Preliminary functionality implemented for EK Loop Connect
* 9 modes implemented * Speed Slider works * Currently single (non linear) zone
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3 changed files with 116 additions and 26 deletions
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@ -84,5 +84,9 @@ void EKController::SendUpdate()
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buffer[EK_BLUE_BYTE] = current_blue;
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buffer[EK_SPEED_BYTE] = speed_mode_data[current_mode][current_speed];
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buffer[10] = 0x10;
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buffer[47] = 0xFF;
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buffer[48] = 0x00;
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hid_write(dev, buffer, buffer_size);
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}
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@ -28,34 +28,50 @@ enum
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enum
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{
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EK_MODE_STATIC = 0x00, //Static Mode
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EK_MODE_BREATHING = 0x01, //Breathing Mode
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EK_MODE_FADING = 0x02, //Fading Mode
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EK_MODE_MARQUEE = 0x03, //Marquee Mode
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EK_MODE_COVERING_MARQUEE = 0x04 //Covering Marquee Mode
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EK_MODE_STATIC = 0x00, //Static Mode
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EK_MODE_BREATHING = 0x01, //Breathing Mode
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EK_MODE_FADING = 0x02, //Fading Mode
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EK_MODE_MARQUEE = 0x03, //Marquee Mode
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EK_MODE_COVERING_MARQUEE = 0x04, //Covering Marquee Mode
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EK_MODE_PULSE = 0x05, //Pulse Mode
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EK_MODE_SPECTRUM_WAVE = 0x06, //Spectrum Wave Mode
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EK_MODE_ALTERNATING = 0x07, //Alternating Mode
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EK_MODE_CANDLE = 0x08 //Candle Mode
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};
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static unsigned char colour_mode_data[][16] =
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{
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{ 0x10, 0x12, 0x29, 0xAA, 0x01, 0x10, 0xA2, 0x60,
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0x00, 0x10, 0x20, 0x01, 0x01, 0x00, 0xFF, 0x64}, /* Static */
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0x00, 0x10, 0x20, 0x01, 0x01, 0x00, 0xFF, 0x64}, // Static
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{ 0x10, 0x12, 0x29, 0xAA, 0x01, 0x10, 0xA2, 0x60,
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0x00, 0x10, 0x20, 0x01, 0x02, 0x00, 0xFF, 0x64}, /* Breathing */
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0x00, 0x10, 0x20, 0x01, 0x02, 0x00, 0xFF, 0x64}, // Breathing
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{ 0x10, 0x12, 0x29, 0xAA, 0x01, 0x10, 0xA2, 0x60,
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0x00, 0x10, 0x20, 0x01, 0x03, 0x00, 0xFF, 0x64}, /* Fading */
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0x00, 0x10, 0x20, 0x01, 0x03, 0xFF, 0xFF, 0x64}, // Fading
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{ 0x10, 0x12, 0x29, 0xAA, 0x01, 0x10, 0xA2, 0x60,
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0x00, 0x10, 0x20, 0x01, 0x04, 0x00, 0xFF, 0x64}, /* Marquee */
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0x00, 0x10, 0x20, 0x01, 0x04, 0x00, 0xFF, 0x64}, // Marquee
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{ 0x10, 0x12, 0x29, 0xAA, 0x01, 0x10, 0xA2, 0x60,
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0x00, 0x10, 0x20, 0x01, 0x05, 0x00, 0xFF, 0x64}, /* Covering Marquee */
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0x00, 0x10, 0x20, 0x01, 0x05, 0x00, 0xFF, 0x64}, // Covering Marquee
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{ 0x10, 0x12, 0x29, 0xAA, 0x01, 0x10, 0xA2, 0x60,
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0x00, 0x10, 0x20, 0x01, 0x06, 0x00, 0xFF, 0x64}, // Pulse
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{ 0x10, 0x12, 0x29, 0xAA, 0x01, 0x10, 0xA2, 0x60,
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0x00, 0x10, 0x20, 0x01, 0x07, 0x00, 0xFF, 0x64}, // Wave
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{ 0x10, 0x12, 0x29, 0xAA, 0x01, 0x10, 0xA2, 0x60,
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0x00, 0x10, 0x20, 0x01, 0x08, 0x00, 0xFF, 0x64}, // Alternating
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{ 0x10, 0x12, 0x29, 0xAA, 0x01, 0x10, 0xA2, 0x60,
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0x00, 0x10, 0x20, 0x01, 0x09, 0x00, 0xFF, 0x64}, // Candle
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};
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static unsigned char speed_mode_data[][9] =
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{
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },// Static
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{ 0x40, 0x38, 0x30, 0x28, 0x20, 0x18, 0x10, 0x08, 0x00 },// Breathing
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{ 0x40, 0x38, 0x30, 0x28, 0x20, 0x18, 0x10, 0x08, 0x00 },// Fading
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{ 0x40, 0x38, 0x30, 0x28, 0x20, 0x18, 0x10, 0x08, 0x00 },// Marquee
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{ 0x40, 0x38, 0x30, 0x28, 0x20, 0x18, 0x10, 0x08, 0x00 } // Covering Marquee
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Static
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{ 0x00, 0x0C, 0x19, 0x25, 0x32, 0x3E, 0x4B, 0x57, 0x64 }, // Breathing
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{ 0x00, 0x0C, 0x19, 0x25, 0x32, 0x3E, 0x4B, 0x57, 0x64 }, // Fading
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{ 0x00, 0x0C, 0x19, 0x25, 0x32, 0x3E, 0x4B, 0x57, 0x64 }, // Marquee
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{ 0x00, 0x0C, 0x19, 0x25, 0x32, 0x3E, 0x4B, 0x57, 0x64 }, // Covering Marquee
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{ 0x00, 0x0C, 0x19, 0x25, 0x32, 0x3E, 0x4B, 0x57, 0x64 }, // Pulse
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{ 0x00, 0x0C, 0x19, 0x25, 0x32, 0x3E, 0x4B, 0x57, 0x64 }, // Wave
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{ 0x00, 0x0C, 0x19, 0x25, 0x32, 0x3E, 0x4B, 0x57, 0x64 }, // Alternating
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{ 0x00, 0x0C, 0x19, 0x25, 0x32, 0x3E, 0x4B, 0x57, 0x64 } // Candle
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};
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enum
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