Rework Debug controller and add manual settings entry for it, also remove graying out the settings save button as sometimes it prevents saving changes

This commit is contained in:
Adam Honse 2025-07-30 19:50:53 -05:00
parent a667bd456c
commit 43b97bca75
7 changed files with 919 additions and 716 deletions

View file

@ -3,37 +3,22 @@
| |
| Detector for debug devices |
| |
| Adam Honse <calcprogrammer1@gmail.com> 31 Jul 2025 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#include <fcntl.h>
#include <stdio.h>
#include <stdlib.h>
#include <string>
#include <string.h>
#include <vector>
#include "Detector.h"
#include "RGBController.h"
#include "RGBController_Debug.h"
#include "RGBController_Dummy.h"
#include "RGBControllerKeyNames.h" // Unused?
#include "KeyboardLayoutManager.h"
#include "SettingsManager.h"
//0xFFFFFFFF indicates an unused entry in matrix
#define NA 0xFFFFFFFF
static unsigned int dummy_keyboard_underglow_map[3][10] =
{ { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 },
{ 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 },
{ 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 } };
/******************************************************************************************\
* *
* DetectDebugControllers *
* *
* Add dummy controllers based on the DebugDevices key in the settings json *
* Add debug controllers based on the DebugDevices key in the settings json *
* *
\******************************************************************************************/
@ -41,714 +26,50 @@ void DetectDebugControllers()
{
json debug_settings;
/*-------------------------------------------------*\
| Get Debug Device settings from settings manager |
\*-------------------------------------------------*/
/*-----------------------------------------------------*\
| Get Debug Device settings from settings manager |
\*-----------------------------------------------------*/
debug_settings = ResourceManager::get()->GetSettingsManager()->GetSettings("DebugDevices");
/*-------------------------------------------------*\
| If the Debug settings contains devices, process |
\*-------------------------------------------------*/
/*-----------------------------------------------------*\
| If the Debug settings contains devices, process |
\*-----------------------------------------------------*/
if(debug_settings.contains("devices"))
{
for(unsigned int device_idx = 0; device_idx < debug_settings["devices"].size(); device_idx++)
{
std::string type = "";
if(debug_settings["devices"][device_idx].contains("type"))
{
type = debug_settings["devices"][device_idx]["type"];
}
if(type == "motherboard")
{
/*---------------------------------------------------------*\
| Create a dummy motherboard |
\*---------------------------------------------------------*/
RGBController_Dummy* dummy_motherboard = new RGBController_Dummy();
dummy_motherboard->name = "Debug Motherboard";
dummy_motherboard->type = DEVICE_TYPE_MOTHERBOARD;
dummy_motherboard->description = "Debug Motherboard Device";
dummy_motherboard->location = "Debug Motherboard Location";
dummy_motherboard->version = "Debug Motherboard Version";
dummy_motherboard->serial = "Debug Motherboard Serial";
/*---------------------------------------------------------*\
| Create a direct mode for the dummy motherboard |
\*---------------------------------------------------------*/
mode dummy_motherboard_direct_mode;
dummy_motherboard_direct_mode.name = "Direct";
dummy_motherboard_direct_mode.value = 0;
dummy_motherboard_direct_mode.flags = MODE_FLAG_HAS_PER_LED_COLOR;
dummy_motherboard_direct_mode.color_mode = MODE_COLORS_PER_LED;
dummy_motherboard->modes.push_back(dummy_motherboard_direct_mode);
/*---------------------------------------------------------*\
| Create a single zone/LED for the dummy motherboard |
\*---------------------------------------------------------*/
zone dummy_motherboard_single_zone;
dummy_motherboard_single_zone.name = "Single Zone";
dummy_motherboard_single_zone.type = ZONE_TYPE_SINGLE;
dummy_motherboard_single_zone.leds_min = 1;
dummy_motherboard_single_zone.leds_max = 1;
dummy_motherboard_single_zone.leds_count = 1;
dummy_motherboard_single_zone.matrix_map = NULL;
dummy_motherboard->zones.push_back(dummy_motherboard_single_zone);
led dummy_motherboard_single_led;
dummy_motherboard_single_led.name = "Single LED";
dummy_motherboard->leds.push_back(dummy_motherboard_single_led);
/*---------------------------------------------------------*\
| Create a linear zone for the dummy motherboard |
\*---------------------------------------------------------*/
zone dummy_motherboard_linear_zone;
dummy_motherboard_linear_zone.name = "Linear Zone";
dummy_motherboard_linear_zone.type = ZONE_TYPE_LINEAR;
dummy_motherboard_linear_zone.leds_min = 10;
dummy_motherboard_linear_zone.leds_max = 10;
dummy_motherboard_linear_zone.leds_count = 10;
dummy_motherboard_linear_zone.matrix_map = NULL;
dummy_motherboard->zones.push_back(dummy_motherboard_linear_zone);
for(std::size_t led_idx = 0; led_idx < 10; led_idx++)
{
led dummy_motherboard_linear_led;
dummy_motherboard_linear_led.name = "Linear LED " + std::to_string(led_idx);
dummy_motherboard->leds.push_back(dummy_motherboard_linear_led);
}
dummy_motherboard->SetupColors();
/*---------------------------------------------------------*\
| Push the dummy motherboard onto the controller list |
\*---------------------------------------------------------*/
ResourceManager::get()->RegisterRGBController(dummy_motherboard);
}
else if(type == "dram")
{
/*---------------------------------------------------------*\
| Create a dummy DRAM |
\*---------------------------------------------------------*/
RGBController_Dummy* dummy_dram = new RGBController_Dummy();
dummy_dram->name = "Debug DRAM";
dummy_dram->type = DEVICE_TYPE_DRAM;
dummy_dram->description = "Debug DRAM Device";
dummy_dram->location = "Debug DRAM Location";
dummy_dram->version = "Debug DRAM Version";
dummy_dram->serial = "Debug DRAM Serial";
/*---------------------------------------------------------*\
| Create a direct mode for the dummy DRAM |
\*---------------------------------------------------------*/
mode dummy_dram_direct_mode;
dummy_dram_direct_mode.name = "Direct";
dummy_dram_direct_mode.value = 0;
dummy_dram_direct_mode.flags = MODE_FLAG_HAS_PER_LED_COLOR;
dummy_dram_direct_mode.color_mode = MODE_COLORS_PER_LED;
dummy_dram->modes.push_back(dummy_dram_direct_mode);
/*---------------------------------------------------------*\
| Create a single zone/LED for the dummy DRAM |
\*---------------------------------------------------------*/
zone dummy_dram_single_zone;
dummy_dram_single_zone.name = "Single Zone";
dummy_dram_single_zone.type = ZONE_TYPE_SINGLE;
dummy_dram_single_zone.leds_min = 1;
