Search through controller list for each controller when loading profile, allows controller order to change without breaking the profile
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9deb0f8fff
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3cf855bd10
1 changed files with 53 additions and 38 deletions
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@ -77,6 +77,7 @@ bool ProfileManager::SaveProfile(std::string profile_name)
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bool ProfileManager::LoadProfile(std::string profile_name)
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{
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std::vector<RGBController*> temp_controllers;
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std::vector<bool> temp_controller_used;
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unsigned int controller_size;
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unsigned int controller_offset = 0;
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bool ret_val = false;
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@ -122,6 +123,7 @@ bool ProfileManager::LoadProfile(std::string profile_name)
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temp_controller->ReadDeviceDescription(controller_data);
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temp_controllers.push_back(temp_controller);
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temp_controller_used.push_back(false);
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delete[] controller_data;
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@ -131,62 +133,75 @@ bool ProfileManager::LoadProfile(std::string profile_name)
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ret_val = true;
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}
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/*---------------------------------------------------------*\
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| Loop through all controllers. For each controller, search|
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| all saved controllers until a match is found |
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\*---------------------------------------------------------*/
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for(int controller_index = 0; controller_index < controllers.size(); controller_index++)
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{
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RGBController *temp_controller = temp_controllers[controller_index];
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RGBController *controller_ptr = controllers[controller_index];
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/*---------------------------------------------------------*\
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| Test if saved controller data matches this controller |
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\*---------------------------------------------------------*/
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if((temp_controller->type == controller_ptr->type )
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&&(temp_controller->name == controller_ptr->name )
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&&(temp_controller->description == controller_ptr->description)
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&&(temp_controller->version == controller_ptr->version )
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&&(temp_controller->serial == controller_ptr->serial )
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&&(temp_controller->location == controller_ptr->location ))
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for(int temp_index = 0; temp_index < temp_controllers.size(); temp_index++)
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{
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RGBController *temp_controller = temp_controllers[controller_index];
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/*---------------------------------------------------------*\
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| Update all modes |
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| Test if saved controller data matches this controller |
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\*---------------------------------------------------------*/
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if(temp_controller->modes.size() == controller_ptr->modes.size())
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if((temp_controller_used[temp_index] == false )
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&&(temp_controller->type == controller_ptr->type )
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&&(temp_controller->name == controller_ptr->name )
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&&(temp_controller->description == controller_ptr->description)
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&&(temp_controller->version == controller_ptr->version )
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&&(temp_controller->serial == controller_ptr->serial )
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&&(temp_controller->location == controller_ptr->location ))
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{
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for(int mode_index = 0; mode_index < temp_controller->modes.size(); mode_index++)
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/*---------------------------------------------------------*\
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| Update all modes |
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\*---------------------------------------------------------*/
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if(temp_controller->modes.size() == controller_ptr->modes.size())
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{
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if((temp_controller->modes[mode_index].name == controller_ptr->modes[mode_index].name )
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&&(temp_controller->modes[mode_index].value == controller_ptr->modes[mode_index].value )
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&&(temp_controller->modes[mode_index].flags == controller_ptr->modes[mode_index].flags )
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&&(temp_controller->modes[mode_index].speed_min == controller_ptr->modes[mode_index].speed_min )
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&&(temp_controller->modes[mode_index].speed_max == controller_ptr->modes[mode_index].speed_max )
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&&(temp_controller->modes[mode_index].colors_min == controller_ptr->modes[mode_index].colors_min)
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&&(temp_controller->modes[mode_index].colors_max == controller_ptr->modes[mode_index].colors_max))
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for(int mode_index = 0; mode_index < temp_controller->modes.size(); mode_index++)
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{
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controller_ptr->modes[mode_index].speed = temp_controller->modes[mode_index].speed;
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controller_ptr->modes[mode_index].direction = temp_controller->modes[mode_index].direction;
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controller_ptr->modes[mode_index].color_mode = temp_controller->modes[mode_index].color_mode;
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controller_ptr->modes[mode_index].colors.resize(temp_controller->modes[mode_index].colors.size());
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for(int mode_color_index = 0; mode_color_index < temp_controller->modes[mode_index].colors.size(); mode_color_index++)
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if((temp_controller->modes[mode_index].name == controller_ptr->modes[mode_index].name )
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&&(temp_controller->modes[mode_index].value == controller_ptr->modes[mode_index].value )
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&&(temp_controller->modes[mode_index].flags == controller_ptr->modes[mode_index].flags )
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&&(temp_controller->modes[mode_index].speed_min == controller_ptr->modes[mode_index].speed_min )
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&&(temp_controller->modes[mode_index].speed_max == controller_ptr->modes[mode_index].speed_max )
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&&(temp_controller->modes[mode_index].colors_min == controller_ptr->modes[mode_index].colors_min)
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&&(temp_controller->modes[mode_index].colors_max == controller_ptr->modes[mode_index].colors_max))
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{
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controller_ptr->modes[mode_index].colors[mode_color_index] = temp_controller->modes[mode_index].colors[mode_color_index];
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controller_ptr->modes[mode_index].speed = temp_controller->modes[mode_index].speed;
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controller_ptr->modes[mode_index].direction = temp_controller->modes[mode_index].direction;
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controller_ptr->modes[mode_index].color_mode = temp_controller->modes[mode_index].color_mode;
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controller_ptr->modes[mode_index].colors.resize(temp_controller->modes[mode_index].colors.size());
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for(int mode_color_index = 0; mode_color_index < temp_controller->modes[mode_index].colors.size(); mode_color_index++)
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{
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controller_ptr->modes[mode_index].colors[mode_color_index] = temp_controller->modes[mode_index].colors[mode_color_index];
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}
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}
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}
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controller_ptr->active_mode = temp_controller->active_mode;
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}
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controller_ptr->active_mode = temp_controller->active_mode;
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}
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/*---------------------------------------------------------*\
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| Update all colors |
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\*---------------------------------------------------------*/
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if(temp_controller->colors.size() == controller_ptr->colors.size())
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{
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for(int color_index = 0; color_index < temp_controller->colors.size(); color_index++)
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/*---------------------------------------------------------*\
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| Update all colors |
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\*---------------------------------------------------------*/
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if(temp_controller->colors.size() == controller_ptr->colors.size())
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{
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controller_ptr->colors[color_index] = temp_controller->colors[color_index];
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for(int color_index = 0; color_index < temp_controller->colors.size(); color_index++)
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{
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controller_ptr->colors[color_index] = temp_controller->colors[color_index];
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}
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}
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temp_controller_used[temp_index] = true;
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break;
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}
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}
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}
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