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#ifdef WIN32
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_beginthread(connection_thread, 0, this);
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#else
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pthread_t thread;
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pthread_create(&thread, NULL, &connection_thread, this);
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#endif
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}
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void NetworkServer::ConnectionThread()
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@ -12,16 +69,25 @@ void NetworkServer::ConnectionThread()
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while(1)
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{
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port.tcp_server_listen();
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//Start a listener thread for the new client socket
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#ifdef WIN32
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_beginthread(listen_thread, 0, this);
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#else
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pthread_t thread;
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pthread_create(&thread, NULL, &listen_thread, this);
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#endif
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}
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}
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void NetworkServer::ListenThread()
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void NetworkServer::ListenThread(SOCKET * client_sock)
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{
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//This thread handles messages received from clients
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while(1)
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{
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NetPacketHeader header;
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int bytes_read = 0;
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char * data = NULL;
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int bytes_read = 0;
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//Read first byte of magic
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do
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@ -35,6 +101,8 @@ void NetworkServer::ListenThread()
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continue;
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}
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printf("Magic: 'O'\r\n");
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//Read second byte of magic
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do
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{
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@ -47,6 +115,8 @@ void NetworkServer::ListenThread()
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continue;
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}
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printf("Magic: 'R'\r\n");
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//Read third byte of magic
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do
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{
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@ -59,6 +129,8 @@ void NetworkServer::ListenThread()
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continue;
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}
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printf("Magic: 'G'\r\n");
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//Read fourth byte of magic
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do
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{
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@ -71,6 +143,8 @@ void NetworkServer::ListenThread()
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continue;
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}
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printf("Magic: 'B'\r\n");
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//If we get to this point, the magic is correct. Read the rest of the header
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do
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{
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@ -80,14 +154,22 @@ void NetworkServer::ListenThread()
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//Header received, now receive the data
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if(header.pkt_size > 0)
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{
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unsigned int bytes_read = 0;
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data = new char[header.pkt_size];
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do
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{
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bytes_read += port.tcp_listen(&data[bytes_read], 128);
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} while (bytes_read < header.pkt_size);
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}
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printf( "Received header and data\r\n" );
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//Entire request received, select functionality based on request ID
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switch(header.pkt_id)
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{
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NET_PACKET_ID_REQUEST_CONTROLLER_COUNT:
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break;
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NET_PACKET_ID_REQUEST_CONTROLLER_DATA:
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