Search through controller list for each controller when loading profile, allows controller order to change without breaking the profile

This commit is contained in:
Adam Honse 2020-03-03 12:11:21 -06:00
parent 9deb0f8fff
commit 3cf855bd10

View file

@ -77,6 +77,7 @@ bool ProfileManager::SaveProfile(std::string profile_name)
bool ProfileManager::LoadProfile(std::string profile_name)
{
std::vector<RGBController*> temp_controllers;
std::vector<bool> temp_controller_used;
unsigned int controller_size;
unsigned int controller_offset = 0;
bool ret_val = false;
@ -122,6 +123,7 @@ bool ProfileManager::LoadProfile(std::string profile_name)
temp_controller->ReadDeviceDescription(controller_data);
temp_controllers.push_back(temp_controller);
temp_controller_used.push_back(false);
delete[] controller_data;
@ -131,62 +133,75 @@ bool ProfileManager::LoadProfile(std::string profile_name)
ret_val = true;
}
/*---------------------------------------------------------*\
| Loop through all controllers. For each controller, search|
| all saved controllers until a match is found |
\*---------------------------------------------------------*/
for(int controller_index = 0; controller_index < controllers.size(); controller_index++)
{
RGBController *temp_controller = temp_controllers[controller_index];
RGBController *controller_ptr = controllers[controller_index];
/*---------------------------------------------------------*\
| Test if saved controller data matches this controller |
\*---------------------------------------------------------*/
if((temp_controller->type == controller_ptr->type )
&&(temp_controller->name == controller_ptr->name )
&&(temp_controller->description == controller_ptr->description)
&&(temp_controller->version == controller_ptr->version )
&&(temp_controller->serial == controller_ptr->serial )
&&(temp_controller->location == controller_ptr->location ))
for(int temp_index = 0; temp_index < temp_controllers.size(); temp_index++)
{
RGBController *temp_controller = temp_controllers[controller_index];
/*---------------------------------------------------------*\
| Update all modes |
| Test if saved controller data matches this controller |
\*---------------------------------------------------------*/
if(temp_controller->modes.size() == controller_ptr->modes.size())
if((temp_controller_used[temp_index] == false )
&&(temp_controller->type == controller_ptr->type )
&&(temp_controller->name == controller_ptr->name )
&&(temp_controller->description == controller_ptr->description)
&&(temp_controller->version == controller_ptr->version )
&&(temp_controller->serial == controller_ptr->serial )
&&(temp_controller->location == controller_ptr->location ))
{
for(int mode_index = 0; mode_index < temp_controller->modes.size(); mode_index++)
/*---------------------------------------------------------*\
| Update all modes |
\*---------------------------------------------------------*/
if(temp_controller->modes.size() == controller_ptr->modes.size())
{
if((temp_controller->modes[mode_index].name == controller_ptr->modes[mode_index].name )
&&(temp_controller->modes[mode_index].value == controller_ptr->modes[mode_index].value )
&&(temp_controller->modes[mode_index].flags == controller_ptr->modes[mode_index].flags )
&&(temp_controller->modes[mode_index].speed_min == controller_ptr->modes[mode_index].speed_min )
&&(temp_controller->modes[mode_index].speed_max == controller_ptr->modes[mode_index].speed_max )
&&(temp_controller->modes[mode_index].colors_min == controller_ptr->modes[mode_index].colors_min)
&&(temp_controller->modes[mode_index].colors_max == controller_ptr->modes[mode_index].colors_max))
for(int mode_index = 0; mode_index < temp_controller->modes.size(); mode_index++)
{
controller_ptr->modes[mode_index].speed = temp_controller->modes[mode_index].speed;
controller_ptr->modes[mode_index].direction = temp_controller->modes[mode_index].direction;
controller_ptr->modes[mode_index].color_mode = temp_controller->modes[mode_index].color_mode;
controller_ptr->modes[mode_index].colors.resize(temp_controller->modes[mode_index].colors.size());
for(int mode_color_index = 0; mode_color_index < temp_controller->modes[mode_index].colors.size(); mode_color_index++)
if((temp_controller->modes[mode_index].name == controller_ptr->modes[mode_index].name )
&&(temp_controller->modes[mode_index].value == controller_ptr->modes[mode_index].value )
&&(temp_controller->modes[mode_index].flags == controller_ptr->modes[mode_index].flags )
&&(temp_controller->modes[mode_index].speed_min == controller_ptr->modes[mode_index].speed_min )
&&(temp_controller->modes[mode_index].speed_max == controller_ptr->modes[mode_index].speed_max )
&&(temp_controller->modes[mode_index].colors_min == controller_ptr->modes[mode_index].colors_min)
&&(temp_controller->modes[mode_index].colors_max == controller_ptr->modes[mode_index].colors_max))
{
controller_ptr->modes[mode_index].colors[mode_color_index] = temp_controller->modes[mode_index].colors[mode_color_index];
controller_ptr->modes[mode_index].speed = temp_controller->modes[mode_index].speed;
controller_ptr->modes[mode_index].direction = temp_controller->modes[mode_index].direction;
controller_ptr->modes[mode_index].color_mode = temp_controller->modes[mode_index].color_mode;
controller_ptr->modes[mode_index].colors.resize(temp_controller->modes[mode_index].colors.size());
for(int mode_color_index = 0; mode_color_index < temp_controller->modes[mode_index].colors.size(); mode_color_index++)
{
controller_ptr->modes[mode_index].colors[mode_color_index] = temp_controller->modes[mode_index].colors[mode_color_index];
}
}
}
controller_ptr->active_mode = temp_controller->active_mode;
}
controller_ptr->active_mode = temp_controller->active_mode;
}
/*---------------------------------------------------------*\
| Update all colors |
\*---------------------------------------------------------*/
if(temp_controller->colors.size() == controller_ptr->colors.size())
{
for(int color_index = 0; color_index < temp_controller->colors.size(); color_index++)
/*---------------------------------------------------------*\
| Update all colors |
\*---------------------------------------------------------*/
if(temp_controller->colors.size() == controller_ptr->colors.size())
{
controller_ptr->colors[color_index] = temp_controller->colors[color_index];
for(int color_index = 0; color_index < temp_controller->colors.size(); color_index++)
{
controller_ptr->colors[color_index] = temp_controller->colors[color_index];
}
}
temp_controller_used[temp_index] = true;
break;
}
}
}