Added more lighting modes to Hue 2 devices
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8b8845105a
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2 changed files with 133 additions and 69 deletions
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@ -48,6 +48,11 @@ enum
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HUE_2_MODE_ALTERNATING = 0x05, /* Alternating mode */
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HUE_2_MODE_PULSING = 0x06, /* Pulsing mode */
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HUE_2_MODE_BREATHING = 0x07, /* Breathing mode */
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HUE_2_MODE_CANDLE = 0x08, /* Candle Mode */
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HUE_2_MODE_STARRY_NIGHT = 0x09, /* Starry Night mode */
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HUE_2_MODE_RAINBOW_FLOW = 0x0b, /* Rainbow Flow mode */
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HUE_2_MODE_SUPER_RAINBOW = 0x0c, /* Super Rainbow mode */
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HUE_2_MODE_RAINBOW_PULSE = 0x0d, /* Rainbow Pulse mode */
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HUE_2_NUM_MODES /* Number of Hue 2 modes */
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};
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@ -22,32 +22,32 @@ RGBController_NZXTHue2::RGBController_NZXTHue2(NZXTHue2Controller* hue2_ptr)
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serial = hue2->GetSerialString();
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mode Direct;
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Direct.name = "Direct";
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Direct.value = 0xFFFF;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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Direct.name = "Direct";
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Direct.value = 0xFFFF;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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mode Static;
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Static.name = "Static";
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Static.value = HUE_2_MODE_FIXED;
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Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Static.colors_min = 1;
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Static.colors_max = 1;
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Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Static.name = "Static";
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Static.value = HUE_2_MODE_FIXED;
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Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Static.colors_min = 1;
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Static.colors_max = 1;
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Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Static.colors.resize(1);
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modes.push_back(Static);
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mode Fading;
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Fading.name = "Fading";
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Fading.value = HUE_2_MODE_FADING;
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Fading.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Fading.speed_min = HUE_2_SPEED_SLOWEST;
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Fading.speed_max = HUE_2_SPEED_FASTEST;
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Fading.colors_min = 1;
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Fading.colors_max = 8;
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Fading.speed = HUE_2_SPEED_NORMAL;
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Fading.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Fading.name = "Fading";
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Fading.value = HUE_2_MODE_FADING;
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Fading.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Fading.speed_min = HUE_2_SPEED_SLOWEST;
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Fading.speed_max = HUE_2_SPEED_FASTEST;
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Fading.colors_min = 1;
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Fading.colors_max = 8;
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Fading.speed = HUE_2_SPEED_NORMAL;
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Fading.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Fading.colors.resize(1);
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modes.push_back(Fading);
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@ -63,72 +63,131 @@ RGBController_NZXTHue2::RGBController_NZXTHue2(NZXTHue2Controller* hue2_ptr)
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modes.push_back(SpectrumCycle);
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mode Marquee;
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Marquee.name = "Marquee";
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Marquee.value = HUE_2_MODE_MARQUEE;
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Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Marquee.speed_min = HUE_2_SPEED_SLOWEST;
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Marquee.speed_max = HUE_2_SPEED_FASTEST;
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Marquee.colors_min = 1;
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Marquee.colors_max = 1;
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Marquee.speed = HUE_2_SPEED_NORMAL;
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Marquee.direction = MODE_DIRECTION_RIGHT;
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Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Marquee.name = "Marquee";
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Marquee.value = HUE_2_MODE_MARQUEE;
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Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Marquee.speed_min = HUE_2_SPEED_SLOWEST;
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Marquee.speed_max = HUE_2_SPEED_FASTEST;
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Marquee.colors_min = 1;
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Marquee.colors_max = 1;
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Marquee.speed = HUE_2_SPEED_NORMAL;
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Marquee.direction = MODE_DIRECTION_RIGHT;
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Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Marquee.colors.resize(1);
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modes.push_back(Marquee);
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mode CoverMarquee;
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CoverMarquee.name = "Cover Marquee";
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CoverMarquee.value = HUE_2_MODE_COVER_MARQUEE;
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CoverMarquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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CoverMarquee.speed_min = HUE_2_SPEED_SLOWEST;
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CoverMarquee.speed_max = HUE_2_SPEED_FASTEST;
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CoverMarquee.colors_min = 1;
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CoverMarquee.colors_max = 8;
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CoverMarquee.speed = HUE_2_SPEED_NORMAL;
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CoverMarquee.direction = MODE_DIRECTION_RIGHT;
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CoverMarquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
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CoverMarquee.name = "Cover Marquee";
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CoverMarquee.value = HUE_2_MODE_COVER_MARQUEE;
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CoverMarquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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CoverMarquee.speed_min = HUE_2_SPEED_SLOWEST;
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CoverMarquee.speed_max = HUE_2_SPEED_FASTEST;
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CoverMarquee.colors_min = 1;
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CoverMarquee.colors_max = 8;
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CoverMarquee.speed = HUE_2_SPEED_NORMAL;
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CoverMarquee.direction = MODE_DIRECTION_RIGHT;
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CoverMarquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
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CoverMarquee.colors.resize(1);
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modes.push_back(CoverMarquee);
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mode Alternating;
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Alternating.name = "Alternating";
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Alternating.value = HUE_2_MODE_ALTERNATING;
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Alternating.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Alternating.speed_min = HUE_2_SPEED_SLOWEST;
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Alternating.speed_max = HUE_2_SPEED_FASTEST;
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Alternating.colors_min = 1;
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Alternating.colors_max = 2;
