Store name in GigabyteRGBFusionGPUController to avoid setting it in detector
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df56b42e62
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4 changed files with 85 additions and 73 deletions
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@ -11,10 +11,11 @@
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#include "GigabyteRGBFusionGPUController.h"
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RGBFusionGPUController::RGBFusionGPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev)
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RGBFusionGPUController::RGBFusionGPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev, std::string dev_name)
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{
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this->bus = bus;
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this->dev = dev;
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this->bus = bus;
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this->dev = dev;
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this->name = dev_name;
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}
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RGBFusionGPUController::~RGBFusionGPUController()
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@ -32,6 +33,11 @@ std::string RGBFusionGPUController::GetDeviceLocation()
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return("I2C: " + return_string);
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}
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std::string RGBFusionGPUController::GetDeviceName()
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{
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return(name);
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}
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void RGBFusionGPUController::SetColor(unsigned char red, unsigned char green, unsigned char blue)
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{
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bus->i2c_smbus_write_byte(dev, RGB_FUSION_GPU_REG_COLOR);
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@ -39,8 +45,10 @@ void RGBFusionGPUController::SetColor(unsigned char red, unsigned char green, un
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bus->i2c_smbus_write_byte(dev, green);
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bus->i2c_smbus_write_byte(dev, blue);
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// Pad commands with 4 zero-bytes for NVIDIA_RTX3060_DEV
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if (dev == 0x62)
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/*-----------------------------------------------------*\
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| Pad commands with 4 zero-bytes for NVIDIA_RTX3060_DEV |
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\*-----------------------------------------------------*/
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if(dev == 0x62)
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{
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bus->i2c_smbus_write_byte(dev, 0x00);
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bus->i2c_smbus_write_byte(dev, 0x00);
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@ -56,8 +64,10 @@ void RGBFusionGPUController::SetMode(unsigned char mode, unsigned char speed, un
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bus->i2c_smbus_write_byte(dev, speed);
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bus->i2c_smbus_write_byte(dev, brightness);
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// Pad commands with 4 zero-bytes for NVIDIA_RTX3060_DEV
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if (dev == 0x62)
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/*-----------------------------------------------------*\
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| Pad commands with 4 zero-bytes for NVIDIA_RTX3060_DEV |
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\*-----------------------------------------------------*/
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if(dev == 0x62)
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{
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bus->i2c_smbus_write_byte(dev, 0x00);
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bus->i2c_smbus_write_byte(dev, 0x00);
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@ -73,8 +83,10 @@ void RGBFusionGPUController::Save()
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bus->i2c_smbus_write_byte(dev, 0x00);
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bus->i2c_smbus_write_byte(dev, 0x00);
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// Pad commands with 4 zero-bytes for NVIDIA_RTX3060_DEV
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if (dev == 0x62)
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/*-----------------------------------------------------*\
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| Pad commands with 4 zero-bytes for NVIDIA_RTX3060_DEV |
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\*-----------------------------------------------------*/
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if(dev == 0x62)
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{
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bus->i2c_smbus_write_byte(dev, 0x00);
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bus->i2c_smbus_write_byte(dev, 0x00);
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@ -49,10 +49,11 @@ enum
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class RGBFusionGPUController
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{
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public:
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RGBFusionGPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev);
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RGBFusionGPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev, std::string dev_name);
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~RGBFusionGPUController();
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std::string GetDeviceLocation();
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std::string GetDeviceName();
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void SetColor(unsigned char red, unsigned char green, unsigned char blue);
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void SetMode(unsigned char mode, unsigned char speed, unsigned char brightness);
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@ -61,5 +62,5 @@ public:
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private:
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i2c_smbus_interface* bus;
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rgb_fusion_dev_id dev;
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std::string name;
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};
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@ -98,9 +98,8 @@ void DetectGigabyteRGBFusionGPUControllers(i2c_smbus_interface* bus, uint8_t i2c
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// Check for RGB Fusion controller
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if(TestForGigabyteRGBFusionGPUController(bus, i2c_addr))
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{
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RGBFusionGPUController* controller = new RGBFusionGPUController(bus, i2c_addr);
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RGBFusionGPUController* controller = new RGBFusionGPUController(bus, i2c_addr, name);
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RGBController_RGBFusionGPU* rgb_controller = new RGBController_RGBFusionGPU(controller);
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rgb_controller->name = name;
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ResourceManager::get()->RegisterRGBController(rgb_controller);
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}
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@ -24,84 +24,84 @@
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RGBController_RGBFusionGPU::RGBController_RGBFusionGPU(RGBFusionGPUController* controller_ptr)
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{
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controller = controller_ptr;
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controller = controller_ptr;
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name = "Gigabyte GPU";
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vendor = "Gigabyte";
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description = "RGB Fusion GPU";
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location = controller->GetDeviceLocation();
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type = DEVICE_TYPE_GPU;
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name = controller->GetDeviceName();
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vendor = "Gigabyte";
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description = "RGB Fusion GPU Device";
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location = controller->GetDeviceLocation();
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type = DEVICE_TYPE_GPU;
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mode Direct;
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Direct.name = "Direct";
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Direct.value = RGB_FUSION_GPU_MODE_STATIC;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Direct.color_mode = MODE_COLORS_PER_LED;
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Direct.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
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Direct.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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Direct.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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Direct.name = "Direct";
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Direct.value = RGB_FUSION_GPU_MODE_STATIC;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Direct.color_mode = MODE_COLORS_PER_LED;
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Direct.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
