Store name in GigabyteRGBFusionGPUController to avoid setting it in detector

This commit is contained in:
Adam Honse 2025-08-10 00:27:45 -05:00
parent df56b42e62
commit 2535ac3edf
4 changed files with 85 additions and 73 deletions

View file

@ -11,10 +11,11 @@
#include "GigabyteRGBFusionGPUController.h"
RGBFusionGPUController::RGBFusionGPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev)
RGBFusionGPUController::RGBFusionGPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev, std::string dev_name)
{
this->bus = bus;
this->dev = dev;
this->bus = bus;
this->dev = dev;
this->name = dev_name;
}
RGBFusionGPUController::~RGBFusionGPUController()
@ -32,6 +33,11 @@ std::string RGBFusionGPUController::GetDeviceLocation()
return("I2C: " + return_string);
}
std::string RGBFusionGPUController::GetDeviceName()
{
return(name);
}
void RGBFusionGPUController::SetColor(unsigned char red, unsigned char green, unsigned char blue)
{
bus->i2c_smbus_write_byte(dev, RGB_FUSION_GPU_REG_COLOR);
@ -39,8 +45,10 @@ void RGBFusionGPUController::SetColor(unsigned char red, unsigned char green, un
bus->i2c_smbus_write_byte(dev, green);
bus->i2c_smbus_write_byte(dev, blue);
// Pad commands with 4 zero-bytes for NVIDIA_RTX3060_DEV
if (dev == 0x62)
/*-----------------------------------------------------*\
| Pad commands with 4 zero-bytes for NVIDIA_RTX3060_DEV |
\*-----------------------------------------------------*/
if(dev == 0x62)
{
bus->i2c_smbus_write_byte(dev, 0x00);
bus->i2c_smbus_write_byte(dev, 0x00);
@ -56,8 +64,10 @@ void RGBFusionGPUController::SetMode(unsigned char mode, unsigned char speed, un
bus->i2c_smbus_write_byte(dev, speed);
bus->i2c_smbus_write_byte(dev, brightness);
// Pad commands with 4 zero-bytes for NVIDIA_RTX3060_DEV
if (dev == 0x62)
/*-----------------------------------------------------*\
| Pad commands with 4 zero-bytes for NVIDIA_RTX3060_DEV |
\*-----------------------------------------------------*/
if(dev == 0x62)
{
bus->i2c_smbus_write_byte(dev, 0x00);
bus->i2c_smbus_write_byte(dev, 0x00);
@ -73,8 +83,10 @@ void RGBFusionGPUController::Save()
bus->i2c_smbus_write_byte(dev, 0x00);
bus->i2c_smbus_write_byte(dev, 0x00);
// Pad commands with 4 zero-bytes for NVIDIA_RTX3060_DEV
if (dev == 0x62)
/*-----------------------------------------------------*\
| Pad commands with 4 zero-bytes for NVIDIA_RTX3060_DEV |
\*-----------------------------------------------------*/
if(dev == 0x62)
{
bus->i2c_smbus_write_byte(dev, 0x00);
bus->i2c_smbus_write_byte(dev, 0x00);

View file

@ -49,10 +49,11 @@ enum
class RGBFusionGPUController
{
public:
RGBFusionGPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev);
RGBFusionGPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev, std::string dev_name);
~RGBFusionGPUController();
std::string GetDeviceLocation();
std::string GetDeviceName();
void SetColor(unsigned char red, unsigned char green, unsigned char blue);
void SetMode(unsigned char mode, unsigned char speed, unsigned char brightness);
@ -61,5 +62,5 @@ public:
private:
i2c_smbus_interface* bus;
rgb_fusion_dev_id dev;
std::string name;
};

View file

@ -98,9 +98,8 @@ void DetectGigabyteRGBFusionGPUControllers(i2c_smbus_interface* bus, uint8_t i2c
// Check for RGB Fusion controller
if(TestForGigabyteRGBFusionGPUController(bus, i2c_addr))
{
RGBFusionGPUController* controller = new RGBFusionGPUController(bus, i2c_addr);
RGBFusionGPUController* controller = new RGBFusionGPUController(bus, i2c_addr, name);
RGBController_RGBFusionGPU* rgb_controller = new RGBController_RGBFusionGPU(controller);
rgb_controller->name = name;
ResourceManager::get()->RegisterRGBController(rgb_controller);
}

