Added more lighting modes to Hue 2 devices

This commit is contained in:
Dan 2022-02-08 00:33:40 +00:00 committed by Adam Honse
parent 8b8845105a
commit 14f77e0d1e
2 changed files with 133 additions and 69 deletions

View file

@ -48,6 +48,11 @@ enum
HUE_2_MODE_ALTERNATING = 0x05, /* Alternating mode */
HUE_2_MODE_PULSING = 0x06, /* Pulsing mode */
HUE_2_MODE_BREATHING = 0x07, /* Breathing mode */
HUE_2_MODE_CANDLE = 0x08, /* Candle Mode */
HUE_2_MODE_STARRY_NIGHT = 0x09, /* Starry Night mode */
HUE_2_MODE_RAINBOW_FLOW = 0x0b, /* Rainbow Flow mode */
HUE_2_MODE_SUPER_RAINBOW = 0x0c, /* Super Rainbow mode */
HUE_2_MODE_RAINBOW_PULSE = 0x0d, /* Rainbow Pulse mode */
HUE_2_NUM_MODES /* Number of Hue 2 modes */
};

View file

@ -22,32 +22,32 @@ RGBController_NZXTHue2::RGBController_NZXTHue2(NZXTHue2Controller* hue2_ptr)
serial = hue2->GetSerialString();
mode Direct;
Direct.name = "Direct";
Direct.value = 0xFFFF;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.name = "Direct";
Direct.value = 0xFFFF;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Static;
Static.name = "Static";
Static.value = HUE_2_MODE_FIXED;
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Static.colors_min = 1;
Static.colors_max = 1;
Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
Static.name = "Static";
Static.value = HUE_2_MODE_FIXED;
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Static.colors_min = 1;
Static.colors_max = 1;
Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
Static.colors.resize(1);
modes.push_back(Static);
mode Fading;
Fading.name = "Fading";
Fading.value = HUE_2_MODE_FADING;
Fading.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Fading.speed_min = HUE_2_SPEED_SLOWEST;
Fading.speed_max = HUE_2_SPEED_FASTEST;
Fading.colors_min = 1;
Fading.colors_max = 8;
Fading.speed = HUE_2_SPEED_NORMAL;
Fading.color_mode = MODE_COLORS_MODE_SPECIFIC;
Fading.name = "Fading";
Fading.value = HUE_2_MODE_FADING;
Fading.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Fading.speed_min = HUE_2_SPEED_SLOWEST;
Fading.speed_max = HUE_2_SPEED_FASTEST;
Fading.colors_min = 1;
Fading.colors_max = 8;
Fading.speed = HUE_2_SPEED_NORMAL;
Fading.color_mode = MODE_COLORS_MODE_SPECIFIC;
Fading.colors.resize(1);
modes.push_back(Fading);
@ -63,72 +63,131 @@ RGBController_NZXTHue2::RGBController_NZXTHue2(NZXTHue2Controller* hue2_ptr)
modes.push_back(SpectrumCycle);
mode Marquee;
Marquee.name = "Marquee";
Marquee.value = HUE_2_MODE_MARQUEE;
Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Marquee.speed_min = HUE_2_SPEED_SLOWEST;
Marquee.speed_max = HUE_2_SPEED_FASTEST;
Marquee.colors_min = 1;
Marquee.colors_max = 1;
Marquee.speed = HUE_2_SPEED_NORMAL;
Marquee.direction = MODE_DIRECTION_RIGHT;
Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
Marquee.name = "Marquee";
Marquee.value = HUE_2_MODE_MARQUEE;
Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Marquee.speed_min = HUE_2_SPEED_SLOWEST;
Marquee.speed_max = HUE_2_SPEED_FASTEST;
Marquee.colors_min = 1;
Marquee.colors_max = 1;
Marquee.speed = HUE_2_SPEED_NORMAL;
Marquee.direction = MODE_DIRECTION_RIGHT;
Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
Marquee.colors.resize(1);
modes.push_back(Marquee);
mode CoverMarquee;
CoverMarquee.name = "Cover Marquee";
CoverMarquee.value = HUE_2_MODE_COVER_MARQUEE;
CoverMarquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
CoverMarquee.speed_min = HUE_2_SPEED_SLOWEST;
CoverMarquee.speed_max = HUE_2_SPEED_FASTEST;
CoverMarquee.colors_min = 1;
CoverMarquee.colors_max = 8;
CoverMarquee.speed = HUE_2_SPEED_NORMAL;
CoverMarquee.direction = MODE_DIRECTION_RIGHT;
CoverMarquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
CoverMarquee.name = "Cover Marquee";
CoverMarquee.value = HUE_2_MODE_COVER_MARQUEE;
CoverMarquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
CoverMarquee.speed_min = HUE_2_SPEED_SLOWEST;
CoverMarquee.speed_max = HUE_2_SPEED_FASTEST;
CoverMarquee.colors_min = 1;
CoverMarquee.colors_max = 8;
CoverMarquee.speed = HUE_2_SPEED_NORMAL;
CoverMarquee.direction = MODE_DIRECTION_RIGHT;
CoverMarquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
CoverMarquee.colors.resize(1);
modes.push_back(CoverMarquee);
mode Alternating;
Alternating.name = "Alternating";
Alternating.value = HUE_2_MODE_ALTERNATING;
Alternating.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Alternating.speed_min = HUE_2_SPEED_SLOWEST;
