Code cleanup and add files to OpenRGB.pro

This commit is contained in:
Adam Honse 2023-06-06 17:06:16 -05:00
parent ccb85b981d
commit 0cef992ae6
8 changed files with 253 additions and 509 deletions

View file

@ -1,133 +1,110 @@
#include "WushiL50USBController.h"
#include "WushiDevicesL50.h"
/*-------------------------------------*\
| RGBController_WushiL50USB.cpp |
| |
| interface for Wushi L50 Devices |
\*-------------------------------------*/
#include "RGBController_WushiL50USB.h"
#include "LogManager.h"
#include <iostream>
#include <vector>
#include <string>
#include <utility>
#include <sstream>
#include <iomanip>
#define WUSHI_L50_NUM_LEDS 4
RGBController_WushiL50USB::RGBController_WushiL50USB(WushiL50USBController* controller_ptr)
{
controller = controller_ptr;
controller = controller_ptr;
name = controller->getName();
type = DEVICE_TYPE_KEYBOARD;
vendor = "Wushi";
location = controller->getLocation();
version = controller->GetFirmwareVersion();
serial = controller->GetSerialString();
description = "Wushi L50 device";
name = controller->getName();
type = DEVICE_TYPE_ACCESSORY;
description = "Wushi L50 device";
vendor = "Wushi";
location = controller->getLocation();
serial = controller->GetSerialString();
mode Direct;
Direct.name = "Direct";
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = 1;
Direct.brightness_max = 2;
Direct.name = "Direct";
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = 1;
Direct.brightness_max = 2;
modes.push_back(Direct);
mode Breath;
Breath.name = "Breathing";
Breath.flags = MODE_FLAG_HAS_RANDOM_COLOR| MODE_FLAG_HAS_SPEED;//MODE_FLAG_HAS_PER_LED_COLOR
Breath.color_mode = MODE_COLORS_RANDOM;//;MODE_COLORS_PER_LED;//
Breath.brightness_min = 1;
Breath.brightness_max = 2;
Breath.speed_min = 1;
Breath.speed_max = 4;
Breath.name = "Breathing";
Breath.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED;//MODE_FLAG_HAS_PER_LED_COLOR
Breath.color_mode = MODE_COLORS_RANDOM;//;MODE_COLORS_PER_LED;//
Breath.brightness_min = 1;
Breath.brightness_max = 2;
Breath.speed_min = 1;
Breath.speed_max = 4;
modes.push_back(Breath);
mode Wave;
Wave.name = "Rainbow Wave";
Wave.flags = MODE_FLAG_HAS_RANDOM_COLOR |MODE_FLAG_HAS_SPEED |MODE_FLAG_HAS_DIRECTION_LR;
Wave.color_mode = MODE_COLORS_RANDOM;
Wave.speed_min = 1;
Wave.speed_max = 4;
Wave.direction = MODE_DIRECTION_LEFT | MODE_DIRECTION_RIGHT;
Wave.name = "Rainbow Wave";
Wave.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
Wave.color_mode = MODE_COLORS_RANDOM;
Wave.speed_min = 1;
Wave.speed_max = 4;
modes.push_back(Wave);
mode Smooth;
Smooth.name = "Spectrum Cycle";
Smooth.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED;
Smooth.color_mode = MODE_COLORS_RANDOM;
Smooth.brightness_min = 1;
Smooth.brightness_max = 2;
Smooth.speed_min = 1;
Smooth.speed_max = 4;
modes.push_back(Smooth); //添加mode列表
Smooth.name = "Spectrum Cycle";
Smooth.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED;
Smooth.color_mode = MODE_COLORS_RANDOM;
Smooth.brightness_min = 1;
Smooth.brightness_max = 2;
Smooth.speed_min = 1;
Smooth.speed_max = 4;
modes.push_back(Smooth);
mode Race;
Race.name = "Race Cycle";
Race.flags = MODE_FLAG_HAS_RANDOM_COLOR |MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_SPEED;
Race.color_mode = MODE_COLORS_RANDOM;
Race.brightness_min = 1;
Race.brightness_max = 2;
Race.speed_min = 1;
Race.speed_max = 4;
Race.direction = MODE_DIRECTION_LEFT | MODE_DIRECTION_RIGHT;
modes.push_back(Race); //添加mode列表
Race.name = "Race Cycle";
Race.flags = MODE_FLAG_HAS_RANDOM_COLOR |MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_SPEED;
Race.color_mode = MODE_COLORS_RANDOM;
Race.brightness_min = 1;
Race.brightness_max = 2;
Race.speed_min = 1;
Race.speed_max = 4;
modes.push_back(Race);
mode Stack;
Stack.name = "Stacking";
Stack.flags = MODE_FLAG_HAS_RANDOM_COLOR |MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_SPEED| MODE_FLAG_HAS_BRIGHTNESS ;
Stack.color_mode = MODE_COLORS_RANDOM;
Stack.brightness_min = 1;
Stack.brightness_max = 2;
Stack.speed_min = 1;
Stack.direction = MODE_DIRECTION_LEFT | MODE_DIRECTION_RIGHT;
Stack.speed_max = 4;
modes.push_back(Stack); //添加mode列表
Stack.name = "Stacking";
Stack.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
Stack.color_mode = MODE_COLORS_RANDOM;
Stack.brightness_min = 1;
Stack.brightness_max = 2;
Stack.speed_min = 1;
Stack.speed_max = 4;
modes.push_back(Stack);
mode Off;
Off.name = "Off";
Off.flags = MODE_FLAG_HAS_RANDOM_COLOR;
Off.color_mode = MODE_COLORS_RANDOM;
modes.push_back(Off); //添加mode列表
Off.name = "Off";
Off.flags = MODE_FLAG_HAS_RANDOM_COLOR;
Off.color_mode = MODE_COLORS_RANDOM;
modes.push_back(Off);
SetupZones();
// Reset colors to white
for(unsigned int led_idx = 0; led_idx < WUSHI_L50_NUM_LEDS; led_idx++ )
{
colors[led_idx] = 0xFFFFFFFF;
}
}
RGBController_WushiL50USB::~RGBController_WushiL50USB()
{
controller->setDeviceHardwareMode();
delete controller;
}
void RGBController_WushiL50USB::SetupZones()
{
zone new_zone;
new_zone.name = WUSHI_L50.name;
new_zone.name = "Dock";
new_zone.type = ZONE_TYPE_LINEAR;
new_zone.leds_count = WUSHI_L50_NUM_LEDS;
new_zone.leds_max = new_zone.leds_count;
new_zone.leds_min = new_zone.leds_count;
new_zone.matrix_map = NULL;
zones.push_back(new_zone);
for(unsigned int led_idx = 0; led_idx < WUSHI_L50_NUM_LEDS; led_idx++ )
{
led new_led; //添加LEDZONE列表
new_led.name = WUSHI_L50_leds[led_idx].name;
new_led.value = WUSHI_L50_leds[led_idx].led_num;
led new_led;
new_led.name = "Dock Zone ";
new_led.name.append(std::to_string(led_idx + 1));
leds.push_back(new_led);
}
@ -141,18 +118,20 @@ void RGBController_WushiL50USB::ResizeZone(int /*zone*/, int /*new_size*/)
\*---------------------------------------------------------*/
}
void RGBController_WushiL50USB::UpdateSingleLED(int /*led*/)
void RGBController_WushiL50USB::DeviceUpdateLEDs()
{
state.SetColors(colors);
controller->setMode(&state);
}
void RGBController_WushiL50USB::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_WushiL50USB::DeviceUpdateLEDs()