View file

@ -24,84 +24,84 @@
RGBController_RGBFusionGPU::RGBController_RGBFusionGPU(RGBFusionGPUController* controller_ptr)
{
controller = controller_ptr;
controller = controller_ptr;
name = "Gigabyte GPU";
vendor = "Gigabyte";
description = "RGB Fusion GPU";
location = controller->GetDeviceLocation();
type = DEVICE_TYPE_GPU;
name = controller->GetDeviceName();
vendor = "Gigabyte";
description = "RGB Fusion GPU Device";
location = controller->GetDeviceLocation();
type = DEVICE_TYPE_GPU;
mode Direct;
Direct.name = "Direct";
Direct.value = RGB_FUSION_GPU_MODE_STATIC;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
Direct.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
Direct.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
Direct.name = "Direct";
Direct.value = RGB_FUSION_GPU_MODE_STATIC;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
Direct.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
Direct.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
modes.push_back(Direct);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = RGB_FUSION_GPU_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Breathing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
Breathing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
Breathing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
Breathing.color_mode = MODE_COLORS_PER_LED;
Breathing.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
Breathing.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
Breathing.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
Breathing.name = "Breathing";
Breathing.value = RGB_FUSION_GPU_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Breathing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
Breathing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
Breathing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
Breathing.color_mode = MODE_COLORS_PER_LED;
Breathing.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
Breathing.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
Breathing.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
modes.push_back(Breathing);
mode Flashing;
Flashing.name = "Flashing";
Flashing.value = RGB_FUSION_GPU_MODE_FLASHING;
Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Flashing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
Flashing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
Flashing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
Flashing.color_mode = MODE_COLORS_PER_LED;
Flashing.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
Flashing.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
Flashing.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
Flashing.name = "Flashing";
Flashing.value = RGB_FUSION_GPU_MODE_FLASHING;
Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Flashing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
Flashing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
Flashing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
Flashing.color_mode = MODE_COLORS_PER_LED;
Flashing.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
Flashing.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
Flashing.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
modes.push_back(Flashing);
mode DualFlashing;
DualFlashing.name = "Dual Flashing";
DualFlashing.value = RGB_FUSION_GPU_MODE_DUAL_FLASHING;
DualFlashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
DualFlashing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
DualFlashing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
DualFlashing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
DualFlashing.color_mode = MODE_COLORS_PER_LED;
DualFlashing.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
DualFlashing.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
DualFlashing.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
DualFlashing.name = "Dual Flashing";
DualFlashing.value = RGB_FUSION_GPU_MODE_DUAL_FLASHING;
DualFlashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
DualFlashing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
DualFlashing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
DualFlashing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
DualFlashing.color_mode = MODE_COLORS_PER_LED;
DualFlashing.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
DualFlashing.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
DualFlashing.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
modes.push_back(DualFlashing);
mode ColorCycle;
ColorCycle.name = "Color Cycle";
ColorCycle.value = RGB_FUSION_GPU_MODE_COLOR_CYCLE | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
ColorCycle.flags = MODE_FLAG_HAS_SPEED;
ColorCycle.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
ColorCycle.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
ColorCycle.speed = RGB_FUSION_GPU_SPEED_NORMAL;
ColorCycle.color_mode = MODE_COLORS_NONE;
ColorCycle.name = "Color Cycle";
ColorCycle.value = RGB_FUSION_GPU_MODE_COLOR_CYCLE | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
ColorCycle.flags = MODE_FLAG_HAS_SPEED;
ColorCycle.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
ColorCycle.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
ColorCycle.speed = RGB_FUSION_GPU_SPEED_NORMAL;
ColorCycle.color_mode = MODE_COLORS_NONE;
modes.push_back(ColorCycle);
mode SpectrumCycle;
SpectrumCycle.name = "Spectrum Cycle";
SpectrumCycle.value = RGB_FUSION_GPU_MODE_SPECTRUM_CYCLE;
SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
SpectrumCycle.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
SpectrumCycle.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
SpectrumCycle.speed = RGB_FUSION_GPU_SPEED_NORMAL;
SpectrumCycle.color_mode = MODE_COLORS_NONE;
SpectrumCycle.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
SpectrumCycle.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
SpectrumCycle.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
SpectrumCycle.name = "Spectrum Cycle";
SpectrumCycle.value = RGB_FUSION_GPU_MODE_SPECTRUM_CYCLE;
SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
SpectrumCycle.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
SpectrumCycle.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
SpectrumCycle.speed = RGB_FUSION_GPU_SPEED_NORMAL;
SpectrumCycle.color_mode = MODE_COLORS_NONE;
SpectrumCycle.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
SpectrumCycle.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
SpectrumCycle.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
modes.push_back(SpectrumCycle);
SetupZones();