dummy_dram_single_zone.leds_max = 1;
dummy_dram_single_zone.leds_count = 1;
dummy_dram_single_zone.matrix_map = NULL;
dummy_dram->zones.push_back(dummy_dram_single_zone);
led dummy_dram_single_led;
dummy_dram_single_led.name = "Single LED";
dummy_dram->leds.push_back(dummy_dram_single_led);
/*---------------------------------------------------------*\
| Create a linear zone for the dummy DRAM |
\*---------------------------------------------------------*/
zone dummy_dram_linear_zone;
dummy_dram_linear_zone.name = "Linear Zone";
dummy_dram_linear_zone.type = ZONE_TYPE_LINEAR;
dummy_dram_linear_zone.leds_min = 5;
dummy_dram_linear_zone.leds_max = 5;
dummy_dram_linear_zone.leds_count = 5;
dummy_dram_linear_zone.matrix_map = NULL;
dummy_dram->zones.push_back(dummy_dram_linear_zone);
for(std::size_t led_idx = 0; led_idx < 5; led_idx++)
{
led dummy_dram_linear_led;
dummy_dram_linear_led.name = "Linear LED " + std::to_string(led_idx);
dummy_dram->leds.push_back(dummy_dram_linear_led);
}
dummy_dram->SetupColors();
/*---------------------------------------------------------*\
| Push the dummy DRAM onto the controller list |
\*---------------------------------------------------------*/
ResourceManager::get()->RegisterRGBController(dummy_dram);
}
else if(type == "gpu")
{
/*---------------------------------------------------------*\
| Create a dummy GPU |
\*---------------------------------------------------------*/
RGBController_Dummy* dummy_gpu = new RGBController_Dummy();
dummy_gpu->name = "Debug GPU";
dummy_gpu->type = DEVICE_TYPE_GPU;
dummy_gpu->description = "Debug GPU Device";
dummy_gpu->location = "Debug GPU Location";
dummy_gpu->version = "Debug GPU Version";
dummy_gpu->serial = "Debug GPU Serial";
/*---------------------------------------------------------*\
| Create a direct mode for the dummy GPU |
\*---------------------------------------------------------*/
mode dummy_gpu_direct_mode;
dummy_gpu_direct_mode.name = "Direct";
dummy_gpu_direct_mode.value = 0;
dummy_gpu_direct_mode.flags = MODE_FLAG_HAS_PER_LED_COLOR;
dummy_gpu_direct_mode.color_mode = MODE_COLORS_PER_LED;
dummy_gpu->modes.push_back(dummy_gpu_direct_mode);
/*---------------------------------------------------------*\
| Create a single zone/LED for the dummy GPU |
\*---------------------------------------------------------*/
zone dummy_gpu_single_zone;
dummy_gpu_single_zone.name = "Single Zone";
dummy_gpu_single_zone.type = ZONE_TYPE_SINGLE;
dummy_gpu_single_zone.leds_min = 1;
dummy_gpu_single_zone.leds_max = 1;
dummy_gpu_single_zone.leds_count = 1;
dummy_gpu_single_zone.matrix_map = NULL;
dummy_gpu->zones.push_back(dummy_gpu_single_zone);
led dummy_gpu_single_led;
dummy_gpu_single_led.name = "Single LED";
dummy_gpu->leds.push_back(dummy_gpu_single_led);
/*---------------------------------------------------------*\
| Create a linear zone for the dummy GPU |
\*---------------------------------------------------------*/
zone dummy_gpu_linear_zone;
dummy_gpu_linear_zone.name = "Linear Zone";
dummy_gpu_linear_zone.type = ZONE_TYPE_LINEAR;
dummy_gpu_linear_zone.leds_min = 15;
dummy_gpu_linear_zone.leds_max = 15;
dummy_gpu_linear_zone.leds_count = 15;
dummy_gpu_linear_zone.matrix_map = NULL;
dummy_gpu->zones.push_back(dummy_gpu_linear_zone);
for(std::size_t led_idx = 0; led_idx < 15; led_idx++)
{
led dummy_gpu_linear_led;
dummy_gpu_linear_led.name = "Linear LED " + std::to_string(led_idx);
dummy_gpu->leds.push_back(dummy_gpu_linear_led);
}
dummy_gpu->SetupColors();
/*---------------------------------------------------------*\
| Push the dummy GPU onto the controller list |
\*---------------------------------------------------------*/
ResourceManager::get()->RegisterRGBController(dummy_gpu);
}
else if(type == "keyboard")
{
json json_kbd = debug_settings["devices"][device_idx];
KEYBOARD_LAYOUT layout = KEYBOARD_LAYOUT::KEYBOARD_LAYOUT_ANSI_QWERTY;
KEYBOARD_SIZE size = KEYBOARD_SIZE::KEYBOARD_SIZE_FULL;
if(json_kbd.contains("layout"))
{
layout = json_kbd["layout"];
}
if(json_kbd.contains("size"))
{
size = json_kbd["size"];
}
/*---------------------------------------------------------*\
| Create a dummy Keyboard |
\*---------------------------------------------------------*/
RGBController_Dummy* dummy_keyboard = new RGBController_Dummy();
KeyboardLayoutManager new_kb(layout, size);
/*---------------------------------------------------------*\
| Check for custom key inserts and swaps |
\*---------------------------------------------------------*/
std::vector<keyboard_led> change;
const char* change_keys = "change_keys";
const char* ins_row = "ins_row";
const char* rmv_key = "rmv_key";
const char* rmv_row = "rmv_row";
const char* swp_key = "swp_key";
const char* dbg_zone = "Zone";
const char* dbg_row = "Row";
const char* dbg_col = "Col";
const char* dbg_val = "Val";
const char* dbg_name = "Name";
const char* dbg_opcode = "Opcode";
if(json_kbd.contains(change_keys))
{
for(size_t i = 0; i < json_kbd[change_keys].size(); i++)
{
keyboard_led* key = new keyboard_led;
key->zone = json_kbd[change_keys][i][dbg_zone];
key->row = json_kbd[change_keys][i][dbg_row];
key->col = json_kbd[change_keys][i][dbg_col];
key->value = json_kbd[change_keys][i][dbg_val];
key->name = json_kbd[change_keys][i][dbg_name].get_ref<const std::string&>().c_str();
if(json_kbd[change_keys][i][dbg_opcode] == ins_row)
{
key->opcode = KEYBOARD_OPCODE_INSERT_ROW;
}
else if(json_kbd[change_keys][i][dbg_opcode] == rmv_key)
{
key->opcode = KEYBOARD_OPCODE_REMOVE_SHIFT_LEFT;
}
else if(json_kbd[change_keys][i][dbg_opcode] == rmv_row)
{
key->opcode = KEYBOARD_OPCODE_REMOVE_ROW;
}
else if(json_kbd[change_keys][i][dbg_opcode] == swp_key)
{
key->opcode = KEYBOARD_OPCODE_SWAP_ONLY;
}
else
{
key->opcode = KEYBOARD_OPCODE_INSERT_SHIFT_RIGHT;
}
change.push_back(*key);
}
}
new_kb.ChangeKeys(change);
dummy_keyboard->name = new_kb.GetName();
dummy_keyboard->type = DEVICE_TYPE_KEYBOARD;
dummy_keyboard->description = dummy_keyboard->name;
dummy_keyboard->description.append(" Debug Keyboard");
dummy_keyboard->location = "Debug Keyboard Location";
dummy_keyboard->version = "Debug Keyboard Version";
dummy_keyboard->serial = "Debug Keyboard Serial";
/*---------------------------------------------------------*\
| Create a direct mode for the dummy keyboard |
\*---------------------------------------------------------*/
mode dummy_keyboard_direct_mode;
dummy_keyboard_direct_mode.name = "Direct";
dummy_keyboard_direct_mode.value = 0;
dummy_keyboard_direct_mode.flags = MODE_FLAG_HAS_PER_LED_COLOR;
dummy_keyboard_direct_mode.color_mode = MODE_COLORS_PER_LED;
dummy_keyboard->modes.push_back(dummy_keyboard_direct_mode);
/*---------------------------------------------------------*\
| Create a matrix zone for the debug Keyboard |
