Set each LED independently for Crucial effect modes
This commit is contained in:
parent
0bbef425a4
commit
25807902c9
3 changed files with 36 additions and 14 deletions
|
|
@ -156,10 +156,7 @@ void RGBController_Crucial::UpdateLEDs()
|
|||
}
|
||||
else
|
||||
{
|
||||
unsigned char red = RGBGetRValue(colors[0]);
|
||||
unsigned char grn = RGBGetGValue(colors[0]);
|
||||
unsigned char blu = RGBGetBValue(colors[0]);
|
||||
crucial->SendEffectColors(red, grn, blu);
|
||||
crucial->SetAllColorsEffect(&colors[0]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue