Add debug keyboard

Commit modified by Adam Honse <calcprogrammer1@gmail.com> to remove wingdings portion of change.
This commit is contained in:
k1-801 2020-08-29 06:08:13 +03:00 committed by Adam Honse
parent 95275ebf39
commit 06b75f5ae7

View file

@ -23,6 +23,151 @@
#define strtok_s strtok_r
#endif
//0xFFFFFFFF indicates an unused entry in matrix
#define NA 0xFFFFFFFF
static unsigned int debug_keyboard_matrix_map[6][23] =
{ { 0, NA, 16, 30, 44, 54, NA, 65, 75, 84, 95, NA, 8, 23 , 38, 6 , 22, 36, 49, NA, NA, NA, NA },
{ 1, 17, 31, 45, 55, 66, 76, 85, 96, 9, 24, NA, 39, 7 , 37, NA , 60, 70, 80, 52, 63, 73, 82 },
{ 2, NA, 18, 32, 46, 56, NA, 67, 77, 86, 97, 10, 25, 40 , 90, 101, 50, 61, 71, 51, 62, 72, 93 },
{ 3, NA, 19, 33, 47, 57, NA, 68, 78, 87, 98, 11, 26, 41 , 28, 14 , NA, NA, NA, 92, 103, 53, NA },
{ 4, 20, 34, 48, 58, 69, NA, 79, NA, 88, 99, 12, 27, 42 , 81, NA , NA, 102, NA, 64, 74, 83, 104 },
{ 5, 21, 35, NA, NA, NA, NA, 59, NA, NA, NA, NA, 89, 100, 13, 91 , 15, 29, 43, 94, NA, 105, NA } };
static const char *led_names[] =
{
"Key: Escape",
"Key: `",
"Key: Tab",
"Key: Caps Lock",
"Key: Left Shift",
"Key: Left Control",
"Key: F12",
"Key: =",
"Key: F9",
"Key: 9",
"Key: O",
"Key: L",
"Key: ,",
"Key: Menu",
"Key: Enter (ISO)",
"Key: Left Arrow",
"Key: F1",
"Key: 1",
"Key: Q",
"Key: A",
"Key: \\ (ISO)",
"Key: Left Windows",
"Key: Print Screen",
"Key: F10",
"Key: 0",
"Key: P",
"Key: ;",
"Key: .",
"Key: Enter",
"Key: Down Arrow",
"Key: F2",
"Key: 2",
"Key: W",
"Key: S",
"Key: Z",
"Key: Left Alt",
"Key: Scroll Lock",
"Key: Backspace",
"Key: F11",
"Key: -",
"Key: [",
"Key: '",
"Key: /",
"Key: Right Arrow",
"Key: F3",
"Key: 3",
"Key: E",
"Key: D",
"Key: X",
"Key: Pause/Break",
"Key: Delete",
"Key: Number Pad 7",
"Key: Num Lock",
"Key: Number Pad 6",
"Key: F4",
"Key: 4",
"Key: R",
"Key: F",
"Key: C",
"Key: Space",
"Key: Insert",
"Key: End",
"Key: Number Pad 8",
"Key: Number Pad /",
"Key: Number Pad 1",
"Key: F5",
"Key: 5",
"Key: T",
"Key: G",
"Key: V",
"Key: Home",
"Key: Page Down",
"Key: Number Pad 9",
"Key: Number Pad *",
"Key: Number Pad 2",
"Key: F6",
"Key: 6",
"Key: Y",
"Key: H",
"Key: B",
"Key: Page Up",
"Key: Right Shift",
"Key: Number Pad -",
"Key: Number Pad 3",
"Key: F7",
"Key: 7",
"Key: U",
"Key: J",
"Key: N",
"Key: Right Alt",
"Key: ]",
"Key: Right Control",
"Key: Number Pad 4",
"Key: Number Pad +",
"Key: Number Pad 0",
"Key: F8",
"Key: 8",
"Key: I",
"Key: K",
"Key: M",
"Key: Right Windows",
"Key: \\ (ANSI)",
"Key: Up Arrow",
"Key: Number Pad 5",
"Key: Number Pad Enter",
"Key: Number Pad .",
"RGB Strip 1",
"RGB Strip 2",
"RGB Strip 3",
"RGB Strip 4",
"RGB Strip 5",
"RGB Strip 6",
"RGB Strip 7",
"RGB Strip 8",
"RGB Strip 9",
"RGB Strip 10",
"RGB Strip 11",
"RGB Strip 12",
"RGB Strip 13",
"RGB Strip 14",
"RGB Strip 15",
"RGB Strip 16",
"RGB Strip 17",
"RGB Strip 18",
"Key: Media Previous",
"Key: Media Play/Pause",
"Key: Media Next",
"Key: Media Mute"
};
/******************************************************************************************\