Alternating.speed_max = HUE_2_SPEED_FASTEST;
Alternating.colors_min = 1;
Alternating.colors_max = 2;
Alternating.speed = HUE_2_SPEED_NORMAL;
Alternating.direction = MODE_DIRECTION_RIGHT;
Alternating.color_mode = MODE_COLORS_MODE_SPECIFIC;
Alternating.name = "Alternating";
Alternating.value = HUE_2_MODE_ALTERNATING;
Alternating.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Alternating.speed_min = HUE_2_SPEED_SLOWEST;
Alternating.speed_max = HUE_2_SPEED_FASTEST;
Alternating.colors_min = 1;
Alternating.colors_max = 2;
Alternating.speed = HUE_2_SPEED_NORMAL;
Alternating.direction = MODE_DIRECTION_RIGHT;
Alternating.color_mode = MODE_COLORS_MODE_SPECIFIC;
Alternating.colors.resize(1);
modes.push_back(Alternating);
mode Pulsing;
Pulsing.name = "Pulsing";
Pulsing.value = HUE_2_MODE_PULSING;
Pulsing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Pulsing.speed_min = HUE_2_SPEED_SLOWEST;
Pulsing.speed_max = HUE_2_SPEED_FASTEST;
Pulsing.colors_min = 1;
Pulsing.colors_max = 8;
Pulsing.speed = HUE_2_SPEED_NORMAL;
Pulsing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Pulsing.colors.resize(1);
Pulsing.name = "Pulsing";
Pulsing.value = HUE_2_MODE_PULSING;
Pulsing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Pulsing.speed_min = HUE_2_SPEED_SLOWEST;
Pulsing.speed_max = HUE_2_SPEED_FASTEST;
Pulsing.colors_min = 1;
Pulsing.colors_max = 8;
Pulsing.speed = HUE_2_SPEED_NORMAL;
Pulsing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Pulsing.colors.resize(1) ;
modes.push_back(Pulsing);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = HUE_2_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_PER_LED_COLOR;
Breathing.speed_min = HUE_2_SPEED_SLOWEST;
Breathing.speed_max = HUE_2_SPEED_FASTEST;
Breathing.colors_min = 1;
Breathing.colors_max = 8;
Breathing.speed = HUE_2_SPEED_NORMAL;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.colors.resize(1);
Breathing.name = "Breathing";
Breathing.value = HUE_2_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_PER_LED_COLOR;
Breathing.speed_min = HUE_2_SPEED_SLOWEST;
Breathing.speed_max = HUE_2_SPEED_FASTEST;
Breathing.colors_min = 1;
Breathing.colors_max = 8;
Breathing.speed = HUE_2_SPEED_NORMAL;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.colors.resize( 1);
modes.push_back(Breathing);
mode Candle;
Candle.name = "Candle";
Candle.value = HUE_2_MODE_CANDLE;
Candle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Candle.speed_min = HUE_2_SPEED_SLOWEST;
Candle.speed_max = HUE_2_SPEED_FASTEST;
Candle.colors_min = 1;
Candle.colors_max = 8;
Candle.speed = HUE_2_SPEED_NORMAL;
Candle.color_mode = MODE_COLORS_MODE_SPECIFIC;
Candle.colors.resize(1) ;
modes.push_back(Candle);
mode StarryNight;
StarryNight.name = "Starry Night";
StarryNight.value = HUE_2_MODE_STARRY_NIGHT;
StarryNight.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
StarryNight.speed_min = HUE_2_SPEED_SLOWEST;
StarryNight.speed_max = HUE_2_SPEED_FASTEST;
StarryNight.colors_min = 1;
StarryNight.colors_max = 1;
StarryNight.speed = HUE_2_SPEED_NORMAL;
StarryNight.color_mode = MODE_COLORS_MODE_SPECIFIC;
StarryNight.colors.resize(1);
modes.push_back(StarryNight);
mode SuperRainbow;
SuperRainbow.name = "Super Rainbow";
SuperRainbow.value = HUE_2_MODE_SUPER_RAINBOW;
SuperRainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
SuperRainbow.speed_min = HUE_2_SPEED_SLOWEST;
SuperRainbow.speed_max = HUE_2_SPEED_FASTEST;
SuperRainbow.speed = HUE_2_SPEED_NORMAL;
SuperRainbow.direction = MODE_DIRECTION_RIGHT;
SuperRainbow.color_mode = MODE_COLORS_NONE;
modes.push_back(SuperRainbow);
mode RainbowPulse;
RainbowPulse.name = "Rainbow Pulse";
RainbowPulse.value = HUE_2_MODE_RAINBOW_PULSE;
RainbowPulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
RainbowPulse.speed_min = HUE_2_SPEED_SLOWEST;
RainbowPulse.speed_max = HUE_2_SPEED_FASTEST;
RainbowPulse.speed = HUE_2_SPEED_NORMAL;
RainbowPulse.direction = MODE_DIRECTION_RIGHT;
RainbowPulse.color_mode = MODE_COLORS_NONE;
modes.push_back(RainbowPulse);
mode RainbowFlow;
RainbowFlow.name = "Rainbow Flow";
RainbowFlow.value = HUE_2_MODE_RAINBOW_FLOW;
RainbowFlow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
RainbowFlow.speed_min = HUE_2_SPEED_SLOWEST;
RainbowFlow.speed_max = HUE_2_SPEED_FASTEST;
RainbowFlow.speed = HUE_2_SPEED_NORMAL;
RainbowFlow.direction = MODE_DIRECTION_RIGHT;
RainbowFlow.color_mode = MODE_COLORS_NONE;
modes.push_back(RainbowFlow);
SetupZones();
}