\*---------------------------------------------------------*/
zone dummy_keyboard_matrix_zone;
dummy_keyboard_matrix_zone.name = "Keyboard Matrix Zone";
dummy_keyboard_matrix_zone.type = ZONE_TYPE_MATRIX;
dummy_keyboard_matrix_zone.leds_min = new_kb.GetKeyCount();
dummy_keyboard_matrix_zone.leds_max = new_kb.GetKeyCount();
dummy_keyboard_matrix_zone.leds_count = new_kb.GetKeyCount();
dummy_keyboard_matrix_zone.matrix_map = new matrix_map_type;
dummy_keyboard_matrix_zone.matrix_map->height = new_kb.GetRowCount();
dummy_keyboard_matrix_zone.matrix_map->width = new_kb.GetColumnCount();
dummy_keyboard_matrix_zone.matrix_map->map = new unsigned int[dummy_keyboard_matrix_zone.matrix_map->height
* dummy_keyboard_matrix_zone.matrix_map->width];
new_kb.GetKeyMap(dummy_keyboard_matrix_zone.matrix_map->map, KEYBOARD_MAP_FILL_TYPE_COUNT);
dummy_keyboard->zones.push_back(dummy_keyboard_matrix_zone);
for(unsigned int led_idx = 0; led_idx < dummy_keyboard_matrix_zone.leds_count; led_idx++)
{
led dummy_keyboard_led;
dummy_keyboard_led.name = new_kb.GetKeyNameAt(led_idx);
dummy_keyboard->leds.push_back(dummy_keyboard_led);
dummy_keyboard->led_alt_names.push_back(new_kb.GetKeyAltNameAt(led_idx));
}
/*-----------------------------------------------------------------*\
| Add another matrix zone so that is can resemble a huntsman elite |
\*-----------------------------------------------------------------*/
bool underglow = true;
if(json_kbd.contains("underglow"))
{
underglow = json_kbd["underglow"];
}
if(underglow)
{
zone dummy_keyboard_underglow_matrix_zone;
dummy_keyboard_underglow_matrix_zone.name = "Underglow";
dummy_keyboard_underglow_matrix_zone.type = ZONE_TYPE_MATRIX;
dummy_keyboard_underglow_matrix_zone.leds_min = 30;
dummy_keyboard_underglow_matrix_zone.leds_max = 30;
dummy_keyboard_underglow_matrix_zone.leds_count = 30;
dummy_keyboard_underglow_matrix_zone.matrix_map = new matrix_map_type;
dummy_keyboard_underglow_matrix_zone.matrix_map->height = 3;
dummy_keyboard_underglow_matrix_zone.matrix_map->width = 10;
dummy_keyboard_underglow_matrix_zone.matrix_map->map = (unsigned int*)&dummy_keyboard_underglow_map;
dummy_keyboard->zones.push_back(dummy_keyboard_underglow_matrix_zone);
for(std::size_t led_idx = 0; led_idx < dummy_keyboard_underglow_matrix_zone.leds_count; led_idx++)
{
led dummy_keyboard_led;
dummy_keyboard_led.name = dummy_keyboard_underglow_matrix_zone.name + " LED ";
dummy_keyboard_led.name.append(std::to_string(led_idx));
dummy_keyboard->leds.push_back(dummy_keyboard_led);
dummy_keyboard->led_alt_names.push_back("");
}
}
/*---------------------------------------------------------*\
| Create a linear zone for the dummy Keyboard |
\*---------------------------------------------------------*/
bool linear = true;
if(json_kbd.contains("linear"))
{
linear = json_kbd["linear"];
}
if(linear)
{
zone dummy_keyboard_linear_zone;
dummy_keyboard_linear_zone.name = "Linear Zone";
dummy_keyboard_linear_zone.type = ZONE_TYPE_LINEAR;
dummy_keyboard_linear_zone.leds_min = 18;
dummy_keyboard_linear_zone.leds_max = 18;
dummy_keyboard_linear_zone.leds_count = 18;
dummy_keyboard_linear_zone.matrix_map = NULL;
dummy_keyboard->zones.push_back(dummy_keyboard_linear_zone);
for(std::size_t led_idx = 0; led_idx < dummy_keyboard_linear_zone.leds_count; led_idx++)
{
led dummy_keyboard_led;
dummy_keyboard_led.name = "RGB Strip ";
dummy_keyboard_led.name.append(std::to_string(led_idx));
dummy_keyboard->leds.push_back(dummy_keyboard_led);
dummy_keyboard->led_alt_names.push_back("");
}
}
dummy_keyboard->SetupColors();
/*---------------------------------------------------------*\
| Push the dummy Keyboard onto the controller list |
\*---------------------------------------------------------*/
ResourceManager::get()->RegisterRGBController(dummy_keyboard);
}
else if(type == "argb")
{
/*---------------------------------------------------------*\
| Create a dummy ARGB |
\*---------------------------------------------------------*/
RGBController_Debug* dummy_argb = new RGBController_Debug();
dummy_argb->name = "Debug ARGB";
dummy_argb->type = DEVICE_TYPE_LEDSTRIP;
dummy_argb->description = "Debug ARGB Device";
dummy_argb->location = "Debug ARGB Location";
dummy_argb->version = "Debug ARGB Version";
dummy_argb->serial = "Debug ARGB Serial";
/*---------------------------------------------------------*\
| Create a direct mode for the dummy ARGB |
\*---------------------------------------------------------*/
mode dummy_argb_direct_mode;
dummy_argb_direct_mode.name = "Direct";
dummy_argb_direct_mode.value = 0;
dummy_argb_direct_mode.flags = MODE_FLAG_HAS_PER_LED_COLOR;
dummy_argb_direct_mode.color_mode = MODE_COLORS_PER_LED;
dummy_argb->modes.push_back(dummy_argb_direct_mode);
/*---------------------------------------------------------*\
| Create a linear zone for the dummy ARGB |
\*---------------------------------------------------------*/
zone dummy_argb_linear_zone;
dummy_argb_linear_zone.name = "Resizable zone";
dummy_argb_linear_zone.type = ZONE_TYPE_LINEAR;
dummy_argb_linear_zone.leds_min = 1;
dummy_argb_linear_zone.leds_max = 100;
dummy_argb_linear_zone.leds_count = 0;
dummy_argb_linear_zone.matrix_map = NULL;
dummy_argb->zones.push_back(dummy_argb_linear_zone);
dummy_argb->SetupColors();
dummy_argb->ResizeZone(0, 60);
/*---------------------------------------------------------*\
| Push the dummy ARGB onto the controller list |
\*---------------------------------------------------------*/
ResourceManager::get()->RegisterRGBController(dummy_argb);
}
RGBController_Debug * debug_controller = new RGBController_Debug(false, debug_settings["devices"][device_idx]);
ResourceManager::get()->RegisterRGBController(debug_controller);
}
}
if (debug_settings.contains("CustomDevices"))
{
for (int CustomDevice = 0; CustomDevice < (int)debug_settings["CustomDevices"].size(); CustomDevice++)
for(unsigned int device_idx = 0; device_idx < debug_settings["CustomDevices"].size(); device_idx++)
{
json CustomDev = debug_settings["CustomDevices"][CustomDevice];
/*---------------------------*\
| Create a custom controller |
\*---------------------------*/
RGBController_Debug* dummy_custom = new RGBController_Debug();
json custom_device_settings = debug_settings["CustomDevices"][device_idx];
/*----------------------------------------------------------------------*\
| if ANY of the attributes are missing then go ahead and skip the entry |
\*----------------------------------------------------------------------*/
if (
!CustomDev.contains("DeviceName") ||
!CustomDev.contains("DeviceType") ||
!CustomDev.contains("DeviceDescription") ||
!CustomDev.contains("DeviceLocation") ||
!CustomDev.contains("DeviceVersion") ||
!CustomDev.contains("DeviceSerial") ||
!CustomDev.contains("DeviceZones")
)