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Alternating.speed = HUE_2_SPEED_NORMAL;
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Alternating.direction = MODE_DIRECTION_RIGHT;
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Alternating.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Alternating.name = "Alternating";
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Alternating.value = HUE_2_MODE_ALTERNATING;
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Alternating.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Alternating.speed_min = HUE_2_SPEED_SLOWEST;
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Alternating.speed_max = HUE_2_SPEED_FASTEST;
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Alternating.colors_min = 1;
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Alternating.colors_max = 2;
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Alternating.speed = HUE_2_SPEED_NORMAL;
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Alternating.direction = MODE_DIRECTION_RIGHT;
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Alternating.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Alternating.colors.resize(1);
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modes.push_back(Alternating);
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mode Pulsing;
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Pulsing.name = "Pulsing";
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Pulsing.value = HUE_2_MODE_PULSING;
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Pulsing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Pulsing.speed_min = HUE_2_SPEED_SLOWEST;
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Pulsing.speed_max = HUE_2_SPEED_FASTEST;
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Pulsing.colors_min = 1;
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Pulsing.colors_max = 8;
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Pulsing.speed = HUE_2_SPEED_NORMAL;
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Pulsing.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Pulsing.colors.resize(1);
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Pulsing.name = "Pulsing";
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Pulsing.value = HUE_2_MODE_PULSING;
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Pulsing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Pulsing.speed_min = HUE_2_SPEED_SLOWEST;
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Pulsing.speed_max = HUE_2_SPEED_FASTEST;
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Pulsing.colors_min = 1;
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Pulsing.colors_max = 8;
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Pulsing.speed = HUE_2_SPEED_NORMAL;
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Pulsing.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Pulsing.colors.resize(1) ;
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modes.push_back(Pulsing);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = HUE_2_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_PER_LED_COLOR;
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Breathing.speed_min = HUE_2_SPEED_SLOWEST;
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Breathing.speed_max = HUE_2_SPEED_FASTEST;
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Breathing.colors_min = 1;
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Breathing.colors_max = 8;
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Breathing.speed = HUE_2_SPEED_NORMAL;
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Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Breathing.colors.resize(1);
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Breathing.name = "Breathing";
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Breathing.value = HUE_2_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_PER_LED_COLOR;
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Breathing.speed_min = HUE_2_SPEED_SLOWEST;
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Breathing.speed_max = HUE_2_SPEED_FASTEST;
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Breathing.colors_min = 1;
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Breathing.colors_max = 8;
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Breathing.speed = HUE_2_SPEED_NORMAL;
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Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Breathing.colors.resize( 1);
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modes.push_back(Breathing);
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mode Candle;
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Candle.name = "Candle";
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Candle.value = HUE_2_MODE_CANDLE;
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Candle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Candle.speed_min = HUE_2_SPEED_SLOWEST;
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Candle.speed_max = HUE_2_SPEED_FASTEST;
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Candle.colors_min = 1;
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Candle.colors_max = 8;
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Candle.speed = HUE_2_SPEED_NORMAL;
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Candle.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Candle.colors.resize(1) ;
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modes.push_back(Candle);
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mode StarryNight;
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StarryNight.name = "Starry Night";
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StarryNight.value = HUE_2_MODE_STARRY_NIGHT;
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StarryNight.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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StarryNight.speed_min = HUE_2_SPEED_SLOWEST;
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StarryNight.speed_max = HUE_2_SPEED_FASTEST;
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StarryNight.colors_min = 1;
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StarryNight.colors_max = 1;
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StarryNight.speed = HUE_2_SPEED_NORMAL;
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StarryNight.color_mode = MODE_COLORS_MODE_SPECIFIC;
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StarryNight.colors.resize(1);
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modes.push_back(StarryNight);
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mode SuperRainbow;
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SuperRainbow.name = "Super Rainbow";
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SuperRainbow.value = HUE_2_MODE_SUPER_RAINBOW;
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SuperRainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
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SuperRainbow.speed_min = HUE_2_SPEED_SLOWEST;
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SuperRainbow.speed_max = HUE_2_SPEED_FASTEST;
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SuperRainbow.speed = HUE_2_SPEED_NORMAL;
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SuperRainbow.direction = MODE_DIRECTION_RIGHT;
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SuperRainbow.color_mode = MODE_COLORS_NONE;
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modes.push_back(SuperRainbow);
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mode RainbowPulse;
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RainbowPulse.name = "Rainbow Pulse";
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RainbowPulse.value = HUE_2_MODE_RAINBOW_PULSE;
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RainbowPulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
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RainbowPulse.speed_min = HUE_2_SPEED_SLOWEST;
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RainbowPulse.speed_max = HUE_2_SPEED_FASTEST;
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RainbowPulse.speed = HUE_2_SPEED_NORMAL;
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RainbowPulse.direction = MODE_DIRECTION_RIGHT;
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RainbowPulse.color_mode = MODE_COLORS_NONE;
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modes.push_back(RainbowPulse);
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mode RainbowFlow;
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RainbowFlow.name = "Rainbow Flow";
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RainbowFlow.value = HUE_2_MODE_RAINBOW_FLOW;
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RainbowFlow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
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RainbowFlow.speed_min = HUE_2_SPEED_SLOWEST;
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RainbowFlow.speed_max = HUE_2_SPEED_FASTEST;
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RainbowFlow.speed = HUE_2_SPEED_NORMAL;
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RainbowFlow.direction = MODE_DIRECTION_RIGHT;
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RainbowFlow.color_mode = MODE_COLORS_NONE;
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modes.push_back(RainbowFlow);
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SetupZones();
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}
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