* *
* DetectDebugControllers *
@ -290,6 +435,77 @@ void DetectDebugControllers(std::vector<RGBController*> &rgb_controllers)
\*---------------------------------------------------------*/
rgb_controllers.push_back(dummy_gpu);
}
else if(strcmp(argument, "debug_keyboard") == 0)
{
/*---------------------------------------------------------*\
| Create a dummy Keyboard |
\*---------------------------------------------------------*/
RGBController_Dummy* dummy_keyboard = new RGBController_Dummy();
dummy_keyboard->name = "Debug Keyboard";
dummy_keyboard->type = DEVICE_TYPE_KEYBOARD;
dummy_keyboard->description = "Debug Keyboard Device";
dummy_keyboard->location = "Debug Keyboard Location";
dummy_keyboard->version = "Debug Keyboard Version";
dummy_keyboard->serial = "Debug Keyboard Serial";
/*---------------------------------------------------------*\
| Create a direct mode for the dummy GPU |
\*---------------------------------------------------------*/
mode dummy_gpu_direct_mode;
dummy_gpu_direct_mode.name = "Direct";
dummy_gpu_direct_mode.value = 0;
dummy_gpu_direct_mode.flags = MODE_FLAG_HAS_PER_LED_COLOR;
dummy_gpu_direct_mode.color_mode = MODE_COLORS_PER_LED;
dummy_keyboard->modes.push_back(dummy_gpu_direct_mode);
/*---------------------------------------------------------*\
| Create a matrix zone for the debug Keyboard |
\*---------------------------------------------------------*/
zone dummy_keyboard_matrix_zone;
dummy_keyboard_matrix_zone.name = "Keyboard Matrix Zone";
dummy_keyboard_matrix_zone.type = ZONE_TYPE_MATRIX;
dummy_keyboard_matrix_zone.leds_min = 106;
dummy_keyboard_matrix_zone.leds_max = 106;
dummy_keyboard_matrix_zone.leds_count = 106;
dummy_keyboard_matrix_zone.matrix_map = new matrix_map_type;
dummy_keyboard_matrix_zone.matrix_map->height = 6;
dummy_keyboard_matrix_zone.matrix_map->width = 23;
dummy_keyboard_matrix_zone.matrix_map->map = (unsigned int*)&debug_keyboard_matrix_map;
dummy_keyboard->zones.push_back(dummy_keyboard_matrix_zone);
/*---------------------------------------------------------*\
| Create a linear zone for the dummy GPU |
\*---------------------------------------------------------*/
zone dummy_keyboard_linear_zone;
dummy_keyboard_linear_zone.name = "Linear Zone";
dummy_keyboard_linear_zone.type = ZONE_TYPE_LINEAR;
dummy_keyboard_linear_zone.leds_min = 18;
dummy_keyboard_linear_zone.leds_max = 18;
dummy_keyboard_linear_zone.leds_count = 18;
dummy_keyboard_linear_zone.matrix_map = NULL;
dummy_keyboard->zones.push_back(dummy_keyboard_linear_zone);
for(std::size_t led_idx = 0; led_idx < 124; led_idx++)
{
led dummy_keyboard_led;
dummy_keyboard_led.name = led_names[led_idx];
dummy_keyboard->leds.push_back(dummy_keyboard_led);
}
dummy_keyboard->SetupColors();
/*---------------------------------------------------------*\
| Push the dummy Keyboard onto the controller list |
\*---------------------------------------------------------*/
ResourceManager::get()->RegisterRGBController(dummy_keyboard);
}
}
}
}