/*---------------------------------------------*\
| If ANY of the attributes are missing then go |
| ahead and skip the entry |
\*---------------------------------------------*/
if(
!custom_device_settings.contains("DeviceName") ||
!custom_device_settings.contains("DeviceType") ||
!custom_device_settings.contains("DeviceDescription") ||
!custom_device_settings.contains("DeviceLocation") ||
!custom_device_settings.contains("DeviceVersion") ||
!custom_device_settings.contains("DeviceSerial") ||
!custom_device_settings.contains("DeviceZones")
)
{
continue;
}
/*-------------*\
| Set the name |
\*-------------*/
dummy_custom->name = CustomDev["DeviceName"];
/*---------------------*\
| Find the device type |
\*---------------------*/
if (CustomDev["DeviceType"] == "motherboard") dummy_custom->type = DEVICE_TYPE_MOTHERBOARD;
else if (CustomDev["DeviceType"] == "dram") dummy_custom->type = DEVICE_TYPE_DRAM;
else if (CustomDev["DeviceType"] == "gpu") dummy_custom->type = DEVICE_TYPE_GPU;
else if (CustomDev["DeviceType"] == "cooler") dummy_custom->type = DEVICE_TYPE_COOLER;
else if (CustomDev["DeviceType"] == "led_strip") dummy_custom->type = DEVICE_TYPE_LEDSTRIP;
else if (CustomDev["DeviceType"] == "keyboard") dummy_custom->type = DEVICE_TYPE_KEYBOARD;
else if (CustomDev["DeviceType"] == "mouse") dummy_custom->type = DEVICE_TYPE_MOUSE;
else if (CustomDev["DeviceType"] == "mousemat") dummy_custom->type = DEVICE_TYPE_MOUSEMAT;
else if (CustomDev["DeviceType"] == "headset") dummy_custom->type = DEVICE_TYPE_HEADSET;
else if (CustomDev["DeviceType"] == "headset_stand") dummy_custom->type = DEVICE_TYPE_HEADSET_STAND;
else if (CustomDev["DeviceType"] == "gamepad") dummy_custom->type = DEVICE_TYPE_GAMEPAD;
else if (CustomDev["DeviceType"] == "light") dummy_custom->type = DEVICE_TYPE_LIGHT;
else if (CustomDev["DeviceType"] == "speaker") dummy_custom->type = DEVICE_TYPE_SPEAKER;
else if (CustomDev["DeviceType"] == "unknown") dummy_custom->type = DEVICE_TYPE_UNKNOWN;
/*-----------------------------------------------*\
| Set description, location, version, and serial |
\*-----------------------------------------------*/
dummy_custom->description = CustomDev["DeviceDescription"];
dummy_custom->location = CustomDev["DeviceLocation"];
dummy_custom->version = CustomDev["DeviceVersion"];
dummy_custom->serial = CustomDev["DeviceSerial"];
/*----------------*\
| Create the mode |
\*----------------*/
mode dummy_custom_direct;
dummy_custom_direct.name = "Direct";
dummy_custom_direct.value = 0;
dummy_custom_direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
dummy_custom_direct.color_mode = MODE_COLORS_PER_LED;
dummy_custom->modes.push_back(dummy_custom_direct);
/*--------------*\
| Fill in zones |
\*--------------*/
for (int ZoneID = 0; ZoneID < (int)CustomDev["DeviceZones"].size(); ZoneID++)
else
{
json ZoneJson = CustomDev["DeviceZones"][ZoneID];
if
(
!ZoneJson.contains("name") ||
!ZoneJson.contains("type") ||
!ZoneJson.contains("leds_min") ||
!ZoneJson.contains("leds_max") ||
!ZoneJson.contains("leds_count")
)
{
continue;
}
zone custom_zone;
custom_zone.name = ZoneJson["name"];
if (ZoneJson["type"] == "linear") custom_zone.type = ZONE_TYPE_LINEAR;
else if (ZoneJson["type"] == "matrix") custom_zone.type = ZONE_TYPE_MATRIX;
else if (ZoneJson["type"] == "single") custom_zone.type = ZONE_TYPE_SINGLE;
else
{
continue;
}
custom_zone.leds_min = ZoneJson["leds_min"];
custom_zone.leds_max = ZoneJson["leds_max"];
custom_zone.leds_count = ZoneJson["leds_count"];
/*-----------------------*\
| Fill in the matrix map |
\*-----------------------*/
bool BadVal = false;
if (custom_zone.type == ZONE_TYPE_MATRIX)
{
if
(
!ZoneJson.contains("matrix_height") ||
!ZoneJson.contains("matrix_width") ||
!ZoneJson.contains("matrix_map")
)
{
/*--------------------------------------------------------------*\
| If there is no map then the zone can't be valid. Don't add it |
\*--------------------------------------------------------------*/
continue;
}
custom_zone.matrix_map = new matrix_map_type;
custom_zone.matrix_map->width = ZoneJson["matrix_width"];
custom_zone.matrix_map->height = ZoneJson["matrix_height"];
int H = custom_zone.matrix_map->height;
int W = custom_zone.matrix_map->width;
BadVal = (ZoneJson["matrix_map"].size() != custom_zone.matrix_map->height);
unsigned int* MatrixARR = new unsigned int[H * W];
for (int MatrixMapRow = 0; MatrixMapRow < H; MatrixMapRow++)
{
/*-----------------------------------------------------------------------------------------------------*\
| If something went wrong then make no attempt to recover and just move on in a way that doesn't crash |
| Even 1 bad row can corrupt the map so skip the zone entirely |
\*-----------------------------------------------------------------------------------------------------*/
if ((custom_zone.matrix_map->width != ZoneJson["matrix_map"][MatrixMapRow].size()) || BadVal)
{
BadVal = true;
break;
}
for (int MatrixMapCol = 0; MatrixMapCol < W; MatrixMapCol++)
{
int Val = ZoneJson["matrix_map"][MatrixMapRow][MatrixMapCol];
if ((signed)Val == -1)
{
MatrixARR[MatrixMapRow * W + MatrixMapCol] = NA;
}
else
{
MatrixARR[MatrixMapRow * W + MatrixMapCol] = (unsigned)Val;
}
}
}
custom_zone.matrix_map->map = MatrixARR;
}
/*------------------------------------*\
| Don't add the zone if it is invalid |
\*------------------------------------*/
if (BadVal)
{
continue;
}
bool UseCustomLabels = false;
if (ZoneJson.contains("custom_labels"))
{
/*-------------------------------------------------------*\
| If the count is correct and the zone is non-resizeable |
\*-------------------------------------------------------*/
if ((ZoneJson["custom_labels"].size() == custom_zone.leds_count) && (custom_zone.leds_min == custom_zone.leds_max))
{
UseCustomLabels = true;
}
}
/*------------------*\
| Set the LED names |
\*------------------*/
for (int LED_ID = 0; LED_ID < (int)custom_zone.leds_count; LED_ID++)
{
led custom_led;
if (UseCustomLabels)
{
/*----------------------------------------*\
| Set the label to the user defined label |
\*----------------------------------------*/
custom_led.name = ZoneJson["custom_labels"][LED_ID];
}
else
{
/*------------------------------------------------*\
| Set default labels because something went wrong |
\*------------------------------------------------*/
custom_led.name = ("Custom LED. Zone " + std::to_string(ZoneID) + ", LED " + std::to_string(LED_ID));
}
dummy_custom->leds.push_back(custom_led);
}
dummy_custom->zones.push_back(custom_zone);
RGBController_Debug * debug_controller = new RGBController_Debug(true, custom_device_settings);
ResourceManager::get()->RegisterRGBController(debug_controller);
}
dummy_custom->SetupColors();
ResourceManager::get()->RegisterRGBController(dummy_custom);
}
}

View file

@ -1,7 +1,10 @@
/*---------------------------------------------------------*\
| RGBController_Debug.cpp |
| |
| RGBController for debug devices |
| Debug RGBController that can mimic various devices for |
| development and test purposes |
| |
| Adam Honse (CalcProgrammer1) 31 Jul 2025 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
@ -9,6 +12,7 @@
#include <algorithm>
#include <cstring>
#include "KeyboardLayoutManager.h"
#include "RGBController_Debug.h"
/**------------------------------------------------------------------*\
@ -22,7 +26,548 @@
@comment
\*-------------------------------------------------------------------*/
RGBController_Debug::RGBController_Debug()
//0xFFFFFFFF indicates an unused entry in matrix
#define NA 0xFFFFFFFF
#define NUM_LAYOUTS 6
static const std::string layout_names[] =
{
"Default",
"ANSI QWERTY",
"ISO QWERTY",
"ISO QWERTZ",
"ISO AZERTY",
"JIS"
};
static unsigned int debug_keyboard_underglow_map[3][10] =
{ { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 },
{ 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 },
{ 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 } };
RGBController_Debug::RGBController_Debug(bool custom_controller, json debug_settings)
{
if(custom_controller)
{
/*-------------------------------------------------*\
| Set the name |
\*-------------------------------------------------*/
name = debug_settings["DeviceName"];
/*-------------------------------------------------*\
| Find the device type |
\*-------------------------------------------------*/
if (debug_settings["DeviceType"] == "motherboard") type = DEVICE_TYPE_MOTHERBOARD;
else if (debug_settings["DeviceType"] == "dram") type = DEVICE_TYPE_DRAM;
else if (debug_settings["DeviceType"] == "gpu") type = DEVICE_TYPE_GPU;
else if (debug_settings["DeviceType"] == "cooler") type = DEVICE_TYPE_COOLER;
else if (debug_settings["DeviceType"] == "led_strip") type = DEVICE_TYPE_LEDSTRIP;
else if (debug_settings["DeviceType"] == "keyboard") type = DEVICE_TYPE_KEYBOARD;
else if (debug_settings["DeviceType"] == "mouse") type = DEVICE_TYPE_MOUSE;
else if (debug_settings["DeviceType"] == "mousemat") type = DEVICE_TYPE_MOUSEMAT;
else if (debug_settings["DeviceType"] == "headset") type = DEVICE_TYPE_HEADSET;
else if (debug_settings["DeviceType"] == "headset_stand") type = DEVICE_TYPE_HEADSET_STAND;
else if (debug_settings["DeviceType"] == "gamepad") type = DEVICE_TYPE_GAMEPAD;
else if (debug_settings["DeviceType"] == "light") type = DEVICE_TYPE_LIGHT;
else if (debug_settings["DeviceType"] == "speaker") type = DEVICE_TYPE_SPEAKER;
else if (debug_settings["DeviceType"] == "unknown") type = DEVICE_TYPE_UNKNOWN;
/*-------------------------------------------------*\
| Set description, location, version, and serial |
\*-------------------------------------------------*/
description = debug_settings["DeviceDescription"];
location = debug_settings["DeviceLocation"];
version = debug_settings["DeviceVersion"];
serial = debug_settings["DeviceSerial"];
/*-------------------------------------------------*\
| Create the mode |
\*-------------------------------------------------*/
mode Direct;
Direct.name = "Direct";
Direct.value = 0;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
/*-------------------------------------------------*\
| Fill in zones |
\*-------------------------------------------------*/
for(int ZoneID = 0; ZoneID < (int)debug_settings["DeviceZones"].size(); ZoneID++)
{
json ZoneJson = debug_settings["DeviceZones"][ZoneID];
if
(
!ZoneJson.contains("name") ||
!ZoneJson.contains("type") ||
!ZoneJson.contains("leds_min") ||
!ZoneJson.contains("leds_max") ||
!ZoneJson.contains("leds_count")
)
{
continue;
}
zone custom_zone;
custom_zone.name = ZoneJson["name"];
if (ZoneJson["type"] == "linear") custom_zone.type = ZONE_TYPE_LINEAR;
else if (ZoneJson["type"] == "matrix") custom_zone.type = ZONE_TYPE_MATRIX;
else if (ZoneJson["type"] == "single") custom_zone.type = ZONE_TYPE_SINGLE;
else
{
continue;
}
custom_zone.leds_min = ZoneJson["leds_min"];
custom_zone.leds_max = ZoneJson["leds_max"];
custom_zone.leds_count = ZoneJson["leds_count"];
/*---------------------------------------------*\
| Fill in the matrix map |
\*---------------------------------------------*/
bool BadVal = false;
if(custom_zone.type == ZONE_TYPE_MATRIX)
{
if
(
!ZoneJson.contains("matrix_height") ||
!ZoneJson.contains("matrix_width") ||
!ZoneJson.contains("matrix_map")
)
{
/*-------------------------------------*\
| If there is no map then the zone |
| can't be valid. Don't add it |
\*-------------------------------------*/
continue;
}
custom_zone.matrix_map = new matrix_map_type;
custom_zone.matrix_map->width = ZoneJson["matrix_width"];
custom_zone.matrix_map->height = ZoneJson["matrix_height"];
int H = custom_zone.matrix_map->height;
int W = custom_zone.matrix_map->width;
BadVal = (ZoneJson["matrix_map"].size() != custom_zone.matrix_map->height);
unsigned int* MatrixARR = new unsigned int[H * W];
