Add client status update callback to NetworkClient

This commit is contained in:
Adam Honse 2020-05-10 13:41:01 -05:00
parent e2c2b8c1df
commit 15d23d3009
2 changed files with 51 additions and 5 deletions

View file

@ -29,6 +29,21 @@ NetworkClient::NetworkClient(std::vector<RGBController *>& control) : controller
server_controller_count = 0;
}
void NetworkClient::ClientInfoChanged()
{
ClientInfoChangeMutex.lock();
/*-------------------------------------------------*\
| Client info has changed, call the callbacks |
\*-------------------------------------------------*/
for(unsigned int callback_idx = 0; callback_idx < ClientInfoChangeCallbacks.size(); callback_idx++)
{
ClientInfoChangeCallbacks[callback_idx](ClientInfoChangeCallbackArgs[callback_idx]);
}
ClientInfoChangeMutex.unlock();
}
const char * NetworkClient::GetIP()
{
return(port_ip);
@ -44,6 +59,12 @@ bool NetworkClient::GetOnline()
return server_connected;
}
void NetworkClient::RegisterClientInfoChangeCallback(NetClientCallback new_callback, void * new_callback_arg)
{
ClientInfoChangeCallbacks.push_back(new_callback);
ClientInfoChangeCallbackArgs.push_back(new_callback_arg);
}
void NetworkClient::SetIP(const char *new_ip)
{
if(server_connected == false)
@ -81,11 +102,10 @@ void NetworkClient::StartClient()
//Start the connection thread
ConnectionThread = new std::thread(&NetworkClient::ConnectionThreadFunction, this);
//Wait for server to initialize and connect
while((server_initialized == false) || (server_connected == false))
{
Sleep(100);
}
/*-------------------------------------------------*\
| Client info has changed, call the callbacks |
\*-------------------------------------------------*/
ClientInfoChanged();
}
void NetworkClient::StopClient()
@ -119,6 +139,11 @@ void NetworkClient::ConnectionThreadFunction()
//Server is not initialized
server_initialized = false;
/*-------------------------------------------------*\
| Client info has changed, call the callbacks |
\*-------------------------------------------------*/
ClientInfoChanged();
}
else
{
@ -172,6 +197,11 @@ void NetworkClient::ConnectionThreadFunction()
}
server_initialized = true;
/*-------------------------------------------------*\
| Client info has changed, call the callbacks |
\*-------------------------------------------------*/
ClientInfoChanged();
}
Sleep(1000);
@ -357,6 +387,11 @@ listen_done:
}
server_controllers.clear();
/*-------------------------------------------------*\
| Client info has changed, call the callbacks |
\*-------------------------------------------------*/
ClientInfoChanged();
}
void NetworkClient::ProcessReply_ControllerCount(unsigned int data_size, char * data)

View file

@ -10,19 +10,26 @@
#include "NetworkProtocol.h"
#include "net_port.h"
#include <mutex>
#include <thread>
#pragma once
typedef void (*NetClientCallback)(void *);
class NetworkClient
{
public:
NetworkClient(std::vector<RGBController *>& control);
void ClientInfoChanged();
const char * GetIP();
unsigned short GetPort();
bool GetOnline();
void RegisterClientInfoChangeCallback(NetClientCallback new_callback, void * new_callback_arg);
void SetIP(const char *new_ip);
void SetName(const char *new_name);
void SetPort(unsigned short new_port);
@ -70,5 +77,9 @@ private:
std::thread * ConnectionThread;
std::thread * ListenThread;
std::mutex ClientInfoChangeMutex;
std::vector<NetClientCallback> ClientInfoChangeCallbacks;
std::vector<void *> ClientInfoChangeCallbackArgs;
int recv_select(SOCKET s, char *buf, int len, int flags);
};