Code cleanup and add files to OpenRGB.pro
This commit is contained in:
parent
ccb85b981d
commit
0cef992ae6
8 changed files with 253 additions and 509 deletions
|
|
@ -1,133 +1,110 @@
|
|||
#include "WushiL50USBController.h"
|
||||
#include "WushiDevicesL50.h"
|
||||
/*-------------------------------------*\
|
||||
| RGBController_WushiL50USB.cpp |
|
||||
| |
|
||||
| interface for Wushi L50 Devices |
|
||||
\*-------------------------------------*/
|
||||
|
||||
#include "RGBController_WushiL50USB.h"
|
||||
#include "LogManager.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
|
||||
#define WUSHI_L50_NUM_LEDS 4
|
||||
|
||||
RGBController_WushiL50USB::RGBController_WushiL50USB(WushiL50USBController* controller_ptr)
|
||||
{
|
||||
controller = controller_ptr;
|
||||
controller = controller_ptr;
|
||||
|
||||
name = controller->getName();
|
||||
type = DEVICE_TYPE_KEYBOARD;
|
||||
vendor = "Wushi";
|
||||
|
||||
location = controller->getLocation();
|
||||
version = controller->GetFirmwareVersion();
|
||||
serial = controller->GetSerialString();
|
||||
|
||||
description = "Wushi L50 device";
|
||||
name = controller->getName();
|
||||
type = DEVICE_TYPE_ACCESSORY;
|
||||
description = "Wushi L50 device";
|
||||
vendor = "Wushi";
|
||||
location = controller->getLocation();
|
||||
serial = controller->GetSerialString();
|
||||
|
||||
mode Direct;
|
||||
Direct.name = "Direct";
|
||||
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
|
||||
Direct.color_mode = MODE_COLORS_PER_LED;
|
||||
Direct.brightness_min = 1;
|
||||
Direct.brightness_max = 2;
|
||||
|
||||
Direct.name = "Direct";
|
||||
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
|
||||
Direct.color_mode = MODE_COLORS_PER_LED;
|
||||
Direct.brightness_min = 1;
|
||||
Direct.brightness_max = 2;
|
||||
modes.push_back(Direct);
|
||||
|
||||
mode Breath;
|
||||
Breath.name = "Breathing";
|
||||
Breath.flags = MODE_FLAG_HAS_RANDOM_COLOR| MODE_FLAG_HAS_SPEED;//MODE_FLAG_HAS_PER_LED_COLOR
|
||||
Breath.color_mode = MODE_COLORS_RANDOM;//;MODE_COLORS_PER_LED;//
|
||||
Breath.brightness_min = 1;
|
||||
Breath.brightness_max = 2;
|
||||
Breath.speed_min = 1;
|
||||
Breath.speed_max = 4;
|
||||
|
||||
Breath.name = "Breathing";
|
||||
Breath.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED;//MODE_FLAG_HAS_PER_LED_COLOR
|
||||
Breath.color_mode = MODE_COLORS_RANDOM;//;MODE_COLORS_PER_LED;//
|
||||
Breath.brightness_min = 1;
|
||||
Breath.brightness_max = 2;
|
||||
Breath.speed_min = 1;
|
||||
Breath.speed_max = 4;
|
||||
modes.push_back(Breath);
|
||||
|
||||
mode Wave;
|
||||
Wave.name = "Rainbow Wave";
|
||||
Wave.flags = MODE_FLAG_HAS_RANDOM_COLOR |MODE_FLAG_HAS_SPEED |MODE_FLAG_HAS_DIRECTION_LR;
|
||||
Wave.color_mode = MODE_COLORS_RANDOM;
|
||||
Wave.speed_min = 1;
|
||||
Wave.speed_max = 4;
|
||||
Wave.direction = MODE_DIRECTION_LEFT | MODE_DIRECTION_RIGHT;
|
||||
Wave.name = "Rainbow Wave";
|
||||
Wave.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
|
||||
Wave.color_mode = MODE_COLORS_RANDOM;
|
||||
Wave.speed_min = 1;
|
||||
Wave.speed_max = 4;
|
||||
modes.push_back(Wave);
|
||||
|
||||
mode Smooth;
|
||||
Smooth.name = "Spectrum Cycle";
|
||||
Smooth.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED;
|
||||
Smooth.color_mode = MODE_COLORS_RANDOM;
|
||||
Smooth.brightness_min = 1;
|
||||
Smooth.brightness_max = 2;
|
||||
Smooth.speed_min = 1;
|
||||
Smooth.speed_max = 4;
|
||||
modes.push_back(Smooth); //添加mode列表
|
||||
Smooth.name = "Spectrum Cycle";
|
||||
Smooth.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED;
|
||||
Smooth.color_mode = MODE_COLORS_RANDOM;
|
||||
Smooth.brightness_min = 1;
|
||||
Smooth.brightness_max = 2;
|
||||
Smooth.speed_min = 1;
|
||||
Smooth.speed_max = 4;
|
||||