for(int MatrixMapRow = 0; MatrixMapRow < H; MatrixMapRow++)
{
/*-------------------------------------*\
| If something went wrong then make no |
| attempt to recover and just move on |
| in a way that doesn't crash. Even 1 |
| bad row can corrupt the map so skip |
| the zone entirely |
\*-------------------------------------*/
if((custom_zone.matrix_map->width != ZoneJson["matrix_map"][MatrixMapRow].size()) || BadVal)
{
BadVal = true;
break;
}
for(int MatrixMapCol = 0; MatrixMapCol < W; MatrixMapCol++)
{
int Val = ZoneJson["matrix_map"][MatrixMapRow][MatrixMapCol];
if((signed)Val == -1)
{
MatrixARR[MatrixMapRow * W + MatrixMapCol] = NA;
}
else
{
MatrixARR[MatrixMapRow * W + MatrixMapCol] = (unsigned)Val;
}
}
}
custom_zone.matrix_map->map = MatrixARR;
}
/*---------------------------------------------*\
| Don't add the zone if it is invalid |
\*---------------------------------------------*/
if(BadVal)
{
continue;
}
bool UseCustomLabels = false;
if(ZoneJson.contains("custom_labels"))
{
/*-----------------------------------------*\
| If the count is correct and the zone is |
| non-resizeable |
\*-----------------------------------------*/
if((ZoneJson["custom_labels"].size() == custom_zone.leds_count) && (custom_zone.leds_min == custom_zone.leds_max))
{
UseCustomLabels = true;
}
}
/*---------------------------------------------*\
| Set the LED names |
\*---------------------------------------------*/
for(int LED_ID = 0; LED_ID < (int)custom_zone.leds_count; LED_ID++)
{
led custom_led;
if(UseCustomLabels)
{
/*-------------------------------------*\
| Set the label to the user defined |
| label |
\*-------------------------------------*/
custom_led.name = ZoneJson["custom_labels"][LED_ID];
}
else
{
/*-------------------------------------*\
| Set default labels because something |
| went wrong |
\*-------------------------------------*/
custom_led.name = ("Custom LED. Zone " + std::to_string(ZoneID) + ", LED " + std::to_string(LED_ID));
}
leds.push_back(custom_led);
}
zones.push_back(custom_zone);
}
SetupColors();
}
else
{
bool zone_single = true;
bool zone_linear = true;
bool zone_resizable = false;
bool zone_keyboard = false;
bool zone_underglow = false;
std::string name_setting = "";
std::string type_setting = "keyboard";
if(debug_settings.contains("name"))
{
name_setting = debug_settings["name"];
}
if(debug_settings.contains("type"))
{
type_setting = debug_settings["type"];
}
if(debug_settings.contains("single"))
{
zone_single = debug_settings["single"];
}
if(debug_settings.contains("linear"))
{
zone_linear = debug_settings["linear"];
}
if(debug_settings.contains("resizable"))
{
zone_resizable = debug_settings["resizable"];
}
if(debug_settings.contains("keyboard"))
{
zone_keyboard = debug_settings["keyboard"];
}
if(debug_settings.contains("underglow"))
{
zone_underglow = debug_settings["underglow"];
}
if(type_setting == "motherboard")
{
name = "Debug Motherboard";
type = DEVICE_TYPE_MOTHERBOARD;
}
else if(type_setting == "dram")
{
name = "Debug DRAM";
type = DEVICE_TYPE_DRAM;
}
else if(type_setting == "gpu")
{
name = "Debug GPU";
type = DEVICE_TYPE_GPU;
}
else if(type_setting == "keyboard")
{
name = "Debug Keyboard";
type = DEVICE_TYPE_KEYBOARD;
}
else if(type_setting == "mouse")
{
name = "Debug Mouse";
type = DEVICE_TYPE_MOUSE;
}
else if(type_setting == "argb")
{
name = "Debug ARGB Controller";
type = DEVICE_TYPE_LEDSTRIP;
}
/*---------------------------------------------------------*\
| Fill in debug controller information |
\*---------------------------------------------------------*/
description = name + " Device";
vendor = name + " Vendor String";
location = name + " Location String";
version = name + " Version String";
serial = name + " Serial String";
if(name_setting != "")
{
name = name_setting;
}
/*---------------------------------------------------------*\
| Create a direct mode |
\*---------------------------------------------------------*/
mode Direct;
Direct.name = "Direct";
Direct.value = 0;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
/*---------------------------------------------------------*\
| Create a single zone/LED |
\*---------------------------------------------------------*/
if(zone_single)
{
zone single_zone;
single_zone.name = "Single Zone";
single_zone.type = ZONE_TYPE_SINGLE;
single_zone.leds_min = 1;
single_zone.leds_max = 1;
single_zone.leds_count = 1;
single_zone.matrix_map = NULL;
zones.push_back(single_zone);
led single_led;
single_led.name = "Single LED";
leds.push_back(single_led);
led_alt_names.push_back("");
}
/*---------------------------------------------------------*\
| Create a linear zone |
\*---------------------------------------------------------*/
if(zone_linear)
{
zone linear_zone;
linear_zone.name = "Linear Zone";
linear_zone.type = ZONE_TYPE_LINEAR;
linear_zone.leds_min = 10;
linear_zone.leds_max = 10;
linear_zone.leds_count = 10;
linear_zone.matrix_map = NULL;
zones.push_back(linear_zone);
for(std::size_t led_idx = 0; led_idx < 10; led_idx++)
