Fix frames skip when using external effects engine

This commit is contained in:
Cheerpipe 2021-06-26 13:21:27 -04:00 committed by Adam Honse
parent c9a1e1bf85
commit 3100f72601

View file

@ -1553,13 +1553,13 @@ void RGBController::DeviceCallThreadFunction()
{ {
if(CallFlag_UpdateMode.load() == true) if(CallFlag_UpdateMode.load() == true)
{ {
DeviceUpdateMode();
CallFlag_UpdateMode = false; CallFlag_UpdateMode = false;
DeviceUpdateMode();
} }
if(CallFlag_UpdateLEDs.load() == true) if(CallFlag_UpdateLEDs.load() == true)
{ {
DeviceUpdateLEDs();
CallFlag_UpdateLEDs = false; CallFlag_UpdateLEDs = false;
DeviceUpdateLEDs();
} }
else else
{ {