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Direct.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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Direct.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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modes.push_back(Direct);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = RGB_FUSION_GPU_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Breathing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
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Breathing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
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Breathing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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Breathing.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
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Breathing.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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Breathing.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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Breathing.name = "Breathing";
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Breathing.value = RGB_FUSION_GPU_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Breathing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
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Breathing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
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Breathing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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Breathing.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
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Breathing.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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Breathing.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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modes.push_back(Breathing);
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mode Flashing;
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Flashing.name = "Flashing";
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Flashing.value = RGB_FUSION_GPU_MODE_FLASHING;
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Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Flashing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
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Flashing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
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Flashing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
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Flashing.color_mode = MODE_COLORS_PER_LED;
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Flashing.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
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Flashing.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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Flashing.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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Flashing.name = "Flashing";
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Flashing.value = RGB_FUSION_GPU_MODE_FLASHING;
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Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Flashing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
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Flashing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
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Flashing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
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Flashing.color_mode = MODE_COLORS_PER_LED;
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Flashing.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
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Flashing.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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Flashing.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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modes.push_back(Flashing);
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mode DualFlashing;
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DualFlashing.name = "Dual Flashing";
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DualFlashing.value = RGB_FUSION_GPU_MODE_DUAL_FLASHING;
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DualFlashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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DualFlashing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
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DualFlashing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
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DualFlashing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
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DualFlashing.color_mode = MODE_COLORS_PER_LED;
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DualFlashing.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
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DualFlashing.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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DualFlashing.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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DualFlashing.name = "Dual Flashing";
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DualFlashing.value = RGB_FUSION_GPU_MODE_DUAL_FLASHING;
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DualFlashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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DualFlashing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
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DualFlashing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
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DualFlashing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
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DualFlashing.color_mode = MODE_COLORS_PER_LED;
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DualFlashing.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
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DualFlashing.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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DualFlashing.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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modes.push_back(DualFlashing);
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mode ColorCycle;
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ColorCycle.name = "Color Cycle";
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ColorCycle.value = RGB_FUSION_GPU_MODE_COLOR_CYCLE | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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ColorCycle.flags = MODE_FLAG_HAS_SPEED;
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ColorCycle.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
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ColorCycle.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
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ColorCycle.speed = RGB_FUSION_GPU_SPEED_NORMAL;
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ColorCycle.color_mode = MODE_COLORS_NONE;
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ColorCycle.name = "Color Cycle";
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ColorCycle.value = RGB_FUSION_GPU_MODE_COLOR_CYCLE | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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ColorCycle.flags = MODE_FLAG_HAS_SPEED;
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ColorCycle.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
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ColorCycle.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
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ColorCycle.speed = RGB_FUSION_GPU_SPEED_NORMAL;
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ColorCycle.color_mode = MODE_COLORS_NONE;
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modes.push_back(ColorCycle);
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mode SpectrumCycle;
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SpectrumCycle.name = "Spectrum Cycle";
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SpectrumCycle.value = RGB_FUSION_GPU_MODE_SPECTRUM_CYCLE;
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SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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SpectrumCycle.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
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SpectrumCycle.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
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SpectrumCycle.speed = RGB_FUSION_GPU_SPEED_NORMAL;
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SpectrumCycle.color_mode = MODE_COLORS_NONE;
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SpectrumCycle.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
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SpectrumCycle.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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SpectrumCycle.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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SpectrumCycle.name = "Spectrum Cycle";
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SpectrumCycle.value = RGB_FUSION_GPU_MODE_SPECTRUM_CYCLE;
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SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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SpectrumCycle.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
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SpectrumCycle.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
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SpectrumCycle.speed = RGB_FUSION_GPU_SPEED_NORMAL;
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SpectrumCycle.color_mode = MODE_COLORS_NONE;
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SpectrumCycle.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
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SpectrumCycle.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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SpectrumCycle.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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modes.push_back(SpectrumCycle);
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SetupZones();
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