{
led linear_led;
linear_led.name = "Linear LED " + std::to_string(led_idx);
leds.push_back(linear_led);
led_alt_names.push_back("");
}
}
/*---------------------------------------------------------*\
| Create a keyboard matrix zone |
\*---------------------------------------------------------*/
if(zone_keyboard)
{
KEYBOARD_LAYOUT layout = KEYBOARD_LAYOUT::KEYBOARD_LAYOUT_ANSI_QWERTY;
KEYBOARD_SIZE size = KEYBOARD_SIZE::KEYBOARD_SIZE_FULL;
if(debug_settings.contains("layout"))
{
KEYBOARD_LAYOUT temp_layout = debug_settings["layout"];
if(temp_layout < NUM_LAYOUTS)
{
layout = temp_layout;
}
}
if(debug_settings.contains("size"))
{
size = debug_settings["size"];
}
KeyboardLayoutManager new_kb(layout, size);
description += ", Layout: " + layout_names[layout] + ", Size: " + new_kb.GetName();
/*-----------------------------------------------------*\
| Check for custom key inserts and swaps |
\*-----------------------------------------------------*/
const char* change_keys = "change_keys";
if(debug_settings.contains(change_keys))
{
std::vector<keyboard_led> change;
const char* ins_row = "ins_row";
const char* rmv_key = "rmv_key";
const char* rmv_row = "rmv_row";
const char* swp_key = "swp_key";
const char* dbg_zone = "Zone";
const char* dbg_row = "Row";
const char* dbg_col = "Col";
const char* dbg_val = "Val";
const char* dbg_name = "Name";
const char* dbg_opcode = "Opcode";
for(size_t i = 0; i < debug_settings[change_keys].size(); i++)
{
keyboard_led* key = new keyboard_led;
key->zone = debug_settings[change_keys][i][dbg_zone];
key->row = debug_settings[change_keys][i][dbg_row];
key->col = debug_settings[change_keys][i][dbg_col];
key->value = debug_settings[change_keys][i][dbg_val];
key->name = debug_settings[change_keys][i][dbg_name].get_ref<const std::string&>().c_str();
if(debug_settings[change_keys][i][dbg_opcode] == ins_row)
{
key->opcode = KEYBOARD_OPCODE_INSERT_ROW;
}
else if(debug_settings[change_keys][i][dbg_opcode] == rmv_key)
{
key->opcode = KEYBOARD_OPCODE_REMOVE_SHIFT_LEFT;
}
else if(debug_settings[change_keys][i][dbg_opcode] == rmv_row)
{
key->opcode = KEYBOARD_OPCODE_REMOVE_ROW;
}
else if(debug_settings[change_keys][i][dbg_opcode] == swp_key)
{
key->opcode = KEYBOARD_OPCODE_SWAP_ONLY;
}
else
{
key->opcode = KEYBOARD_OPCODE_INSERT_SHIFT_RIGHT;
}
change.push_back(*key);
}
new_kb.ChangeKeys(change);
}
zone keyboard_zone;
keyboard_zone.name = "Keyboard Zone";
keyboard_zone.type = ZONE_TYPE_MATRIX;
keyboard_zone.leds_min = new_kb.GetKeyCount();
keyboard_zone.leds_max = new_kb.GetKeyCount();
keyboard_zone.leds_count = new_kb.GetKeyCount();
keyboard_zone.matrix_map = new matrix_map_type;
keyboard_zone.matrix_map->height = new_kb.GetRowCount();
keyboard_zone.matrix_map->width = new_kb.GetColumnCount();
keyboard_zone.matrix_map->map = new unsigned int[keyboard_zone.matrix_map->height * keyboard_zone.matrix_map->width];
new_kb.GetKeyMap(keyboard_zone.matrix_map->map, KEYBOARD_MAP_FILL_TYPE_COUNT);
zones.push_back(keyboard_zone);
for(unsigned int led_idx = 0; led_idx < keyboard_zone.leds_count; led_idx++)
{
led keyboard_led;
keyboard_led.name = new_kb.GetKeyNameAt(led_idx);
leds.push_back(keyboard_led);
led_alt_names.push_back(new_kb.GetKeyAltNameAt(led_idx));
}
}
/*---------------------------------------------------------*\
| Create an underglow matrix zone |
\*---------------------------------------------------------*/
if(zone_underglow)
{
zone underglow_zone;
underglow_zone.name = "Underglow Zone";
underglow_zone.type = ZONE_TYPE_MATRIX;
underglow_zone.leds_min = 30;
underglow_zone.leds_max = 30;
underglow_zone.leds_count = 30;
underglow_zone.matrix_map = new matrix_map_type;
underglow_zone.matrix_map->height = 3;
underglow_zone.matrix_map->width = 10;
underglow_zone.matrix_map->map = (unsigned int*)&debug_keyboard_underglow_map;
zones.push_back(underglow_zone);
for(std::size_t led_idx = 0; led_idx < underglow_zone.leds_count; led_idx++)
{
led underglow_led;
underglow_led.name = "Underglow LED " + std::to_string(led_idx);;
leds.push_back(underglow_led);
led_alt_names.push_back("");
}
}
/*---------------------------------------------------------*\
| Create a resizable linear zone |
\*---------------------------------------------------------*/
if(zone_resizable)
{
zone resizable_zone;
resizable_zone.name = "Resizable Zone";
resizable_zone.type = ZONE_TYPE_LINEAR;
resizable_zone.leds_min = 0;
resizable_zone.leds_max = 100;
resizable_zone.leds_count = 0;
resizable_zone.matrix_map = NULL;
zones.push_back(resizable_zone);
}
}
SetupColors();
}
RGBController_Debug::~RGBController_Debug()
{
}
void RGBController_Debug::SetupZones()
{
}
@ -66,3 +611,28 @@ void RGBController_Debug::ResizeZone(int index, int new_size)
SetupColors();
}
void RGBController_Debug::DeviceUpdateLEDs()
{
}
void RGBController_Debug::UpdateZoneLEDs(int /*zone*/)
{
}
void RGBController_Debug::UpdateSingleLED(int /*led*/)
{
}
void RGBController_Debug::SetCustomMode()
{
}
void RGBController_Debug::DeviceUpdateMode()
{
}