modes.push_back(Smooth);
|
||||
|
||||
mode Race;
|
||||
Race.name = "Race Cycle";
|
||||
Race.flags = MODE_FLAG_HAS_RANDOM_COLOR |MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_SPEED;
|
||||
Race.color_mode = MODE_COLORS_RANDOM;
|
||||
Race.brightness_min = 1;
|
||||
Race.brightness_max = 2;
|
||||
Race.speed_min = 1;
|
||||
Race.speed_max = 4;
|
||||
Race.direction = MODE_DIRECTION_LEFT | MODE_DIRECTION_RIGHT;
|
||||
modes.push_back(Race); //添加mode列表
|
||||
Race.name = "Race Cycle";
|
||||
Race.flags = MODE_FLAG_HAS_RANDOM_COLOR |MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_SPEED;
|
||||
Race.color_mode = MODE_COLORS_RANDOM;
|
||||
Race.brightness_min = 1;
|
||||
Race.brightness_max = 2;
|
||||
Race.speed_min = 1;
|
||||
Race.speed_max = 4;
|
||||
modes.push_back(Race);
|
||||
|
||||
mode Stack;
|
||||
Stack.name = "Stacking";
|
||||
Stack.flags = MODE_FLAG_HAS_RANDOM_COLOR |MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_SPEED| MODE_FLAG_HAS_BRIGHTNESS ;
|
||||
Stack.color_mode = MODE_COLORS_RANDOM;
|
||||
Stack.brightness_min = 1;
|
||||
Stack.brightness_max = 2;
|
||||
Stack.speed_min = 1;
|
||||
Stack.direction = MODE_DIRECTION_LEFT | MODE_DIRECTION_RIGHT;
|
||||
Stack.speed_max = 4;
|
||||
modes.push_back(Stack); //添加mode列表
|
||||
Stack.name = "Stacking";
|
||||
Stack.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
|
||||
Stack.color_mode = MODE_COLORS_RANDOM;
|
||||
Stack.brightness_min = 1;
|
||||
Stack.brightness_max = 2;
|
||||
Stack.speed_min = 1;
|
||||
Stack.speed_max = 4;
|
||||
modes.push_back(Stack);
|
||||
|
||||
mode Off;
|
||||
Off.name = "Off";
|
||||
Off.flags = MODE_FLAG_HAS_RANDOM_COLOR;
|
||||
Off.color_mode = MODE_COLORS_RANDOM;
|
||||
modes.push_back(Off); //添加mode列表
|
||||
Off.name = "Off";
|
||||
Off.flags = MODE_FLAG_HAS_RANDOM_COLOR;
|
||||
Off.color_mode = MODE_COLORS_RANDOM;
|
||||
modes.push_back(Off);
|
||||
|
||||
SetupZones();
|
||||
|
||||
// Reset colors to white
|
||||
for(unsigned int led_idx = 0; led_idx < WUSHI_L50_NUM_LEDS; led_idx++ )
|
||||
{
|
||||
colors[led_idx] = 0xFFFFFFFF;
|
||||
}
|
||||
}
|
||||
|
||||
RGBController_WushiL50USB::~RGBController_WushiL50USB()
|
||||
{
|
||||
controller->setDeviceHardwareMode();
|
||||
|
||||
delete controller;
|
||||
}
|
||||
|
||||
void RGBController_WushiL50USB::SetupZones()
|
||||
{
|
||||
zone new_zone;
|
||||
new_zone.name = WUSHI_L50.name;
|
||||
new_zone.name = "Dock";
|
||||
new_zone.type = ZONE_TYPE_LINEAR;
|
||||
new_zone.leds_count = WUSHI_L50_NUM_LEDS;
|
||||
new_zone.leds_max = new_zone.leds_count;
|
||||
new_zone.leds_min = new_zone.leds_count;
|
||||
|
||||
new_zone.matrix_map = NULL;
|
||||
|
||||
|
||||
zones.push_back(new_zone);
|
||||
|
||||
for(unsigned int led_idx = 0; led_idx < WUSHI_L50_NUM_LEDS; led_idx++ )
|
||||
{
|
||||
led new_led; //添加LEDZONE列表
|
||||
new_led.name = WUSHI_L50_leds[led_idx].name;
|
||||
new_led.value = WUSHI_L50_leds[led_idx].led_num;
|
||||
led new_led;
|
||||
new_led.name = "Dock Zone ";
|
||||
new_led.name.append(std::to_string(led_idx + 1));
|
||||
|
||||
leds.push_back(new_led);
|
||||
}
|
||||
|
||||
|
|
@ -141,18 +118,20 @@ void RGBController_WushiL50USB::ResizeZone(int /*zone*/, int /*new_size*/)
|
|||
\*---------------------------------------------------------*/
|
||||
}
|
||||
|
||||
void RGBController_WushiL50USB::UpdateSingleLED(int /*led*/)
|
||||
void RGBController_WushiL50USB::DeviceUpdateLEDs()
|
||||
{
|
||||
state.SetColors(colors);
|
||||
controller->setMode(&state);
|
||||
}
|
||||
|
||||
void RGBController_WushiL50USB::UpdateZoneLEDs(int /*zone*/)
|
||||
{
|
||||
DeviceUpdateLEDs();
|
||||
}
|
||||
|
||||
void RGBController_WushiL50USB::DeviceUpdateLEDs()
|
||||
void RGBController_WushiL50USB::UpdateSingleLED(int /*led*/)
