Add saving to device support to Gigabyte RGB Fusion GPU controller

This commit is contained in:
Adam Honse 2021-11-14 19:21:29 -06:00
parent a78276896b
commit 42a98b2eb9
4 changed files with 33 additions and 7 deletions

View file

@ -63,3 +63,20 @@ void RGBFusionGPUController::SetMode(unsigned char mode, unsigned char speed, un
bus->i2c_smbus_write_byte(dev, 0x00);
}
}
void RGBFusionGPUController::Save()
{
bus->i2c_smbus_write_byte(dev, RGB_FUSION_GPU_REG_SAVE);
bus->i2c_smbus_write_byte(dev, 0x00);
bus->i2c_smbus_write_byte(dev, 0x00);
bus->i2c_smbus_write_byte(dev, 0x00);
// Pad commands with 4 zero-bytes for NVIDIA_RTX3060_DEV
if (dev == 0x62)
{
bus->i2c_smbus_write_byte(dev, 0x00);
bus->i2c_smbus_write_byte(dev, 0x00);
bus->i2c_smbus_write_byte(dev, 0x00);
bus->i2c_smbus_write_byte(dev, 0x00);
}
}

View file

@ -17,7 +17,8 @@ typedef unsigned char rgb_fusion_dev_id;
enum
{
RGB_FUSION_GPU_REG_COLOR = 0x40,
RGB_FUSION_GPU_REG_MODE = 0x88
RGB_FUSION_GPU_REG_MODE = 0x88,
RGB_FUSION_GPU_REG_SAVE = 0xAA,
};
enum
@ -52,6 +53,7 @@ public:
void SetColor(unsigned char red, unsigned char green, unsigned char blue);
void SetMode(unsigned char mode, unsigned char speed, unsigned char brightness);
void Save();
private:
i2c_smbus_interface* bus;

View file

@ -23,7 +23,7 @@ RGBController_RGBFusionGPU::RGBController_RGBFusionGPU(RGBFusionGPUController* r
mode Direct;
Direct.name = "Direct";
Direct.value = RGB_FUSION_GPU_MODE_STATIC;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
Direct.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
@ -33,7 +33,7 @@ RGBController_RGBFusionGPU::RGBController_RGBFusionGPU(RGBFusionGPUController* r
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = RGB_FUSION_GPU_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Breathing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
Breathing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
Breathing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
@ -46,7 +46,7 @@ RGBController_RGBFusionGPU::RGBController_RGBFusionGPU(RGBFusionGPUController* r
mode Flashing;
Flashing.name = "Flashing";
Flashing.value = RGB_FUSION_GPU_MODE_FLASHING;
Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Flashing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
Flashing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
Flashing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
@ -59,7 +59,7 @@ RGBController_RGBFusionGPU::RGBController_RGBFusionGPU(RGBFusionGPUController* r
mode DualFlashing;
DualFlashing.name = "Dual Flashing";
DualFlashing.value = RGB_FUSION_GPU_MODE_DUAL_FLASHING;
DualFlashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
DualFlashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
DualFlashing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
DualFlashing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
DualFlashing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
@ -72,7 +72,7 @@ RGBController_RGBFusionGPU::RGBController_RGBFusionGPU(RGBFusionGPUController* r
mode SpectrumCycle;
SpectrumCycle.name = "Spectrum Cycle";
SpectrumCycle.value = RGB_FUSION_GPU_MODE_SPECTRUM_CYCLE;
SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
SpectrumCycle.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
SpectrumCycle.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
SpectrumCycle.speed = RGB_FUSION_GPU_SPEED_NORMAL;
@ -156,3 +156,9 @@ void RGBController_RGBFusionGPU::DeviceUpdateMode()
{
rgb_fusion->SetMode((unsigned char)modes[(unsigned int)active_mode].value, (unsigned char)modes[(unsigned int)active_mode].speed, (unsigned char)modes[(unsigned int)active_mode].brightness);
}
void RGBController_RGBFusionGPU::DeviceSaveMode()
{
DeviceUpdateMode();
rgb_fusion->Save();
}

View file

@ -28,7 +28,8 @@ public:
void SetCustomMode();
void DeviceUpdateMode();
void DeviceSaveMode();
private:
RGBFusionGPUController* rgb_fusion;
};