View file

@ -1,7 +1,10 @@
/*---------------------------------------------------------*\
| RGBController_Debug.h |
| |
| RGBController for debug devices |
| Debug RGBController that can mimic various devices for |
| development and test purposes |
| |
| Adam Honse (CalcProgrammer1) 31 Jul 2025 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
@ -9,11 +12,25 @@
#pragma once
#include "RGBController_Dummy.h"
#include <nlohmann/json.hpp>
#include "RGBController.h"
class RGBController_Debug : public RGBController_Dummy
using json = nlohmann::json;
class RGBController_Debug : public RGBController
{
public:
RGBController_Debug();
void ResizeZone(int zone, int newSize) override;
RGBController_Debug(bool custom_controller, json debug_settings);
~RGBController_Debug();
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void SetCustomMode();
void DeviceUpdateMode();
};

View file

@ -0,0 +1,145 @@
/*---------------------------------------------------------*\
| DebugSettingsEntry.cpp |
| |
| User interface for OpenRGB Debug settings entry |
| |
| Adam Honse <calcprogrammer1@gmail.com> 30 Jul 2025 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#include "DebugSettingsEntry.h"
#include "ui_DebugSettingsEntry.h"
#include "ManualDevicesTypeManager.h"
#include "nlohmann/json.hpp"
using json = nlohmann::json;
#define NUM_TYPES 6
const std::string types[] =
{
"motherboard",
"dram",
"gpu",
"keyboard",
"mouse",
"argb"
};
DebugSettingsEntry::DebugSettingsEntry(QWidget *parent) :
BaseManualDeviceEntry(parent),
ui(new Ui::DebugSettingsEntry)
{
ui->setupUi(this);
ui->TypeComboBox->addItem("motherboard");
ui->TypeComboBox->addItem("dram");
ui->TypeComboBox->addItem("gpu");
ui->TypeComboBox->addItem("keyboard");
ui->TypeComboBox->addItem("mouse");
ui->TypeComboBox->addItem("argb");
ui->LayoutComboBox->addItem("Default");
ui->LayoutComboBox->addItem("ANSI QWERTY");
ui->LayoutComboBox->addItem("ISO QWERTY");
ui->LayoutComboBox->addItem("ISO QWERTZ");
ui->LayoutComboBox->addItem("ISO AZERTY");
ui->LayoutComboBox->addItem("JIS");
}
DebugSettingsEntry::~DebugSettingsEntry()
{
delete ui;
}
void DebugSettingsEntry::changeEvent(QEvent *event)
{
if(event->type() == QEvent::LanguageChange)
{
ui->retranslateUi(this);
}
}
void DebugSettingsEntry::loadFromSettings(const json& data)
{
if(data.contains("name"))
{
ui->NameEdit->setText(QString::fromStdString(data["name"]));
}
if(data.contains("type"))
{
for(unsigned int type_idx = 0; type_idx < NUM_TYPES; type_idx++)
{
if(data["type"] == types[type_idx])
{
ui->TypeComboBox->setCurrentIndex(type_idx);
break;
}
}
}
if(data.contains("layout"))
{
ui->LayoutComboBox->setCurrentIndex(data["layout"]);
}
if(data.contains("single"))
{
ui->SingleCheckBox->setChecked(data["single"]);
}
if(data.contains("linear"))
{
ui->LinearCheckBox->setChecked(data["linear"]);
}
if(data.contains("resizable"))
{
ui->ResizableCheckBox->setChecked(data["resizable"]);
}
if(data.contains("keyboard"))
{
ui->KeyboardCheckBox->setChecked(data["keyboard"]);
}
if(data.contains("underglow"))
{
ui->UnderglowCheckBox->setChecked(data["underglow"]);
}
}
json DebugSettingsEntry::saveSettings()
{
json result;
result["name"] = ui->NameEdit->text().toStdString();
result["type"] = types[ui->TypeComboBox->currentIndex()];
result["layout"] = ui->LayoutComboBox->currentIndex();
result["single"] = ui->SingleCheckBox->isChecked();
result["linear"] = ui->LinearCheckBox->isChecked();
result["resizable"] = ui->ResizableCheckBox->isChecked();
result["keyboard"] = ui->KeyboardCheckBox->isChecked();
result["underglow"] = ui->UnderglowCheckBox->isChecked();
return result;
}
bool DebugSettingsEntry::isDataValid()
{
return true;
}
static BaseManualDeviceEntry* SpawnDebugEntry(const json& data)
{
DebugSettingsEntry* entry = new DebugSettingsEntry;
entry->loadFromSettings(data);
return entry;
}
static const char* DebugDeviceName = QT_TRANSLATE_NOOP("ManualDevice", "Debug Device");
REGISTER_MANUAL_DEVICE_TYPE(DebugDeviceName, "DebugDevices", SpawnDebugEntry);

View file

@ -0,0 +1,37 @@
/*---------------------------------------------------------*\
| DebugSettingsEntry.h |
| |
| User interface for OpenRGB Debug settings entry |
| |
| Adam Honse <calcprogrammer1@gmail.com> 30 Jul 2025 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#pragma once
#include "BaseManualDeviceEntry.h"
namespace Ui
{
class DebugSettingsEntry;
}
class DebugSettingsEntry : public BaseManualDeviceEntry
{
Q_OBJECT
public:
explicit DebugSettingsEntry(QWidget *parent = nullptr);
~DebugSettingsEntry();
void loadFromSettings(const json& data);
json saveSettings() override;
bool isDataValid() override;
private:
Ui::DebugSettingsEntry *ui;
private slots:
void changeEvent(QEvent *event) override;
};

View file

@ -0,0 +1,114 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>DebugSettingsEntry</class>
<widget class="QWidget" name="DebugSettingsEntry">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>293</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Maximum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="windowTitle">
<string notr="true">Debug Settings Entry</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="1" column="0" colspan="2">
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>Debug Device</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<item row="1" column="0">
<widget class="QLabel" name="TypeLabel">
<property name="text">
<string>Type:</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QLineEdit" name="NameEdit">
<property name="placeholderText">
<string>Device Name</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="TypeComboBox"/>
</item>
<item row="3" column="0" colspan="2">
<widget class="QGroupBox" name="groupBox_Zones">
<property name="title">
<string>Zones</string>
</property>
<layout class="QGridLayout" name="gridLayout_3">
<item row="1" column="1">
<widget class="QCheckBox" name="KeyboardCheckBox">
<property name="text">
<string>Keyboard</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="LinearCheckBox">
<property name="text">
<string>Linear</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="SingleCheckBox">
<property name="text">
<string>Single</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="ResizableCheckBox">
<property name="text">
<string>Resizable</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="UnderglowCheckBox">
<property name="text">
<string>Underglow</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="NameLabel">
<property name="text">
<string>Name:</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="LayoutLabel">
<property name="text">
<string>Layout:</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QComboBox" name="LayoutComboBox"/>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

View file

@ -184,7 +184,6 @@ void ManualDevicesSettingsPage::clearList()
void ManualDevicesSettingsPage::setUnsavedChanges(bool v)
{
unsavedChanges = v;
ui->saveConfigurationButton->setEnabled(v && checkValidToSave());
if(v)
{