void RGBController_WushiL50USB::UpdateSingleLED(int /*led*/)
{
state.SetColors(colors);
controller->setMode(state);
DeviceUpdateLEDs();
}
void RGBController_WushiL50USB::DeviceUpdateMode()
@ -160,48 +139,66 @@ void RGBController_WushiL50USB::DeviceUpdateMode()
state.Reset();
state.SetColors(colors);
switch (active_mode)
switch(active_mode)
{
case 0:
state.effect = WUSHI_L50_EFFECT_STATIC;
break;
case 1:
state.effect = WUSHI_L50_EFFECT_BREATH;
break;
case 2:
state.effect = WUSHI_L50_EFFECT_WAVE;
state.wave_ltr = modes[active_mode].direction?0:1;
state.wave_rtl = modes[active_mode].direction?1:0;
break;
case 3:
state.effect = WUSHI_L50_EFFECT_SMOOTH;
break;
case 4:
state.effect = WUSHI_L50_EFFECT_RACE;
state.wave_ltr = modes[active_mode].direction?0:1;
state.wave_rtl = modes[active_mode].direction?1:0;
break;
case 5:
state.effect = WUSHI_L50_EFFECT_STACK;
state.wave_ltr = modes[active_mode].direction?0:1;
state.wave_rtl = modes[active_mode].direction?1:0;
break;
case 6:
state.effect = WUSHI_L50_EFFECT_STATIC;
state.zone0_rgb[0] = 0;state.zone0_rgb[1] = 0;state.zone0_rgb[2] = 0;
state.zone1_rgb[0] = 0;state.zone1_rgb[1] = 0;state.zone1_rgb[2] = 0;
state.zone2_rgb[0] = 0;state.zone2_rgb[1] = 0;state.zone2_rgb[2] = 0;
state.zone3_rgb[0] = 0;state.zone3_rgb[1] = 0;state.zone3_rgb[2] = 0;
break;
case 0:
state.effect = WUSHI_L50_EFFECT_STATIC;
break;
case 1:
state.effect = WUSHI_L50_EFFECT_BREATH;
break;
case 2:
state.effect = WUSHI_L50_EFFECT_WAVE;
state.wave_ltr = modes[active_mode].direction ? 0 : 1;
state.wave_rtl = modes[active_mode].direction ? 1 : 0;
break;
case 3:
state.effect = WUSHI_L50_EFFECT_SMOOTH;
break;
case 4:
state.effect = WUSHI_L50_EFFECT_RACE;
state.wave_ltr = modes[active_mode].direction ? 0 : 1;
state.wave_rtl = modes[active_mode].direction ? 1 : 0;
break;
case 5:
state.effect = WUSHI_L50_EFFECT_STACK;
state.wave_ltr = modes[active_mode].direction ? 0 : 1;
state.wave_rtl = modes[active_mode].direction ? 1 : 0;
break;
case 6:
state.effect = WUSHI_L50_EFFECT_STATIC;
state.zone0_rgb[0] = 0;
state.zone0_rgb[1] = 0;
state.zone0_rgb[2] = 0;
state.zone1_rgb[0] = 0;
state.zone1_rgb[1] = 0;
state.zone1_rgb[2] = 0;
state.zone2_rgb[0] = 0;
state.zone2_rgb[1] = 0;
state.zone2_rgb[2] = 0;
state.zone3_rgb[0] = 0;
state.zone3_rgb[1] = 0;
state.zone3_rgb[2] = 0;
break;
}
if(active_mode != (WUSHI_L50_EFFECT_STATIC - 1)) // mode number from 0, but in mode from 1
/*---------------------------------------------------------*\
| Mode number from 0, but in mode from 1 |
\*---------------------------------------------------------*/
if(active_mode != (WUSHI_L50_EFFECT_STATIC - 1))
{
state.speed = modes[active_mode].speed;
state.speed = modes[active_mode].speed;
}
state.brightness = modes[active_mode].brightness;
controller->setMode(state);
state.brightness = modes[active_mode].brightness;
controller->setMode(&state);
}
void RGBController_WushiL50USB::DeviceSaveMode()