|
||||
{
|
||||
state.SetColors(colors);
|
||||
controller->setMode(state);
|
||||
DeviceUpdateLEDs();
|
||||
}
|
||||
|
||||
void RGBController_WushiL50USB::DeviceUpdateMode()
|
||||
|
|
@ -160,48 +139,66 @@ void RGBController_WushiL50USB::DeviceUpdateMode()
|
|||
state.Reset();
|
||||
state.SetColors(colors);
|
||||
|
||||
switch (active_mode)
|
||||
switch(active_mode)
|
||||
{
|
||||
case 0:
|
||||
state.effect = WUSHI_L50_EFFECT_STATIC;
|
||||
break;
|
||||
case 1:
|
||||
state.effect = WUSHI_L50_EFFECT_BREATH;
|
||||
break;
|
||||
case 2:
|
||||
state.effect = WUSHI_L50_EFFECT_WAVE;
|
||||
state.wave_ltr = modes[active_mode].direction?0:1;
|
||||
state.wave_rtl = modes[active_mode].direction?1:0;
|
||||
break;
|
||||
case 3:
|
||||
state.effect = WUSHI_L50_EFFECT_SMOOTH;
|
||||
break;
|
||||
case 4:
|
||||
state.effect = WUSHI_L50_EFFECT_RACE;
|
||||
state.wave_ltr = modes[active_mode].direction?0:1;
|
||||
state.wave_rtl = modes[active_mode].direction?1:0;
|
||||
break;
|
||||
case 5:
|
||||
state.effect = WUSHI_L50_EFFECT_STACK;
|
||||
state.wave_ltr = modes[active_mode].direction?0:1;
|
||||
state.wave_rtl = modes[active_mode].direction?1:0;
|
||||
break;
|
||||
case 6:
|
||||
state.effect = WUSHI_L50_EFFECT_STATIC;
|
||||
state.zone0_rgb[0] = 0;state.zone0_rgb[1] = 0;state.zone0_rgb[2] = 0;
|
||||
state.zone1_rgb[0] = 0;state.zone1_rgb[1] = 0;state.zone1_rgb[2] = 0;
|
||||
state.zone2_rgb[0] = 0;state.zone2_rgb[1] = 0;state.zone2_rgb[2] = 0;
|
||||
state.zone3_rgb[0] = 0;state.zone3_rgb[1] = 0;state.zone3_rgb[2] = 0;
|
||||
break;
|
||||
case 0:
|
||||
state.effect = WUSHI_L50_EFFECT_STATIC;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
state.effect = WUSHI_L50_EFFECT_BREATH;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
state.effect = WUSHI_L50_EFFECT_WAVE;
|
||||
state.wave_ltr = modes[active_mode].direction ? 0 : 1;
|
||||
state.wave_rtl = modes[active_mode].direction ? 1 : 0;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
state.effect = WUSHI_L50_EFFECT_SMOOTH;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
state.effect = WUSHI_L50_EFFECT_RACE;
|
||||
state.wave_ltr = modes[active_mode].direction ? 0 : 1;
|
||||
state.wave_rtl = modes[active_mode].direction ? 1 : 0;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
state.effect = WUSHI_L50_EFFECT_STACK;
|
||||
state.wave_ltr = modes[active_mode].direction ? 0 : 1;
|
||||
state.wave_rtl = modes[active_mode].direction ? 1 : 0;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
state.effect = WUSHI_L50_EFFECT_STATIC;
|
||||
state.zone0_rgb[0] = 0;
|
||||
state.zone0_rgb[1] = 0;
|
||||
state.zone0_rgb[2] = 0;
|
||||
state.zone1_rgb[0] = 0;
|
||||
state.zone1_rgb[1] = 0;
|
||||
state.zone1_rgb[2] = 0;
|
||||
state.zone2_rgb[0] = 0;
|
||||
state.zone2_rgb[1] = 0;
|
||||
state.zone2_rgb[2] = 0;
|
||||
state.zone3_rgb[0] = 0;
|
||||
state.zone3_rgb[1] = 0;
|
||||
state.zone3_rgb[2] = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
if(active_mode != (WUSHI_L50_EFFECT_STATIC - 1)) // mode number from 0, but in mode from 1
|
||||
/*---------------------------------------------------------*\
|
||||
| Mode number from 0, but in mode from 1 |
|
||||
\*---------------------------------------------------------*/
|
||||
if(active_mode != (WUSHI_L50_EFFECT_STATIC - 1))
|
||||
{
|
||||
state.speed = modes[active_mode].speed;
|
||||
state.speed = modes[active_mode].speed;
|
||||
}
|
||||
state.brightness = modes[active_mode].brightness;
|
||||
|
||||
controller->setMode(state);
|
||||
state.brightness = modes[active_mode].brightness;
|
||||
|
||||
controller->setMode(&state);
|
||||
}
|
||||
|
||||
void RGBController_WushiL50USB::DeviceSaveMode()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue